Rise of the Shogunate
Rise of the Shogunate by 10vernothin
11 cards in Multiverse
6 commons, 4 uncommons, 1 rare
4 white, 1 blue, 2 black,
1 red, 1 green, 2 multicolour
1 comments total
small set
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Mechanics |
Cardset comments (1) | Add a comment on this cardset
The set creator would like to draw your attention to these comments:
On Rise of the Shogunate (reply):
Conquer - the white mechanic. Haven't figured out what it is yet, but should inspire "unity", "group mentality" and "zealous conversion against non-group elements" Resist - the R/B mechanic. Haven't figured out what it is yet, but ties with the rebel. Ninjutsu - in all colors, but the least in white. Ninjutsu this time has synergy with pursuit and resist Propaganda - a version of storycraft that costs white to activate and makes the spell white. This shows white's manipulation of stories to serve their ends of "unity" and "greater good". Assimilate - the last white mechanic. This will be an action and it will put Obedience counters on on things. Returning types: Ninjas, Samurai, Rebels, Kamigawa tribes, Spirit |
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When Nezumi Cynic enters the battlefield, remove all counters on target permanent.
Creatures your opponents control with counters on them can't block.
Conquer - the white mechanic. Haven't figured out what it is yet, but should inspire "unity", "group mentality" and "zealous conversion against non-group elements"
Resist - the R/B mechanic. Haven't figured out what it is yet, but ties with the rebel.
Ninjutsu - in all colors, but the least in white. Ninjutsu this time has synergy with pursuit and resist
Propaganda - a version of storycraft that costs white to activate and makes the spell white. This shows white's manipulation of stories to serve their ends of "unity" and "greater good".
Assimilate - the last white mechanic. This will be an action and it will put Obedience counters on on things.
Returning types: Ninjas, Samurai, Rebels, Kamigawa tribes, Spirit