Factions - Season 0: Virtual Booster

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Mechanics | Set Description | Factions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Zombie Nomad
Creatures you control have intimidate.
Whenever a creature you control deals combat damage to a player, that player gets a blank emblem.
At the beginning of each opponent's upkeep, if Ilbataar, Wasteland Lich is on the battlefield or in your graveyard, you may return a creature card with converted mana cost equal to or less than the number of blank emblems that player has from your graveyard to the battlefield.
3/3
 U 
Instant
Counter target spell. Then reveal cards from the top of your library until you reveal an instant card. You may cast that card without paying its mana cost. Put all other cards revealed this way on the bottom of your library in a random order.
"One of the most popular games at Ohzalk camps is seeing who can contort the other's spell in a more interesting fashion."
 U 
Instant
The next creature card you play this turn can be played as though it had flash and can't be countered by spells or abilities.
 U 
Creature – Mongoose
Shroud
As long as you control a Snake creature, Actur Mongoose has vigilance.
Snakecycling {g}{u}
The ample supplies of food in the Actur jungles means that the mongooses never go hungry.
2/2
 C 
Creature – Human Scout
When Actur Jungle Guide enters the battlefield, you may search your library for a nonbasic land card, reveal it, then shuffle your library and put that card on top of it.
Cycling {g}
1/2
 C 
Creature – Snake
Flash
If Winding Cobra was cast during your main phase, it enters the battlefield with a +1/+1 counter on it.
When Winding Cobra enters the battlefield, if it wasn't cast during a main phase, target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Weird
Instantcycling {3}{u}{u}
Sorcerycycling {3}{r}{r}
Many insights can be found in the compounding – and shattering – bubbles.
2/2
 C 
Sorcery
Return two target creatures to their owner's hands.
Cycling {2}{u}
When you cycle Zilsix Summons, you may return target creature to its owner's hand.
"You have been summoned to the Loies court hall. To get there, walk to the right, take the third left, the second right, the..."
 C 
Instant
Morphic Bolt deals 2 damage to target creature or player.
Instantcycling {1}{u}{r}
 C 
Enchantment
Whenever a creature with flying attacks, tap that creature. It doesn't untap during its controller's next untap step.
In Actur, the only thing bigger than the spiders is their webs.
 C 
Creature – Goblin Wizard
Sacrifice Amplifier Subject: The next source you control that would deal noncombat damage this turn deals that much damage plus one.
Zilsix experiments are often channeled through amplifiers, making the fire hotter, the pops louder, and the explosions splashier.
1/1
 C 
Creature – Shapeshifter Spellshaper
{1}{w}, {t}, Discard a card: Target creature gets +1/+1 and gains flying until end of turn.
1/2
 C 
Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
 C 
Instant
Change the target of target spell.
Any player may pay {2}. If a player does, he or she may copy Experiment Chaos and choose new targets for the copy.
Many a building in Zilsix have been leveled when two rival mages fight over who controls a particular experiment.
Island
 
 B 
Basic Land – Island

Ilbataar, Wasteland Lich (mythic)
Spellshift (uncommon)
Rapid Descent (uncommon)
Actur Mongoose (uncommon)
Actur Jungle Guide (common)
Winding Cobra (common)
Divinant Plasm (common)
Zilsix Summons (common)
Morphic Bolt (common)
Cobwebbed Canopy (common)
Amplifier Subject (common)
Ohzalk Wingcrafter (common)
Draw Essence (common)
Experiment Chaos (common)
Island (basic)