Arcanum Unbounded

Arcanum Unbounded by Glamdring804

26 cards in Multiverse

3 commons, 2 uncommons, 14 rares, 7 mythics

3 white, 5 blue, 5 black, 1 red,
3 green, 6 multicolour, 1 artifact, 2 land

14 comments total

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Skeleton

Cardset comments (5) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Whitespan Shade (reply):

Note: All Threondite shades will have wither. The flavor match is just perfect.

On Arcanum Unbounded (reply):

Planeswalkers: Khriss and Nazh, and possibly Hoid.

On Arcanum Unbounded (reply):

When you make a card, make sure you note which story it is based on. I need to keep track to make sure everything stays balanced.

Recently active cards: (all recent activity)

 R 
Land
{b}{g}
 R 
Land
{g}{u}
 R 
Enchantment
Whenever a player casts an instant or sorcery spell, that player loses 3 life.
Whenever an attacking creature deals combat damage to a creature, exile the attacking creature.
Creatures enter the battlefield tapped.
Don’t kindle flame. Don’t shed the blood of another. Don’t run at night.
3 comments
last 2016-05-30 21:38:19 by Glamdring804
 M 
Planeswalker – Khriss
 R 
Legendary Creature – Human

Recent comments: (all recent activity)
On Whitespan Shade:

Note: All Threondite shades will have wither. The flavor match is just perfect.

On Arcanum Unbounded:

Planeswalkers: Khriss and Nazh, and possibly Hoid.

On The Simple Rules:

The attacking one.

On The Simple Rules:

Which creature is exiled, the attacking one or the one dealt damage?

On The Simple Rules:

Shadows for Silence

On Arcanum Unbounded:

When you make a card, make sure you note which story it is based on. I need to keep track to make sure everything stays balanced.

On Arcanum Unbounded:

So...regarding archetypes...there are nine short stories in Arcanum Unbounded, possibly ten if Brandon finds the time to write a little something for Nalthis. I'll want to do one archetype based on each story. Some ideas so far:

­{w}{u}: Aura based tempo, based on Emperor's Soul.

­{u}{r}: Sorcery and instant agro, based on Hope of Elantris.

­{g}{u}: Stompy ramp, based on Sixth of the Dusk.

­{w}{b}: Humans and Shades control, based on Shadows for Silence.

On Mark of the Tracker:

Yeah, I didn't really worry about balancing as I put these together. I was going more for concept.

On Mark of the Tracker:

Yeah, putting them both onto the battlefield might be a bit excessive.

On Mark of the Tracker:

That's a lot spicier than Cultivate/Explosive Vegetation. Does needing a creature in play really balance even the ramp alone?

(All recent activity)
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