Scraps
Scraps by Adak
28 cards in Multiverse
28 with no rarity
5 white, 3 blue, 3 black,
6 red, 2 green, 9 multicolour
13 comments total
Stuff that doesn't go anywhere
Scraps: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recently active cards: (all recent activity)
Convoke
Sliver Spells you cast have Convoke.
Sliver Spells you cast have Convoke.
5/5
Vigilance
Other creatures enter the battlefield tapped.
Creatures don't untap during their controller's untap step unless their controller sacrifices a creature or discards a card.
Whenever ??? attacks, it deals 1 damage to the defending player for each untapped creature that player controls.
Other creatures enter the battlefield tapped.
Creatures don't untap during their controller's untap step unless their controller sacrifices a creature or discards a card.
Whenever ??? attacks, it deals 1 damage to the defending player for each untapped creature that player controls.
0/7
Whenever Rescue Sliver or another Sliver Creature enters the battlefield under your control, you may return a Sliver you control to its owner's hand.
2/2
Graft 1
Sliver cards you own have Graft 1.
Sliver cards you own have Graft 1.
0/0
When Rankswell Sliver enters the battlefield, put a 1/1 colorless Sliver Creature Token onto the battlefield.
Whenever another non-token Sliver enters the battlefield under your control, Populate.
Whenever another non-token Sliver enters the battlefield under your control, Populate.
1/1
Recent comments: (all recent activity)
See other cardsets
in practice, this is an expensive Manaweft Sliver
Wouldn't hurt to use the words "Other creatures..."
This enters untapped though, right? Since the replacement effect doesn't apply until it's already in play.
Slick!
Hey Adak, as it stands, you'd get almost exactly the same functionality in less words from:
Graft 1
Sliver cards you own have Graft 1.
I like the first one in the previous comment. If this dies, you shouldn't be able to keep donating counters. That's not how Slivers operate.
Scratch that, how about:
Sliver creatures you control enter the battlefield with a +1/+1 counter on them and have Graft.
or
Sliver creatures you control enter the battlefield with a +1/+1 counter on them. When ~ ETBs, you get an emblem with "Slivers you control have Graft."
I think this could be better worded as:
Sliver cards you own have Graft 1.
or
Sliver creature cards you own have Graft 1.
This is still difficult because they will lose Graft but retain the counter if it dies. The only clean way I can imagine for it to permanently give graft would be one of the above plus:
When ~ ETBs, you get an emblem with "Slivers you control have Graft."
That's a very odd wording, and I don't think it does what you want. Slivers cast after this can now donate two +1/+1 counters to new creatures.
How about:
> When ~ ETBs, Slivers you control gain graft [for as long as ~ remains on the battlefield].
> Whenever you cast a Sliver spell, it gains graft 1.
Not optional? Yikes!