Arcunda
Showing 18 of 18 Red cards
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Show rarities: C
3/3
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.
, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.
2/2
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by or by one mana of any of that permanent’s colours.)
Creatures target player controls can't block this turn.
Creatures target player controls can't block this turn.
Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
When Dwarven Rearguard enters the battlefield, target creature gets +2/+1 until end of turn.
In dwarven society, "bringing up the rear" is a position of honour.
1/2
Target blocking creature gets +3/+0 and gains first strike until end of turn.
Lightning Pulse deals 3 damage to target creature or player.
Add to your mana pool.
Add to your mana pool.
First strike
Malandian Cohort can't attack or block alone.
Malandian Cohort can't attack or block alone.
There are few better things to have in battle than a dwarf by your side.
2/2
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
1/1
As long as you control a white creature or a blue creature, Malandian Emissary gets +1/+1 and has intimidate.
2/1
Destroy target artifact.
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Mote Barrage deals 2 damage to target creature. If that creature has one or more counters on it, Mote Barrage deals 4 damage to that creature instead.
Trample
5/3
Augury 3 – (, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/2
Target creature gains Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) until end of turn.
"Two of you? That's just twice as much flesh to aim for!" – Eleas, Olmerand Sentry
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control.
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control.
Motes ground onto his skin in streaks of coruscating light.
1/1
Enchant creature.
Enchanted creature has ", , discard a card: Draw a card."
Enchanted creature has ", , discard a card: Draw a card."
"That one? Not worth my spit. That one, on the other hand..." – Dwarven merchant.
Go to section: White (22) Blue (20) Black (19) Red (18) Green (8) Land (7)
Show rarities: C