Harry Potter: Skeleton

Harry Potter: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z A L

Show rarities: C U R

Code Slot Notes
1M 3 Flyers(Dif. P)
2M 2 Vigil
2M 1 Lifelink(Small P)
2M 0.25 F-Strike
3M 0.20 D-Strike
3M
3M
4M
4M
5/6M
6/7M
Combat Removal
Banishing Light
Combat Trick
Disenchant
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Noncreature
Noncreature
Noncreature
Noncreature
2M 3 Flyers (Dif. P)
2M 1.5 Vigil
3M 0.5 Ward
3M 0.5 Defender
3M 0.5 Flash
4M
5/6M
6/7M
Proactive Instant
Counterspell
Cantrip
Draw 2/3
Witness Protection
Top/Bottom Spell
Modal
Creature
Creature
Creature
Creature
Creature
Creature
(Non)Creature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
1/2M 2 Flyers (Dif. P)
2M 1.5 Menace
2M 1.25 Deathtouch
3M 1 Lifelink
3M
4M
4/5M
5/6M
6/7M
Small Cond. Removal
Combat Trick
Card Draw
Coercion+
Unconditional Removal
Slightly Overcosted Removal
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
1/2M 1.5 Tramp
2M 1.5 Menace
2M 1.5 Haste
3M 1 Reach
3M 0.25 F-Strike
3/4M 0.20 D-Strike
4/5M
5M
6M
Direct Damage (2)
Combat Trick
Rummage/Impulse
Modal Shatter
Direct Damage (Efficient 4)
Direct Damage (5M 6)
Creature
Creature
Creature
Creature
Creature
Creature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
1/2M 1.5 Vigil
2M 1.5 Tramp
2M 1.5 Reach
3M 1 Deathtouch
3M 0.5 Ward
3/4M 0.20 Haste
4/5M
5M
6M
6/7M
Fight
Bite
Combat Trick
Mana Accel
Dig, Lans/Creatures
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Creature
Noncreature
Noncreature
Noncreature
Noncreature
Noncreature
WU Enable
WU Payoff
UB Enable
UB Payoff
BR Enable
BR Payoff
RG Enable
RG Payoff
WG Enable Hufflepuff
WG Payoff Hufflepuff
WB Enable Slytherin
WB Payoff Slytherin
WR Enable Gryffindor
WR Payoff Gryffindor
UR Enable Ravenclaw
UR Payoff Ravenclaw
UG Enable
UG Payoff
BG Enable
BG Payoff
2M Variance Buster
3M
4M
Removal
Manalith+
Land Fixing
Creature
Creature
Creature
Creature
Noncreature
Noncreature
Noncreature
Noncreature
(((-LL01))) WU
(((-LL02))) UB
(((-L03))) BR
(((-LL04))) RG
(((-LL05))) WG
(((-LL06))) WB
(((-LL07))) WR
(((-LL08))) UR
(((-LL09))) UG
(((-LL10))) BG
Filter/Fix
Filter/Fix