Factions - Season 0: Virtual Booster

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Mechanics | Set Description | Factions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Snake
Flash
First strike, deathtouch
Whenever Quetzal, the Poison Arrow attacks and isn't blocked, it gets +3/+0 until end of turn.
2/3
 U 
Instant
The next creature card you play this turn can be played as though it had flash and can't be countered by spells or abilities.
 U 
Creature – Human Wizard
Sacrifice Spellweird Channeler: Choose one —
• Counter target spell unless its controller pays {2}.
• Change the targets of target spell.
"No, no no. You're doing it all wrong!"
1/2
 U 
Sorcery
Billowing Flame deals 3 damage to target creature or player. That player or creature's controller may then have Billowing Flame deal 5 damage to another target creature or player of his or her choice.
"At first, the experiment backfired, causing my lab to be engulfed in flame. Once ablaze, however, I found that I had heightened control over the fire. Success!"
—Cies, Academy Researcher
 C 
Creature – Goblin Wizard
Sacrifice Amplifier Subject: The next source you control that would deal noncombat damage this turn deals that much damage plus one.
Zilsix experiments are often channeled through amplifiers, making the fire hotter, the pops louder, and the explosions splashier.
1/1
 C 
Instant
Morphic Bolt deals 2 damage to target creature or player.
Instantcycling {1}{u}{r}
 C 
Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
 C 
Creature – Snake
Flash
If Winding Cobra was cast during your main phase, it enters the battlefield with a +1/+1 counter on it.
When Winding Cobra enters the battlefield, if it wasn't cast during a main phase, target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Weird
Instantcycling {3}{u}{u}
Sorcerycycling {3}{r}{r}
Many insights can be found in the compounding – and shattering – bubbles.
2/2
 C 
Creature – Shapeshifter Spellshaper
{1}{w}, {t}, Discard a card: Target creature gets +1/+1 and gains flying until end of turn.
1/2
 C 
Instant
Change the target of target spell.
Any player may pay {2}. If a player does, he or she may copy Experiment Chaos and choose new targets for the copy.
Many a building in Zilsix have been leveled when two rival mages fight over who controls a particular experiment.
 C 
Creature – Human Scout
When Actur Jungle Guide enters the battlefield, you may search your library for a nonbasic land card, reveal it, then shuffle your library and put that card on top of it.
Cycling {g}
1/2
 C 
Enchantment
Whenever a creature with flying attacks, tap that creature. It doesn't untap during its controller's next untap step.
In Actur, the only thing bigger than the spiders is their webs.
 C 
Sorcery
Return two target creatures to their owner's hands.
Cycling {2}{u}
When you cycle Zilsix Summons, you may return target creature to its owner's hand.
"You have been summoned to the Loies court hall. To get there, walk to the right, take the third left, the second right, the..."
Plains
 
 B 
Basic Land – Plains

Quetzal, the Poison Arrow (mythic)
Rapid Descent (uncommon)
Spellweird Channeler (uncommon)
Billowing Flame (uncommon)
Amplifier Subject (common)
Morphic Bolt (common)
Draw Essence (common)
Winding Cobra (common)
Divinant Plasm (common)
Ohzalk Wingcrafter (common)
Experiment Chaos (common)
Actur Jungle Guide (common)
Cobwebbed Canopy (common)
Zilsix Summons (common)
Plains (basic)