Factions - Season 0: Virtual Booster

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Mechanics | Set Description | Factions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Shapeshifter Spellshaper
{1}{w}, {t}, Discard a card: Target creature gets +1/+1 and gains flying until end of turn.
1/2
 
 R 
Enchantment
Players can't cast more than one spell each turn.
Cards in each player's hand have cycling {2}.
At the beginning of each end step, for each player, that player draws a card if an opponent of him or her hasn't cast a spell this turn.
 U 
Creature – Spider
Flash, reach
If Jumping Spider was cast during your main phase, it enters the battlefield with a venom counter on it.
As long as Jumping Spider has a venom counter on it, it has deathtouch.
1/3
 U 
Creature – Human Wizard
Sacrifice Spellweird Channeler: Choose one —
• Counter target spell unless its controller pays {2}.
• Change the targets of target spell.
"No, no no. You're doing it all wrong!"
1/2
 U 
Land
At the beginning of your upkeep, choose a land type from among land types among lands you control at random. Ohzalk Camp becomes that land type until end of turn.
{1}, {t}: Return target land you control other than Ohzalk Camp to it's owner's hand, then put a land from your hand onto the battlefield.
 C 
Sorcery
Return two target creatures to their owner's hands.
Cycling {2}{u}
When you cycle Zilsix Summons, you may return target creature to its owner's hand.
"You have been summoned to the Loies court hall. To get there, walk to the right, take the third left, the second right, the..."
 C 
Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
 C 
Creature – Human Scout
When Actur Jungle Guide enters the battlefield, you may search your library for a nonbasic land card, reveal it, then shuffle your library and put that card on top of it.
Cycling {g}
1/2
 C 
Creature – Shapeshifter Spellshaper
{1}{w}, {t}, Discard a card: Target creature gets +1/+1 and gains flying until end of turn.
1/2
 C 
Creature – Snake
Flash
If Winding Cobra was cast during your main phase, it enters the battlefield with a +1/+1 counter on it.
When Winding Cobra enters the battlefield, if it wasn't cast during a main phase, target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Weird
Instantcycling {3}{u}{u}
Sorcerycycling {3}{r}{r}
Many insights can be found in the compounding – and shattering – bubbles.
2/2
 C 
Enchantment
Whenever a creature with flying attacks, tap that creature. It doesn't untap during its controller's next untap step.
In Actur, the only thing bigger than the spiders is their webs.
 C 
Instant
Change the target of target spell.
Any player may pay {2}. If a player does, he or she may copy Experiment Chaos and choose new targets for the copy.
Many a building in Zilsix have been leveled when two rival mages fight over who controls a particular experiment.
 C 
Instant
Morphic Bolt deals 2 damage to target creature or player.
Instantcycling {1}{u}{r}
Swamp
 
 B 
Basic Land – Swamp

Ohzalk Wingcrafter (common, foil)
Zilsix Laboratory (rare)
Jumping Spider (uncommon)
Spellweird Channeler (uncommon)
Ohzalk Camp (uncommon)
Zilsix Summons (common)
Draw Essence (common)
Actur Jungle Guide (common)
Ohzalk Wingcrafter (common)
Winding Cobra (common)
Divinant Plasm (common)
Cobwebbed Canopy (common)
Experiment Chaos (common)
Morphic Bolt (common)
Swamp (basic)