Seasons: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Autumn Colourless Basic 0 Season – Autumn {t}: Autumn comes. The air becomes cooler and leaves change color. You may use {w} as you feel autumn's effects. 0
2 Spring Colourless Basic 0 Season – Spring {t}: Spring comes. The day lengthens and the plants grown again as the ice melts away. You may use {g} as you feel spring's effects. 0
3 Summer Colourless Basic 0 Season – Summer {t}: Summer comes. The air is hot and the days are long. You may use {r} as you feel summer's effects. 0
4 Winter Colourless Basic 0 Season – Winter {t}: Winter arrives. The temperature goes below freezing and snow falls from the sky. You may use {b} as you feel winter's effects. 0
5 Autumnal Changes White Common 2{w}{w} Autumn Enchantment Instants and sorceries with no type becomes fall instants and sorceries. 0
6 Autumnal Equinox White Mythic 4{w}{w}{w}{w} Autumn Sorcery Until end of turn opponents can't cast spells and whenever you cast a spell you may gain 2 life.


Until end of turn when you pay {pw} to cast a spell you pay only 1 life instead of two.
0
7 Cranberries White Uncommon 2{w}{w} Autumn Creature – Plant 0 5 Frogs you control get can't be targeted by non-autumn spell or abilities.
Sacrifice Cranberries: Gain 3 life.
2 1570136969 on 03 Oct 2019 by Sorrow
8 Falling Leaves White Uncommon 3{pw}{w}{w} Autumn Enchantment Plants get -1/-0.

If you control a plant at the beginning of your endstep create a 0/1 leaf pile token with defender.
0
9 Frog White Common 2{pw}{w} Autumn Creature – Frog 2 2 Reach
Frog gets +1/+1 as long as you control cranberries.
0
10 Giant Pumpkin White Common 2{pw}{w} Autumn Creature – Plant 0 2 Defender
Sacrifice Giant Pumpkin: Gain 2 life.
0
11 Hibernating Grizzly White Rare 4{pw}{pw}{w}{w} Autumn Creature – Bear 4 4 If there are more winter seasons than any other season Hibernating Grizzly doesn't untap during your untap step.
If there are more spring seasons than any other season when Hibernating Grizzly untaps put 2 +1/+1 counters on Hibernating Grizzly.
0
12 Hoard for Winter White Rare 2{{pw}{}{pw} Autumn Enchantment {w}{w}: Exile the top card of your library. Whenever a winter spell is cast you may cast a spell exiled by Hoard for Winter as if it had flash. 0
13 Lethargic Damselfly White Common 2{w}{w} Autmn Creature – Insect 1 3 Lethargic Damselfly enters the battlefield tapped.
Flying
0
14 Migrating Goose White Common 2{w}{w} Autumn Creature – Bird 1 2 Flying
{g}: Migrating Goose becomes a spring creature until end of turn.
0
15 Reap the Harvest White Rare 5{pw}{pw}{w}{w}{w} Autumn Sorcery Until end of turn whenever a card enters the graveyard from the battlefield gain 2 life.

If there are more autumn seasons than all other seasons gain 4 life instead.
0
16 Summer Dying Fast White Common 1{w} Autumn Instant Counter target non-creature summer spell. 0
17 To Tread on Fallen Leaves White Common 1{w} Autumn Instant To Tread on Fallen Leaves cast only when a creature you don't control attacks.

Untap all creatures you control.
0
18 Icicle Titan Black Uncommon 4{pb}{pb}{b}{b} Winter Creature – Giant 5 3 Sacrifice Icicle Titan if there are four or more spring or summer seasons. 0
19 Icy Chill Black Common 1{b} Winter Instant Target tapped creature doesn't untap during its controller's next untap step. 0
20 Polar Vortex Black Rare 4{b}{b}{b}{b} Winter Sorcery As an additional cost to cast Polar Vortex discard any number of winter seasons from your hand.

Creatures get -X/-X until end of turn, where X is the number of winters you discarded.
0
21 Santa's Reindee Black Common 5{pb}{pb}{pb}{pb}{pb} Winter Creature – Reindeer 3 3 Flying

When Santa's Reindee enters the battlefield each opponent draws a card.
0
22 Snowcaller Sentry Black Common 2{pb}{b} Winter Creature – Human Soldier 1 2 When Snowcaller Sentry dies reveal the top card of your library. If a winter card is revealed this way you may cast it as if it had flash. 0
23 Snowed In Black Rare 4{b}{b}{b}{b} Winter Enchantment Non-winter creatures without adaptability don't untap during their controller's untap step unless that player pays {pb} for each creature. 0
24 Snowman Black Common 1{b} Winter Creature – Construct 0 4 If there are more spring or autumn seasons in play than winter seasons Snowman gets -1/-2. When there are more summer seasons in play than winter seasons sacrifice Snowman.

Defender
2 1474427643 on 21 Sep 2016 by dude1818
25 Xuan Wu Black Mythic 7{b}{b}{b}{b}{b}{b}{b} Legendary Winter Creature – Turtle Snake 7 7 Deathtouch, Endure
Whenever a creature is dealt damage by Xuan Wu put an ice counter on it. Creatures with ice counters on them can't attack or block. Creature spells cost an additional {pb} for each creature with an ice counter on it.
0
26 Festival Goer Red Common 2{pr}{r} Summer Creature – Human 1 2 Whenever you play a summer instant or summer sorcery Festival Goer gets +1/+2 until end of turn. 0
27 Heat Stroke Red Uncommon 3{r}{r}{pr} Summer Sorcery Destroy target creature. 0
28 Hot and Humid Red Rare 4{r}{r}{r}{r} Summer Enchantment Nonsummer spells cast an additional seasonal effect to cast. Non-summer creatures get -2/-2.

