Factions - Season 0: Virtual Booster

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Mechanics | Set Description | Factions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Return two target creatures to their owner's hands.
Cycling {2}{u}
When you cycle Zilsix Summons, you may return target creature to its owner's hand.
"You have been summoned to the Loies court hall. To get there, walk to the right, take the third left, the second right, the..."
 
 R 
Enchantment
Players can't cast more than one spell each turn.
Cards in each player's hand have cycling {2}.
At the beginning of each end step, for each player, that player draws a card if an opponent of him or her hasn't cast a spell this turn.
 U 
Creature – Human Wizard
Sacrifice Spellweird Channeler: Choose one —
• Counter target spell unless its controller pays {2}.
• Change the targets of target spell.
"No, no no. You're doing it all wrong!"
1/2
 U 
Instant
Counter target spell. Then reveal cards from the top of your library until you reveal an instant card. You may cast that card without paying its mana cost. Put all other cards revealed this way on the bottom of your library in a random order.
"One of the most popular games at Ohzalk camps is seeing who can contort the other's spell in a more interesting fashion."
 U 
Land
At the beginning of your upkeep, choose a land type from among land types among lands you control at random. Ohzalk Camp becomes that land type until end of turn.
{1}, {t}: Return target land you control other than Ohzalk Camp to it's owner's hand, then put a land from your hand onto the battlefield.
 C 
Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
 C 
Sorcery
Return two target creatures to their owner's hands.
Cycling {2}{u}
When you cycle Zilsix Summons, you may return target creature to its owner's hand.
"You have been summoned to the Loies court hall. To get there, walk to the right, take the third left, the second right, the..."
 C 
Creature – Weird
Instantcycling {3}{u}{u}
Sorcerycycling {3}{r}{r}
Many insights can be found in the compounding – and shattering – bubbles.
2/2
 C 
Instant
Change the target of target spell.
Any player may pay {2}. If a player does, he or she may copy Experiment Chaos and choose new targets for the copy.
Many a building in Zilsix have been leveled when two rival mages fight over who controls a particular experiment.
 C 
Instant
Morphic Bolt deals 2 damage to target creature or player.
Instantcycling {1}{u}{r}
 C 
Creature – Human Scout
When Actur Jungle Guide enters the battlefield, you may search your library for a nonbasic land card, reveal it, then shuffle your library and put that card on top of it.
Cycling {g}
1/2
 C 
Creature – Snake
Flash
If Winding Cobra was cast during your main phase, it enters the battlefield with a +1/+1 counter on it.
When Winding Cobra enters the battlefield, if it wasn't cast during a main phase, target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Goblin Wizard
Sacrifice Amplifier Subject: The next source you control that would deal noncombat damage this turn deals that much damage plus one.
Zilsix experiments are often channeled through amplifiers, making the fire hotter, the pops louder, and the explosions splashier.
1/1
 C 
Creature – Shapeshifter Spellshaper
{1}{w}, {t}, Discard a card: Target creature gets +1/+1 and gains flying until end of turn.
1/2
Swamp
 
 B 
Basic Land – Swamp

Zilsix Summons (common, foil)
Zilsix Laboratory (rare)
Spellweird Channeler (uncommon)
Spellshift (uncommon)
Ohzalk Camp (uncommon)
Draw Essence (common)
Zilsix Summons (common)
Divinant Plasm (common)
Experiment Chaos (common)
Morphic Bolt (common)
Actur Jungle Guide (common)
Winding Cobra (common)
Amplifier Subject (common)
Ohzalk Wingcrafter (common)
Swamp (basic)