Factions - Season 0: Virtual Booster

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Mechanics | Set Description | Factions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Choose target spell. That spell's controller chooses one —
• Counter that spell.
• You may choose new targets for that spell.
"This experiment is strictly forbidden. Unless, you were to, say, let me give it a spin."
—Hildena, Academy Observer
 
 R 
Instant
Choose one or both--Copy target spell, you may choose new targets for the copy, or change the targets of target spell.
While wizard duels are spectator sports in Zilsix, the audience must be alert at all times. One never knows when a spell gone awry will cause a section of the crowd to be engulfed in flame. Or turned into bunnies.
 U 
Creature – Human Wizard
Sacrifice Spellweird Channeler: Choose one —
• Counter target spell unless its controller pays {2}.
• Change the targets of target spell.
"No, no no. You're doing it all wrong!"
1/2
 U 
Sorcery
Creatures you control get +2/+2 and gain flying until end of turn.
 U 
Instant
Counter target spell. Then reveal cards from the top of your library until you reveal an instant card. You may cast that card without paying its mana cost. Put all other cards revealed this way on the bottom of your library in a random order.
"One of the most popular games at Ohzalk camps is seeing who can contort the other's spell in a more interesting fashion."
 C 
Instant
Change the target of target spell.
Any player may pay {2}. If a player does, he or she may copy Experiment Chaos and choose new targets for the copy.
Many a building in Zilsix have been leveled when two rival mages fight over who controls a particular experiment.
 C 
Enchantment
Whenever a creature with flying attacks, tap that creature. It doesn't untap during its controller's next untap step.
In Actur, the only thing bigger than the spiders is their webs.
 C 
Creature – Snake
Flash
If Winding Cobra was cast during your main phase, it enters the battlefield with a +1/+1 counter on it.
When Winding Cobra enters the battlefield, if it wasn't cast during a main phase, target creature gets +1/+1 until end of turn.
1/1
 C 
Sorcery
Return two target creatures to their owner's hands.
Cycling {2}{u}
When you cycle Zilsix Summons, you may return target creature to its owner's hand.
"You have been summoned to the Loies court hall. To get there, walk to the right, take the third left, the second right, the..."
 C 
Creature – Goblin Wizard
Sacrifice Amplifier Subject: The next source you control that would deal noncombat damage this turn deals that much damage plus one.
Zilsix experiments are often channeled through amplifiers, making the fire hotter, the pops louder, and the explosions splashier.
1/1
 C 
Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
 C 
Creature – Human Scout
When Actur Jungle Guide enters the battlefield, you may search your library for a nonbasic land card, reveal it, then shuffle your library and put that card on top of it.
Cycling {g}
1/2
 C 
Creature – Weird
Instantcycling {3}{u}{u}
Sorcerycycling {3}{r}{r}
Many insights can be found in the compounding – and shattering – bubbles.
2/2
 C 
Creature – Shapeshifter Spellshaper
{1}{w}, {t}, Discard a card: Target creature gets +1/+1 and gains flying until end of turn.
1/2
Swamp
 
 B 
Basic Land – Swamp

Break or Take (uncommon, foil)
Spinsplit (rare)
Spellweird Channeler (uncommon)
Rise of the Jungle Beasts (uncommon)
Spellshift (uncommon)
Experiment Chaos (common)
Cobwebbed Canopy (common)
Winding Cobra (common)
Zilsix Summons (common)
Amplifier Subject (common)
Draw Essence (common)
Actur Jungle Guide (common)
Divinant Plasm (common)
Ohzalk Wingcrafter (common)
Swamp (basic)