Factions - Season 0: Virtual Booster

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Mechanics | Set Description | Factions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Creatures you control get +2/+2 and gain flying until end of turn.
 
 R 
Enchantment
You may cast instant and sorcery spells as cards that share a type with it in your graveyard.
 U 
Creature – Mongoose
Shroud
As long as you control a Snake creature, Actur Mongoose has vigilance.
Snakecycling {g}{u}
The ample supplies of food in the Actur jungles means that the mongooses never go hungry.
2/2
 U 
Instant
Counter target spell. Then reveal cards from the top of your library until you reveal an instant card. You may cast that card without paying its mana cost. Put all other cards revealed this way on the bottom of your library in a random order.
"One of the most popular games at Ohzalk camps is seeing who can contort the other's spell in a more interesting fashion."
 U 
Sorcery
Billowing Flame deals 3 damage to target creature or player. That player or creature's controller may then have Billowing Flame deal 5 damage to another target creature or player of his or her choice.
"At first, the experiment backfired, causing my lab to be engulfed in flame. Once ablaze, however, I found that I had heightened control over the fire. Success!"
—Cies, Academy Researcher
 C 
Instant
Morphic Bolt deals 2 damage to target creature or player.
Instantcycling {1}{u}{r}
 C 
Creature – Weird
Instantcycling {3}{u}{u}
Sorcerycycling {3}{r}{r}
Many insights can be found in the compounding – and shattering – bubbles.
2/2
 C 
Instant
Change the target of target spell.
Any player may pay {2}. If a player does, he or she may copy Experiment Chaos and choose new targets for the copy.
Many a building in Zilsix have been leveled when two rival mages fight over who controls a particular experiment.
 C 
Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
 C 
Creature – Human Scout
When Actur Jungle Guide enters the battlefield, you may search your library for a nonbasic land card, reveal it, then shuffle your library and put that card on top of it.
Cycling {g}
1/2
 C 
Creature – Shapeshifter Spellshaper
{1}{w}, {t}, Discard a card: Target creature gets +1/+1 and gains flying until end of turn.
1/2
 C 
Enchantment
Whenever a creature with flying attacks, tap that creature. It doesn't untap during its controller's next untap step.
In Actur, the only thing bigger than the spiders is their webs.
 C 
Creature – Goblin Wizard
Sacrifice Amplifier Subject: The next source you control that would deal noncombat damage this turn deals that much damage plus one.
Zilsix experiments are often channeled through amplifiers, making the fire hotter, the pops louder, and the explosions splashier.
1/1
 C 
Creature – Snake
Flash
If Winding Cobra was cast during your main phase, it enters the battlefield with a +1/+1 counter on it.
When Winding Cobra enters the battlefield, if it wasn't cast during a main phase, target creature gets +1/+1 until end of turn.
1/1
Swamp
 
 B 
Basic Land – Swamp

Rise of the Jungle Beasts (uncommon, foil)
Mana Morph (rare)
Actur Mongoose (uncommon)
Spellshift (uncommon)
Billowing Flame (uncommon)
Morphic Bolt (common)
Divinant Plasm (common)
Experiment Chaos (common)
Draw Essence (common)
Actur Jungle Guide (common)
Ohzalk Wingcrafter (common)
Cobwebbed Canopy (common)
Amplifier Subject (common)
Winding Cobra (common)
Swamp (basic)