Factions - Season 0: Virtual Booster

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Mechanics | Set Description | Factions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Land
At the beginning of your upkeep, choose a land type from among land types among lands you control at random. Ohzalk Camp becomes that land type until end of turn.
{1}, {t}: Return target land you control other than Ohzalk Camp to it's owner's hand, then put a land from your hand onto the battlefield.
 
 R 
Enchantment
Players can't cast more than one spell each turn.
Cards in each player's hand have cycling {2}.
At the beginning of each end step, for each player, that player draws a card if an opponent of him or her hasn't cast a spell this turn.
 U 
Land
At the beginning of your upkeep, choose a land type from among land types among lands you control at random. Ohzalk Camp becomes that land type until end of turn.
{1}, {t}: Return target land you control other than Ohzalk Camp to it's owner's hand, then put a land from your hand onto the battlefield.
 U 
Creature – Mongoose
Shroud
As long as you control a Snake creature, Actur Mongoose has vigilance.
Snakecycling {g}{u}
The ample supplies of food in the Actur jungles means that the mongooses never go hungry.
2/2
 U 
Instant
Choose target spell. That spell's controller chooses one —
• Counter that spell.
• You may choose new targets for that spell.
"This experiment is strictly forbidden. Unless, you were to, say, let me give it a spin."
—Hildena, Academy Observer
 C 
Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
 C 
Instant
Morphic Bolt deals 2 damage to target creature or player.
Instantcycling {1}{u}{r}
 C 
Creature – Snake
Flash
If Winding Cobra was cast during your main phase, it enters the battlefield with a +1/+1 counter on it.
When Winding Cobra enters the battlefield, if it wasn't cast during a main phase, target creature gets +1/+1 until end of turn.
1/1
 C 
Sorcery
Return two target creatures to their owner's hands.
Cycling {2}{u}
When you cycle Zilsix Summons, you may return target creature to its owner's hand.
"You have been summoned to the Loies court hall. To get there, walk to the right, take the third left, the second right, the..."
 C 
Creature – Weird
Instantcycling {3}{u}{u}
Sorcerycycling {3}{r}{r}
Many insights can be found in the compounding – and shattering – bubbles.
2/2
 C 
Enchantment
Whenever a creature with flying attacks, tap that creature. It doesn't untap during its controller's next untap step.
In Actur, the only thing bigger than the spiders is their webs.
 C 
Creature – Shapeshifter Spellshaper
{1}{w}, {t}, Discard a card: Target creature gets +1/+1 and gains flying until end of turn.
1/2
 C 
Instant
Change the target of target spell.
Any player may pay {2}. If a player does, he or she may copy Experiment Chaos and choose new targets for the copy.
Many a building in Zilsix have been leveled when two rival mages fight over who controls a particular experiment.
 C 
Creature – Human Scout
When Actur Jungle Guide enters the battlefield, you may search your library for a nonbasic land card, reveal it, then shuffle your library and put that card on top of it.
Cycling {g}
1/2
Swamp
 
 B 
Basic Land – Swamp

Ohzalk Camp (uncommon, foil)
Zilsix Laboratory (rare)
Ohzalk Camp (uncommon)
Actur Mongoose (uncommon)
Break or Take (uncommon)
Draw Essence (common)
Morphic Bolt (common)
Winding Cobra (common)
Zilsix Summons (common)
Divinant Plasm (common)
Cobwebbed Canopy (common)
Ohzalk Wingcrafter (common)
Experiment Chaos (common)
Actur Jungle Guide (common)
Swamp (basic)