About Set Skeletons
A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.
To read more about skeletons, read Mark Rosewater's article "Design Skeletons" .
About Set Skeletons In Multiverse
In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax . Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.
Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).
Show examples:
Zendikar
Worldwake
Shards of Alara
Scars of Mirrodin
Maro Sample Set
Zendikar
commons
uncommons
rares
mythics
total
White, blue, black, red and green
18
10
7-9
2-3
38-39
Artifacts
6
5
2
2
15
Lands
5
5
10
0
20
Total:
101
60
53
15
229
Worldwake
commons
uncommons
rares
mythics
total
White, blue, black, red and green
10
7
5-6
1-2
23-24
Multicolour
0
0
0
2
2
Artifacts
4
3
4
0
11
Lands
6
2
5
1
14
Total:
60
40
35
10
145
Shards of Alara
commons
uncommons
rares
mythics
total
White, blue, black, red and green
15
7
8
0-1
30-31
Multicolour
15
20
10
12
57
Artifacts
6
0
3
1
10
Lands
5
5
0
0
10
Total:
111
60
52
13
229
Scars of Mirrodin
commons
uncommons
rares
mythics
total
White, blue, black, red and green
13
7
5-6
1-2
26-27
Multicolour
0
0
0
1
1
Artifacts
35
25
21
7
88
Lands
1
0
5
0
6
Total:
101
60
53
15
229
Mark Rosewater Sample Set
commons
uncommons
rares
mythics
total
White, blue, black, red and green
19
13
7-9
0-1
39
Multicolour
0
10
10
5
25
Artifacts
6
5
2
2
15
Lands
5
0
5
0
10
Total:
101
80
53
15
279
Show frames:
W
U
B
R
G
H
A
L
Show rarities:
C
U
R
M
Code
Slot
Notes
(CW01)
(CW02)
CW03 Order Elite
(CW04)
-nomad, vigilance an can tap to tap creature?
(CW05)
(CW06)
(CW07)
- human nomad mystic
(CW08)
1W 2/2 or 3/1 Gustcloack?
(CW09)
Daru something (non-nomad?)
(CW10)
Ancestor's something
(CW11)
(CW12)
(CW13)
(CW14)
(CW15)
(CW16)
(CW17)
(CW18)
(CW19)
(CW20)
Akroma's something
(UW01)
WWW
(RW01)
Dawn Elemental /Seraph of the Sword / can't be destroyed by damage
(CU01)
(CU02)
(CU03)
riptide, both human and cephalid wizards
(CU04)
mistform
(CU05)
Balshan something (human, bird, griffen)
(CU06)
Aven
(CU07)
(CU08)
(CU09)
(CU10)
(CU11)
(CU12)
(CU13)
(CU14)
CU15 'Cephalid Research/Visions'
(CU16)
Dreadwaters or mill for each island {call of the deep)
(CU17)
Counterspell reprint (OR 1u counter spell unless pay 1 for each island you control)
(CU18)
(CU19)
(CU20)
(UU01)
UUUU, Maybe , Sorcery, Draw 4 four cards.
(CB01)
(CB02)
(CB03)
(CB04)
(CB05)
(CB06)
(CB07)
(CB08)
(CB09)
(CB10)
(CB11)
(CB12)
(CB13)
(CB14)
(CB15)
Sign in Blood
(CB16)
(CB17)
(CB18)
(CB19)
(CB20)
(UB01)
BBB
RB01 Braids, Dementia Summoner
creature lets reanimate creatures, if either would leave battlefield instead exile reanimate creature (Unearth + Scion of Darkness + Soul Collector
(RB08)
Infernal Contract reprint
(CR01)
CR02 'Frenzy Twodrop'
(CR03)
(CR04)
(CR05)
(CR06)
(CR07)
(CR08)
(CR09)
(CR10)
(CR11)
(CR12)
(CR13)
(CR14)
(CR15)
(CR16)
(CR17)
(CR18)
(CR19)
(CR20)
(UR01)
RRR
(CG01)
(CG02)
(CG03)
(CG04)
(CG05)
(CG06)
(CG07)
(CG08)
(CG09)
(CG10)
(CG11)
(CG12)
(CG13)
(CG14)
(CG15)
(CG16)
(CG17)
(CG18)
(CG19)
(CG20)
(UG01)
GGG,maybe reprint Leatherback Baloth
UR02 'Power equal to no mountains'
(CH01)
WU
(CH02)
UR
(CH03)
BR
CH04 Pit Fight
RG
Pit Fight Reprint
CH05 Natural Purity
GW
(CH06)
(CH07)
(CH08)
(CH09)
(CH10)
(CH11)
(CH12)
(CH13)
(CH14)
(CH15)
(CH16)
(CH17)
(CH18)
(CH19)
(CH20)
(UH01)
WU
Flying Aven, 'blinks your creatures?'
