Factions - Season 0: Virtual Booster

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Mechanics | Set Description | Factions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Players can't cast more than one spell each turn.
Cards in each player's hand have cycling {2}.
At the beginning of each end step, for each player, that player draws a card if an opponent of him or her hasn't cast a spell this turn.
 U 
Sorcery
Creatures you control get +2/+2 and gain flying until end of turn.
 U 
Creature – Spider
Flash, reach
If Jumping Spider was cast during your main phase, it enters the battlefield with a venom counter on it.
As long as Jumping Spider has a venom counter on it, it has deathtouch.
1/3
 U 
Instant
The next creature card you play this turn can be played as though it had flash and can't be countered by spells or abilities.
 C 
Creature – Shapeshifter Spellshaper
{1}{w}, {t}, Discard a card: Target creature gets +1/+1 and gains flying until end of turn.
1/2
 C 
Sorcery
Return two target creatures to their owner's hands.
Cycling {2}{u}
When you cycle Zilsix Summons, you may return target creature to its owner's hand.
"You have been summoned to the Loies court hall. To get there, walk to the right, take the third left, the second right, the..."
 C 
Enchantment
Whenever a creature with flying attacks, tap that creature. It doesn't untap during its controller's next untap step.
In Actur, the only thing bigger than the spiders is their webs.
 C 
Creature – Human Scout
When Actur Jungle Guide enters the battlefield, you may search your library for a nonbasic land card, reveal it, then shuffle your library and put that card on top of it.
Cycling {g}
1/2
 C 
Creature – Snake
Flash
If Winding Cobra was cast during your main phase, it enters the battlefield with a +1/+1 counter on it.
When Winding Cobra enters the battlefield, if it wasn't cast during a main phase, target creature gets +1/+1 until end of turn.
1/1
 C 
Instant
Morphic Bolt deals 2 damage to target creature or player.
Instantcycling {1}{u}{r}
 C 
Instant
Change the target of target spell.
Any player may pay {2}. If a player does, he or she may copy Experiment Chaos and choose new targets for the copy.
Many a building in Zilsix have been leveled when two rival mages fight over who controls a particular experiment.
 C 
Creature – Weird
Instantcycling {3}{u}{u}
Sorcerycycling {3}{r}{r}
Many insights can be found in the compounding – and shattering – bubbles.
2/2
 C 
Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
 C 
Creature – Goblin Wizard
Sacrifice Amplifier Subject: The next source you control that would deal noncombat damage this turn deals that much damage plus one.
Zilsix experiments are often channeled through amplifiers, making the fire hotter, the pops louder, and the explosions splashier.
1/1
Plains
 
 B 
Basic Land – Plains

Zilsix Laboratory (rare)
Rise of the Jungle Beasts (uncommon)
Jumping Spider (uncommon)
Rapid Descent (uncommon)
Ohzalk Wingcrafter (common)
Zilsix Summons (common)
Cobwebbed Canopy (common)
Actur Jungle Guide (common)
Winding Cobra (common)
Morphic Bolt (common)
Experiment Chaos (common)
Divinant Plasm (common)
Draw Essence (common)
Amplifier Subject (common)
Plains (basic)