Monocolored Odyssey: Skeleton

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Mechanics | Flavour Stuff | Skeleton | Mechanical Stuff


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G H A L

Show rarities: C U R M

Code Slot Notes
-nomad, vigilance an can tap to tap creature?
- human nomad mystic
1W 2/2 or 3/1 Gustcloack?
Daru something (non-nomad?)
Ancestor's something
Akroma's something
WWW
Dawn Elemental/Seraph of the Sword/ can't be destroyed by damage
riptide, both human and cephalid wizards
mistform
Balshan something (human, bird, griffen)
Aven
Dreadwaters or mill for each island {call of the deep)
Counterspell reprint (OR 1u counter spell unless pay 1 for each island you control)
UUUU, Maybe {u}{u}{u}{u}, Sorcery, Draw 4 four cards.
Sign in Blood
BBB
creature lets reanimate creatures, if either would leave battlefield instead exile reanimate creature (Unearth + Scion of Darkness + Soul Collector
Infernal Contract reprint
RRR
GGG,maybe reprint Leatherback Baloth
WU
UR
BR
RG Pit Fight Reprint
GW
WU Flying Aven, 'blinks your creatures?'
UB (cephalid/wizard/rogue)
BR concept Undead Barbarian / Pardic Collaborator cruel barbarian
RG beast
GW Centaur / putting a +1/+1 counter on multiple creatures.
BW Cleric
UR
BG Giant spider / whenever deals combat damage it gets a +1/+1 counter.
RW Dwarf
UG Giant snake
Braids, Dementia Summoner
Reprint Nightmare Incursion
Storyline Moment. Akroma fuses with Phage
Krosan MARO/Avatar, pt equal to forests, hexproof+uncounterable
Grand Colloseum Reprint
Loom at + play top card of library if its a Planes. (shadowmoore enchantment variant)
Aroma , can cast from graveyard, lifelink, (maybe 3 power double strike?)
Kamahl
Jeska - Planeswalker
Phage, Legendary Human Minion, death touch that also kills planeswalkers
The Mirror
Karn
Karona, all the keywords
SCG 2/c+2/c creature cycle
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG 2/c+2/c creature cycle
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG 2/c+2/c creature cycle
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG 2/c+2/c creatures
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG 2/c+2/c cycle
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG
SCG