Factions - Season 0: Virtual Booster

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Mechanics | Set Description | Factions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Shapeshifter Spellshaper
{1}{w}, {t}, Discard a card: Target creature gets +1/+1 and gains flying until end of turn.
1/2
 
 R 
Legendary Creature – Shapeshifter Wizard
At the beginning of each upkeep, target permanent other than Osamon, the Amorphous becomes a copy of another target permanent that shares a card type with it until end of turn.
3/3
 U 
Creature – Human Wizard
Sacrifice Spellweird Channeler: Choose one —
• Counter target spell unless its controller pays {2}.
• Change the targets of target spell.
"No, no no. You're doing it all wrong!"
1/2
 U 
Instant
The next creature card you play this turn can be played as though it had flash and can't be countered by spells or abilities.
 U 
Creature – Spider
Flash, reach
If Jumping Spider was cast during your main phase, it enters the battlefield with a venom counter on it.
As long as Jumping Spider has a venom counter on it, it has deathtouch.
1/3
 C 
Instant
Change the target of target spell.
Any player may pay {2}. If a player does, he or she may copy Experiment Chaos and choose new targets for the copy.
Many a building in Zilsix have been leveled when two rival mages fight over who controls a particular experiment.
 C 
Creature – Snake
Flash
If Winding Cobra was cast during your main phase, it enters the battlefield with a +1/+1 counter on it.
When Winding Cobra enters the battlefield, if it wasn't cast during a main phase, target creature gets +1/+1 until end of turn.
1/1
 C 
Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
 C 
Creature – Weird
Instantcycling {3}{u}{u}
Sorcerycycling {3}{r}{r}
Many insights can be found in the compounding – and shattering – bubbles.
2/2
 C 
Enchantment
Whenever a creature with flying attacks, tap that creature. It doesn't untap during its controller's next untap step.
In Actur, the only thing bigger than the spiders is their webs.
 C 
Creature – Shapeshifter Spellshaper
{1}{w}, {t}, Discard a card: Target creature gets +1/+1 and gains flying until end of turn.
1/2
 C 
Instant
Morphic Bolt deals 2 damage to target creature or player.
Instantcycling {1}{u}{r}
 C 
Creature – Human Scout
When Actur Jungle Guide enters the battlefield, you may search your library for a nonbasic land card, reveal it, then shuffle your library and put that card on top of it.
Cycling {g}
1/2
 C 
Creature – Goblin Wizard
Sacrifice Amplifier Subject: The next source you control that would deal noncombat damage this turn deals that much damage plus one.
Zilsix experiments are often channeled through amplifiers, making the fire hotter, the pops louder, and the explosions splashier.
1/1
Plains
 
 B 
Basic Land – Plains

Ohzalk Wingcrafter (common, foil)
Osamon, the Amorphous (rare)
Spellweird Channeler (uncommon)
Rapid Descent (uncommon)
Jumping Spider (uncommon)
Experiment Chaos (common)
Winding Cobra (common)
Draw Essence (common)
Divinant Plasm (common)
Cobwebbed Canopy (common)
Ohzalk Wingcrafter (common)
Morphic Bolt (common)
Actur Jungle Guide (common)
Amplifier Subject (common)
Plains (basic)