Archenemy Schemes: Virtual Booster

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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
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Scheme
On the turn you set this scheme into motion, you may activate any number of Planeswalkers you control two additional times this turn.
At the beginning of your next end of turn step, if you do not control a Planeswalker, draw two cards.
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Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
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Scheme
For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen.
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Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
"I'd call that a successful first test. Golem! Rearm the Doom Citadel!"
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Ongoing Ongoing Ongoing Ongoing Ongoing Scheme
Creatures you control have protection from everything.
When you're dealt combat damage, abandon this scheme.
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Ongoing Ongoing Ongoing Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
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Scheme
Choose an opponent. That player chooses another player to roll a six-sided die. If that player rolls a:
1-2 Deal seven damage to that player.
3-4 Gain control of one of that player's permanents.
5-6 That player discards four cards, then draws one.
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Scheme
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
"You may even see them again. Full digestion takes three hundred years."
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Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player’s graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
“Tell your old master I said hello.”
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Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
"I can't imagine what you're feeling right now, but I'll try my best."
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Scheme
When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.
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Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
"Cranial explosions for everyone. Still planning to outthink my dragons?"
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Scheme
When you put this scheme in motion, deal 3 damage to each of up to three target creatures or players.
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Scheme
When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.
“My vision is for the good of everyone. Mostly me.”
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Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
"What would you say is my greatest attribute? Is it my gluttonous lust for power?"

Oh, no. I Insist. After You... (common)
My Crushing Masterstroke (common)
Can you escape my Hall of Mirrors? (common)
Behold the Power of Destruction (common)
Supreme Confidence (common)
I Bask in Your Silent Awe (common)
Let's Make Things Interesting (common)
Into the Earthen Maw (common)
The Dead Shall Serve (common)
I Delight in Your Convulsions (common)
Éminence grise (common)
Know Naught but Fire (common)
Look out behind you! (common)
Embrace My Diabolical Vision (common)
A Display of My Dark Power (common)