Traversing the Lands Between
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| Skeleton |
Showing all 9 cards
Show frames: C W M
Show rarities: C U R M
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When this creature dies, create a Rune token chosen at random.
2/2
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When this creature dies, draw a card.
2/2
When this creature dies, you gain 4 life.
2/2
Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
3/2
Whenever equipped creature attacks, it deals 2 damage to any target and you gain 2 life.
Equip
Equip

Whenever a creature you control dies, you gain 1 life and draw a card.
1/3
Flash
When this creature enters, create two 2/2 white Spirit Knight creature tokens.
When this creature enters, create two 2/2 white Spirit Knight creature tokens.
3/3
Vigilance, protection from Skeletons
When this creature enters, exile all black cards from all graveyards.
If a black permanent, spell or card not on the battlefield would be put into a graveyard, exile it instead.
When this creature enters, exile all black cards from all graveyards.
If a black permanent, spell or card not on the battlefield would be put into a graveyard, exile it instead.
3/3
This creature is all colors.
Whenever a creature dies, you get a rune counter.
Pay a rune counter: Regenerate this creature.
Pay two rune counters: Put three +1/+1 counters on this creature.
Pay five rune counters: Draw a card for each counter on this creature.
Pay thirty rune counters: You win the game.
Whenever a creature dies, you get a rune counter.
Pay a rune counter: Regenerate this creature.
Pay two rune counters: Put three +1/+1 counters on this creature.
Pay five rune counters: Draw a card for each counter on this creature.
Pay thirty rune counters: You win the game.
3/3
Show frames: C W M
Show rarities: C U R M
Or view by sections
| Traversing the Lands Between: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |



