Synthetic Destiny: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
: Add to your mana pool. If that mana is spent to cast a driver or vehicle, draw a card, then discard a card.
: Target driver you control fights target driver you don't control. Autoduel. Bread and circuses for the modern age. Blood and guts and motor oil enough to keep us willingly enslaved in their system, hypnotized by the spectacle.
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Haste
When Daredevil Autoduelist crews a vehicle, that vehicle gets +1/-1 and gains haste and trample until end of turn. 3/3
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As an additional cost to cast Mana Hack, pay 2 life.
Tap target untapped land. If you do, add one mana of any color that land could produce to your mana pool. |
Untap target Vehicle. Remove it from combat.
Draw a card. |
When Manhattan Overdriver enters the battlefield, you may search your library for a Vehicle card and put it onto the battlefield, then shuffle your library. If you do, sacrifice Manhattan Overdriver at end of turn
4/4
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Thunder Indexer has Haste if both and were spent to cast it.
: Target creature gains Haste until end of turn. 3/1
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If a source would deal damage to you, instead prevent that damage. Put a charge counter on Netframe Discrepancies for each damage prevented this way.
If you would draw a card, instead remove all charge counters from Netframe Discrepancies and you lose that much life, then put the top card of your library into your hand. |
Choose one —
• Deal 4 damage to target non-Driver creature or planeswalker. • If you control a Vehicle creature, destroy target creature or planeswalker. It can't be regenerated. Road Kill deals 3 damage to that creature or planeswalker's controller. |
Polymerized Suffering deals 1 damage to each creature.
Storm |
Trample, Haste, Crew 4
At the end of your combat step, if Unstoppable Roadhowler did not attack, sacrifice it. 8/8
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: You choose a creature target opponent controls. That opponent chooses a creature you control. Those creatures fight. Add to your mana pool.
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Enchant Player
At the beginning of enchanted player's turn, that player gets an additional combat step immediately before the untap step. |
Whenever a vehicle crewed by Posthuman Renegade deals combat damage to a player, that player discards a card.
"Why wait for the world to grind the humanity out of you? Admit your obsolescence! Embrace the future, and ride free!"
3/1
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Haste
Cherenkov Blue Overdriver can't be blocked. When Cherenkov Blue Overdriver attacks or blocks, you may exile it and all creatures that crewed it this turn. If you do, return Cherenkov Blue Overdriver to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, and if you do, return all other creatures exiled this way to the battlefield tapped under your control. Crew 2 4/7
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Equip
, Put a -1/-1 counter on equipped creature: Scry 4. You get a poison counter. |
Thresherdrome, Autoduel Colosseum
(none)
Daredevil Autoduelist
(uncommon)
Mana Hack
(none)
Chicago Hijack
(none)
Manhattan Overdriver
(mythic)
Thunder Indexer
(uncommon)
Netframe Discrepancies
(rare)
Road Kill
(rare)
Polymerized Suffering
(uncommon)
Unstoppable Roadhowler
(rare)
Laser Moon
(mythic)
Intravenous Superfight
(none)
Posthuman Renegade
(common)
Cherenkov Blue Overdriver
(rare)
Quicksilver Bong
(uncommon)