Various Fandoms: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Creatures you don't control can't fight the equipped creature.
Equipped creature gets +0/+1. Equip Yellowjackets
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Search your library for three cards and exile them. Then, shuffle one card from your graveyard into your library and put one card from your graveyard on the top of your library.
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Whenever Bill deals combat damage to a player, you control that player's next turn.
Prevent all damage that would be dealt by Bill to players with no cards in their hand. 2/2
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When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."
Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn. We all think Pit Girl is Mari, right?
0/3
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Flash, haste
When The World enters the battlefield take a main phase and then combat phase. During those phases other players cannot declare blockers, cast spells or activate abilities, abilities of permanents and emblems opponents control don't trigger.
Illus. WisyPink
11/11
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: Add to your mana pool.
, : X target spirits gain hexproof until end of turn. |
Deathtouch, hexproof
: If Arya Stark has hexproof Arya Stark loses hexproof until end of turn and deals 1 damage to target creature. That creature's controller loses life equal to the creature's power. Activate this ability only if Arya Stark has hexproof.
Illus. Tim Tsang II
2/5
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Logia (Enchanted creature is indestructible.
Whenever a source deals damage to enchanted creature, that source's controller may pay to have enchanted creature lose indestructible UEOT.) Whenever enchanted creature is the target of a blue spell Suna Suna no Mi loses Logia until end of turn. : Enchanted creature deals 1 damage to target creature. Use this ability only during the combat phase. If a creature would die from this damage exile it and then return it to the battlefield under its owner's controller and the beginning of the next end step. |
Untap target creature. That creature loses all abilities until end of turn. If that creature was attacking or blocking, remove it from combat.
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+3: Reveal the top three cards of your library. Put one into your hand and send the other two to your graveyard.
-5: Exile an instant from your hand. Until the beginning of your next upkeep all instants you cast become a copy of the exiled instant. -9: Redo the previous opponent's turn as if you had been in control of that player's actions. 3
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Enchant stand
Enchanted gains "You may choose not to untap this stand during you untap step" and ": Create a 2/2 indestructible red-black bomb token with "When the stand that created this bomb untaps, deal 5 damage to target creature."" |
Destroy target artifact and target creature controlled by the same player. Other creatures that player controls get -4/-0 until end of turn.
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: Children you control gain protection from demons until end of turn.
Emma gets +1/+1 if you control Ray. 2/2
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Partners with Kate
Whenever you gain life, untap Emilico. : Target creature gets +0/+3 until end of turn. If you targeted Kate this way, scry 1. 2/3
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: Untap target artifact and proliferate artifacts.
2/2
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Warding Talisman
(uncommon)
Crack in the Wall
(uncommon)
Bill Cipher
(none)
Pit Girl
(common)
The World
(none)
The Graveyard
(common)
Arya Stark
(none)
Suna Suna no Mi
(none)
WHAT? There's No Book Club!
(uncommon)
Dream
(mythic)
Sheer Heart Attack
(none)
Flight of the Bumblebee
(rare)
Emma
(none)
Emilico
(rare)
Harry McDougal
(uncommon)