Faith vs Science DD challenge
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Mechanics | Skeleton |
Showing 38 of 38 Green cards
Go to section: White (46) Blue (38) Red (39) Green (38) Multicolour (12) Artifact (21) Land (10)
Show rarities: N C U R M
Whenever Blessed Elephant attacks or blocks, put a +1/+1 counter on it.
Pray Remove 5 +1/+1 counters from Blessed Elephant (Remove 5 +1/+1 counters from Blessed Elephant :You gain 1 life for each creature you control.)
Pray Remove 5 +1/+1 counters from Blessed Elephant (Remove 5 +1/+1 counters from Blessed Elephant :You gain 1 life for each creature you control.)
3/3
As an additional cost to cast Blessed Vigor, you may reveal an Angel card from your hand.
Untap target creature. If you revealed an Angel card or controlled an Angel as you cast Blessed Vigor, untap each other creature you control.
Untap target creature. If you revealed an Angel card or controlled an Angel as you cast Blessed Vigor, untap each other creature you control.
As an additional cost to play Call for Power, you may reveal an Angel card in your hand.
Target creature gains +2/+2 and trample until end of turn. If you control an angel or revealed an angel, instead that creature gains +4/+4 and trample until end of turn.
Target creature gains +2/+2 and trample until end of turn. If you control an angel or revealed an angel, instead that creature gains +4/+4 and trample until end of turn.
Convoke
Divine Wind deals X damage to each creature with flying.
Divine Wind deals X damage to each creature with flying.
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Tap six untapped creatures you control: Pray.
Tap six untapped creatures you control: Pray.
When Elfhame Preacher enters the battlefield, choose one -
·Draw a card.
·Pray.
·Draw a card.
·Pray.
1/2
When Elven Preacher enters the battlefield, draw a card.


,
: Pray




1/1



Wherever you pray, creatures you control gain trample until end of turn.
3/2
Flash
When Elvish Purist enters the battlefield, you may destroy target artifact or enchantment
When Elvish Purist enters the battlefield, you may destroy target artifact or enchantment
1/1
Destroy target artifact or enchantment. Then, gain 3 life.
What you offer to nature shall be returned tenfold.
Tap two untapped creatures you control: Add
or
to your mana pool


1/1
Whenever a source gains you 3 or more life, untap Grace-touched Elf.
: Add
to your mana pool.


1/1
Whenever you pray, draw a card.
2/3
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool and gains 1 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool and gains 1 life.
The villagers pray for a plentiful harvest and in turn leave part of their surplus as thanks for the blessing.
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target creature you control fights target creature you don't control.
The creature you control gets +2/+2 until end of turn before it fights if you have faith.
Target creature you control fights target creature you don't control.
The creature you control gets +2/+2 until end of turn before it fights if you have faith.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
When Inner Strength enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3.
When Inner Strength enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3.
"Look into yourself and you will find divinity."
-Meditations of Molimo
-Meditations of Molimo
Pray 

(

:You gain 1 life for each creature you control.)
Whenever you pray, Lonak Devotee gets +3/+3 until end of turn.






Whenever you pray, Lonak Devotee gets +3/+3 until end of turn.
4/4


6/4
When Maytr of the Faith dies, you may put another card from your graveyard on top of your library.
3/1
Pray 
(
:You gain 1 life for each creature you control.)
Whenever you gain 3 or more life, Parish Guardian gains trample until end of turn.




Whenever you gain 3 or more life, Parish Guardian gains trample until end of turn.
4/4
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. If you have faith, you may play an additional land this turn.
Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. If you have faith, you may play an additional land this turn.
Reach
: Add
to your mana pool.


Any servant of the God of the Hunt will adopt the talents of using her sacred weapon.
1/2
Pray 

(

:You gain 1 life for each creature you control.)

: Regenerate CARDNANE.








3/3
When Rhox Faithkeeper enters the battlefield, gain 3 life
3/3
Target creature you control fights target creature you don't control. If that creature dies this turn, put two +1/+1 counters on the creature you control.
Just because it is all for show doesn't make it any less deadly.
Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, you may put three +1/+1 counters on Sacred Scale.
Whenever you pray, you may put three +1/+1 counters on Sacred Scale.
3/3
Hexproof
Pray

Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
Pray



Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
4/2
Pray 

(

:You gain 1 life for each creature you control.)
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
: Add
to your mana pool.






Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.


1/2
Trample
Pray

(

:You gain 1 life for each creature you control.)
Whenever you pray, creatures you control gain +3/+3 until end of turn.
Pray






Whenever you pray, creatures you control gain +3/+3 until end of turn.
6/6
Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target creature gets +3/+3 until end of turn. If you had faith, put three +1/+1 counters on that creature instead.
Target creature gets +3/+3 until end of turn. If you had faith, put three +1/+1 counters on that creature instead.
Defender
When Weakened Phytohydra dies, put a copy of it onto the battlefield.
When Weakened Phytohydra dies, put a copy of it onto the battlefield.
0/1



1/1
Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, return a card from your graveyard to your hand.
Whenever you pray, return a card from your graveyard to your hand.
2/1
Vigilance
Untap a land for each creature you control during each other player's untap step.
Untap a land for each creature you control during each other player's untap step.
3/3



Whenever you pray, you may untap Worshipper Hierarch.
0/1
Whenever a nontoken creature enters the battlefield under your control, put a ritual counter on Yanthar, High Elementalist.
, Remove X ritual counters from Yanthar: put an X/X green Elemental creature token onto the battlefield.

1/2
Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, put a +1/+1 counter on Young Monk.
Whenever you pray, put a +1/+1 counter on Young Monk.
2/1
Go to section: White (46) Blue (38) Red (39) Green (38) Multicolour (12) Artifact (21) Land (10)
Show rarities: N C U R M
Faith vs Science DD challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Whenever you Pray, Creatures you control get +3/+3 and gain Trample until end of turn.
last 2015-08-06 19:36:39 by Lef