Beyond the Cul-de-Sac
Beyond the Cul-de-Sac by Moraff
49 cards in Multiverse
18 uncommons, 27 rares, 3 mythics, 1 token
1 token artifact, 5 white, 5 blue, 5 black,
5 red, 21 multicolour, 2 hybrid, 5 land
0 comments total
An Ed, Edd, and Eddy UB Commander Deck.
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At the beginning of your upkeep, an opponent of your choice chooses one —
• You and that opponent each create a treasure token and lose 1 life.
• You and that opponent each draw a card and lose 2 life.
• You and that opponent each create three 1/1 birds and lose 3 life.
• You and that opponent each create a treasure token and lose 1 life.
• You and that opponent each draw a card and lose 2 life.
• You and that opponent each create three 1/1 birds and lose 3 life.
Whenever you cast a historic spell, amass Boars 2. (Artifacts, legendaries, and Sagas are historic. To amass Boars, put two +1/+1 counters on an Army you control. It’s also a Boar. If you don’t control an Army, create a 0/0 green Boar Army creature token first.)
Boars you control have "Ward – sacrifice a permanent."
Sacrifice Rolf's Animal Pen: Boars you control gain vigilance, flying, and lifelink until end of turn.
Boars you control have "Ward – sacrifice a permanent."
Sacrifice Rolf's Animal Pen: Boars you control gain vigilance, flying, and lifelink until end of turn.
At the beginning of combat, any player may sacrifice a non-Treasure token. If they do, put a +1/+1 counter on Roff's Tractor and tap it. Otherwise it gains your choice of first strike, trample, or haste until end of turn.
Crew – 3
"Roff's tractor is NOT for sale!" – Future Roff
Crew – 3
"Roff's tractor is NOT for sale!" – Future Roff
5/5
Affinity for historic permanents (This spell costs
less to cast for each artifact, legendary, and/or Saga permanent you control.)
Council's Dilemma — Starting with you, each player votes for suffering or despair. Each player who votes for despair cannot cast spells until your next turn. Each player who votes for suffering has their next turn controlled by another player of that player's choice. Exile The Day the Ed Stood Still.
less to cast for each artifact, legendary, and/or Saga permanent you control.)
Council's Dilemma — Starting with you, each player votes for suffering or despair. Each player who votes for despair cannot cast spells until your next turn. Each player who votes for suffering has their next turn controlled by another player of that player's choice. Exile The Day the Ed Stood Still.
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Starting with you, each player chooses an exiled card at random. Each player who chose a card this way may play that card without paying its mana cost until your next turn. Each player who didn't choose a card this way searches their library for a card, puts it into their hand, then shuffles.