When there are fewer summer permanents onto the battlefield than permanents of other seasons Hot and Humid loses all abilities.
0
29 Liveliness Red Uncommon 3{pr}{pr}{r} Summer Enchantment – Aura Enchant creature

Enchanted creature becomes a summer creature and gains "whenever a summer spell is cast untap this creature."
0
30 Mosquito Swarm Red Mythic 4{r}{r}{r}{r} Summer Sorcery Cast Mosquito Swarm only if there are more summer seasons in play than any other season.

For each creature opponents control put 2 1/1 summer mosquito tokens with flying and lifelink onto the battlefield.
0
31 Mowing the Lawn Red Rare 3{pr}{pr}{r} Summer Instant Until end of turn creatures' powers can't be greater than their original power. If a creature's power is already greater than their original their power becomes their original power until end of turn. 0
32 Northern Tornado Red Common 3{pr}{pr}{r} Summer Sorcery Tap target permanent. If a non-summer creature is tapped this way Northern Tornado deal 3 damage to that creature. 0
33 Restless Grifter Red Uncommon 1{r} Summer Creature – Human Nomad 2 1 Haste
Restless Grifter doesn't untap during your untap step unless you pay an {pr}{pr}.
0
34 Storm Flood Red Rare 5{pr}{pr}{r}{r}{r} Summer Instant Cast Storm Flood only if there are more summer seasons in play than at least one other season.

Destroy all creatures with a converted mana cost of 1 or less, then tap all creatures with a converted mana cost of 3 or less.
0
35 Zhu Que Red Mythic 7{r}{r}{r}{r}{r}{r}{r} Legendary Summer Creature – Phoenix 7 7 Flying, haste
Sacrifice all other creatures and all non-basic summer seasons you control: Exile Zhu Que and all basic summers you control. If Zhu Que was exiled this way you may return Zhu Que and all basics summers exiled with it to the battlefield under your control at the beginning of your next upkeep. You may choose to either untap all creatures you control and take a number of additional combat phases or draw a card for each basic summer returned from exile this way.
0
36 Early Thaw Green Common 2{g}{pg} Spring Instant Untap all spring creatures you control. They get +1/+1 until end of turn. At the beginning of the next endstep if there are more winter permanents on the battlefield tap all spring creatures you control. 0
37 First Thaw Green Common 3{pg}{pg}{g} Spring Instant Untap all non-winter creatures you control. 0
38 Southern Tornado Green Uncommon 1{g} Spring Sorcery Return target creature to its owner's hand. If that creature was a spring creature you may return one tapped spring that player owns to their hand as well. 0
39 Sprouting Sunflower Green Common 2{pg}{g} Spring Creature – Plant 0 3 If you control more autumn seasons than spring seasons Sprouting Sunflower becomes a 1/5 autumn creature 1 1441155249 on 02 Sep 2015 by Sorrow
40 Stir from Hibernation Green Common 1{pg} Spring Sorcery Untap target spring creature. Remove any +1/+1 counters were on that creature. 0
41 Thaw & Refreeze Green Common 4{pg}{pg}{g}{g} Spring Instant Tap up to 3 target non-spring seasons, then you may put a spring season onto the battlefield. 0
42 Vernal Equinox Green Mythic 4{g}{g}{g}{g} Spring Sorcery Untap all creatures you control and put two +1/+1 counters on them.

Until end of turn when you pay {pu} to cast a spell you pay only 1 life instead of two.
0
43 Waking Hunger Green Common 1{g} Spring Instant Target creature you control gets +2/-2 until end of turn. . 0
44 Hooting Owl Multicolour Uncommon 4{4} Creature – Bird 2 3 ({4} can be paid with any seasonal effect), Adaptability (This creature counts as all season types.), Flying 0
45 Mr. Squirrel Multicolour Common 1{1} Creature – Squirrel 1 1 ({1} can be paid with any seasonal effect) Adaptability (This creature counts as all season types.) 0
46 Prickly Evergreen Multicolour Uncommon 4{4} Creature – Plant 2 3 Adaptability (This creature counts as all season types.)
Defender
0
47 Survivalist Hunter Multicolour Common 2{w/b}{{g/r}{ Creature – Human Hunter 2 1 Adaptability (This creature counts as all season types.) 0
48 Blooming Hybrid Uncommon 3{g/r}{g/r}{g/r} Instant Add {r}{r} and {g}{g} to your mana pool. 0
49 Lifeburst Hybrid Uncommon 4{g/r}{g/r}{g/r}{g/r} Instant Regenerate target creature and put a +1/+1 counter on it. 0
50 Vigorous Pitviper Hybrid Common 1{g/r} Creature – Snake 1 1 Deathtouch 0
51 Storm Warning Hybrid Uncommon 2{w/g}{w/g} Instant Counter target summer or winter spell with a converted mana cost of 4 of greater. 0
52 Withering Hybrid Uncommon 3{w/b}{w/b}{w/b} Instant Remove four mana from target player's mana pool. 1 1441369323 on 04 Sep 2015 by Sorrow
53 Aggressive Agriculture Hybrid Common 3{r/w}{r/w}{r/w} Instant Destroy target plant creature. 0
54 Bee Hybrid Uncommon 1{r/w} Creature – Insect 2 1 Flying.
Sacrifice Bee whenever it deals combat damage to a creature.

Prevent all damage that plants would deal to Bee.

Prevent all damage Bee would deal to plants.
0
55 Jam Preparation Hybrid Rare 2{pw}{w/r} Enchantment – Aura Enchant creature

Discard a non-winter season: Put a jam counter on enchanted creature.

Remove a jam counter from enchanted creature: enchanted creature gains protection from winter until end of turn.
0
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Mechanics