(UH02)
UB
(cephalid/wizard/rogue)
(UH03)
BR
concept Undead Barbarian / Pardic Collaborator cruel barbarian
(UH04)
RG
beast
(UH05)
GW
Centaur / putting a +1/+1 counter on multiple creatures.
(UH06)
BW
Cleric
(UH07)
UR
(UH08)
BG
Giant spider / whenever deals combat damage it gets a +1/+1 counter.
(UH09)
RW
Dwarf
(UH10)
UG
Giant snake
(UH11)
(UH12)
(UH13)
(UH14)
(UH15)
(UH16)
(UH17)
(UH18)
(UH19)
(UH20)
RB01 Braids, Dementia Summoner
Braids, Dementia Summoner
(RB02)
Reprint Nightmare Incursion
RG01 'Fuse'
Storyline Moment. Akroma fuses with Phage
(RG02)
Krosan MARO/Avatar, pt equal to forests, hexproof+uncounterable
(RH01)
(RH02)
(RH03)
(RH04)
(RH05)
(RH06)
(RH07)
(RH08)
(RH09)
(RH10)
(RH11)
(RH12)
(RH13)
(RH14)
(RH15)
(RH16)
(RH17)
(RH18)
(RH19)
(RH20)
(RL01)
Grand Colloseum Reprint
(RW01)
Loom at + play top card of library if its a Planes. (shadowmoore enchantment variant)
(MW01)
Aroma , can cast from graveyard, lifelink, (maybe 3 power double strike?)
(MR01)
Kamahl
(MR02)
Jeska - Planeswalker
(MB01)
Phage, Legendary Human Minion, death touch that also kills planeswalkers
(MA01)
The Mirror
(MA02)
Karn
MH01 Karona Incarnate
Karona, all the keywords
(CW21)
SCG
2/c+2/c creature cycle
(CW22)
SCG
(CW23)
SCG
(CW24)
SCG
(CW25)
SCG
(CW26)
SCG
(CW27)
SCG
(CW28)
SCG
(CW29)
SCG
(CW30)
SCG
(CW31)
SCG
(CW32)
SCG
(CW33)
SCG
(CW34)
SCG
(CW35)
SCG
CU21 Aven 'French Vanilla'
SCG
2/c+2/c creature cycle
(CU22)
SCG
(CU23)
SCG
(CU24)
SCG
(CU25)
SCG
(CU26)
SCG
(CU27)
SCG
(CU28)
SCG
(CU29)
SCG
(CU30)
SCG
(CU31)
SCG
(CU32)
SCG
(CU33)
SCG
(CU34)
SCG
(CU35)
SCG
(MU01)
(CB21)
SCG
2/c+2/c creature cycle
(CB22)
SCG
(CB23)
SCG
(CB24)
SCG
(CB25)
SCG
(CB26)
SCG
(CB27)
SCG
(CB28)
SCG
(CB29)
SCG
(CB30)
SCG
(CB31)
SCG
(CB32)
SCG
(CB33)
SCG
(CB34)
SCG
(CB35)
SCG
CR21 'Pardic Archer'
SCG
2/c+2/c creatures
(CR22)
SCG
(CR23)
SCG
(CR24)
SCG
(CR25)
SCG
(CR26)
SCG
(CR27)
SCG
(CR28)
SCG
(CR29)
SCG
(CR30)
SCG
(CR31)
SCG
(CR32)
SCG
(CR33)
SCG
(CR34)
SCG
(CR35)
SCG
CG21 Centaur (name in prog)
SCG
2/c+2/c cycle
(CG22)
SCG
(CG23)
SCG
(CG24)
SCG
(CG25)
SCG
(CG26)
SCG
CG27
SCG
(CG28)
SCG
(CG29)
SCG
(CG30)
SCG
(CG31)
SCG
(CG32)
SCG
(CG33)
SCG
(CG34)
SCG
(CG35)
SCG
(MG01) | |