Arcanum Unbounded
Arcanum Unbounded by Glamdring804
26 cards in Multiverse
3 commons, 2 uncommons, 14 rares, 7 mythics
3 white, 5 blue, 5 black, 1 red,
3 green, 6 multicolour, 1 artifact, 2 land
14 comments total
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Whenever a player casts an instant or sorcery spell, that player loses 3 life.
Whenever an attacking creature deals combat damage to a creature, exile the attacking creature.
Creatures enter the battlefield tapped.
Whenever an attacking creature deals combat damage to a creature, exile the attacking creature.
Creatures enter the battlefield tapped.
Don’t kindle flame. Don’t shed the blood of another. Don’t run at night.
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Note: All Threondite shades will have wither. The flavor match is just perfect.
Planeswalkers: Khriss and Nazh, and possibly Hoid.
The attacking one.
Which creature is exiled, the attacking one or the one dealt damage?
Shadows for Silence
When you make a card, make sure you note which story it is based on. I need to keep track to make sure everything stays balanced.
So...regarding archetypes...there are nine short stories in Arcanum Unbounded, possibly ten if Brandon finds the time to write a little something for Nalthis. I'll want to do one archetype based on each story. Some ideas so far:
: Aura based tempo, based on Emperor's Soul.
: Sorcery and instant agro, based on Hope of Elantris.
: Stompy ramp, based on Sixth of the Dusk.
: Humans and Shades control, based on Shadows for Silence.
Yeah, I didn't really worry about balancing as I put these together. I was going more for concept.
Yeah, putting them both onto the battlefield might be a bit excessive.
That's a lot spicier than Cultivate/Explosive Vegetation. Does needing a creature in play really balance even the ramp alone?