Factions - Season 0: Virtual Booster
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| Mechanics | Set Description | Factions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control have intimidate.
Whenever a creature you control deals combat damage to a player, that player gets a blank emblem. At the beginning of each opponent's upkeep, if Ilbataar, Wasteland Lich is on the battlefield or in your graveyard, you may return a creature card with converted mana cost equal to or less than the number of blank emblems that player has from your graveyard to the battlefield. 3/3
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Counter target spell. Then reveal cards from the top of your library until you reveal an instant card. You may cast that card without paying its mana cost. Put all other cards revealed this way on the bottom of your library in a random order.
"One of the most popular games at Ohzalk camps is seeing who can contort the other's spell in a more interesting fashion."
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Sacrifice Spellweird Channeler: Choose one —
• Counter target spell unless its controller pays .
• Change the targets of target spell. "No, no no. You're doing it all wrong!"
1/2
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Choose target spell. That spell's controller chooses one —
• Counter that spell. • You may choose new targets for that spell. "This experiment is strictly forbidden. Unless, you were to, say, let me give it a spin."
—Hildena, Academy Observer |
When Actur Jungle Guide enters the battlefield, you may search your library for a nonbasic land card, reveal it, then shuffle your library and put that card on top of it.
Cycling ![]() 1/2
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Return two target creatures to their owner's hands.
Cycling ![]()
When you cycle Zilsix Summons, you may return target creature to its owner's hand. "You have been summoned to the Loies court hall. To get there, walk to the right, take the third left, the second right, the..."
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![]() , , Discard a card: Target creature gets +1/+1 and gains flying until end of turn.1/2
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Sacrifice Amplifier Subject: The next source you control that would deal noncombat damage this turn deals that much damage plus one.
Zilsix experiments are often channeled through amplifiers, making the fire hotter, the pops louder, and the explosions splashier.
1/1
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Morphic Bolt deals 2 damage to target creature or player.
Instantcycling ![]() ![]() ![]() |
Flash
If Winding Cobra was cast during your main phase, it enters the battlefield with a +1/+1 counter on it. When Winding Cobra enters the battlefield, if it wasn't cast during a main phase, target creature gets +1/+1 until end of turn. 1/1
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Instantcycling
![]() ![]()
Sorcerycycling ![]() ![]() ![]() Many insights can be found in the compounding – and shattering – bubbles.
2/2
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Choose one or both —
• Counter target creature spell. • Return target creature card from your graveyard to your hand. |
Change the target of target spell.
Any player may pay . If a player does, he or she may copy Experiment Chaos and choose new targets for the copy.Many a building in Zilsix have been leveled when two rival mages fight over who controls a particular experiment.
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Whenever a creature with flying attacks, tap that creature. It doesn't untap during its controller's next untap step.
In Actur, the only thing bigger than the spiders is their webs.
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Ilbataar, Wasteland Lich
(mythic)
Spellshift
(uncommon)
Spellweird Channeler
(uncommon)
Break or Take
(uncommon)
Actur Jungle Guide
(common)
Zilsix Summons
(common)
Ohzalk Wingcrafter
(common)
Amplifier Subject
(common)
Morphic Bolt
(common)
Winding Cobra
(common)
Divinant Plasm
(common)
Draw Essence
(common)
Experiment Chaos
(common)
Cobwebbed Canopy
(common)
Plains
(basic)




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, Discard a card: Target creature gets +1/+1 and gains flying until end of turn.