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Showing 29 of 29 White cards
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Show rarities: C U R
Adaptive Claw enters with your choice of two different counters on it from among first strike, vigilance, and lifelink.
3/3
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Equipped creature gets +2/+0
Equip Human
Equip Human

Whenever you discard a card, you may pay
. If you do, target creature gets +2/+2 until end of turn.
Cycling
(
, discard this card: draw a card)

Cycling


Vigilance
2/5
Creatures you control get +2/+1 until end of turn.
Cycling
(
, discard this card: draw a card)
Cycling


Whenever you discard a card, you may pay
. If you do, creatures you control get +1/+1 until end of turn.

2/3
When Coppercoat Squad enters, create a 1/2 Human Soldier creature token for each human you control
3/3
Creatures you control get +1/+1 until end of turn for each card you discarded this turn.
Cycling
(
, discard this card: draw a card)
Cycling


Return target creature card with mana value 3 or less from the graveyard to the battlefield.
Cycling
(
, discard this card: draw a card)
Cycling


When Dayguard Leader enters, create a 1/2 white Human Soldier creature token.
3/2
When this creature enters, scry 2.
Cycling
(
, discard this card: draw a card)
Cycling


1/2
Each player can't cast more than one spell each turn.
3/2
Mutate 
Whenever Keyword Monstrosity mutates, put a vigilance counter, a lifelink counter, a first strike counter, and a flying counter on it.


Whenever Keyword Monstrosity mutates, put a vigilance counter, a lifelink counter, a first strike counter, and a flying counter on it.
2/3
When Lifelink Giver enters, put a lifelink counter on target creature you control
2/3
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, your life total becomes equal to your starting life total



Whenever this creature mutates, your life total becomes equal to your starting life total
4/4

3/1
Destroy target tapped creature. Scry 2.
Creatures with power 4 or greater don’t untap during their controller’s untap steps.
2/3
Vigilance
When this creature enters, scry 1.
When this creature enters, scry 1.
1/4
Target creature gets +2/+2 until end of turn. Put a vigilance counter on it. Scry 1.


2/2
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, scry 4.


Flying
Whenever this creature mutates, scry 4.
2/3
Whenever you draw your second card each turn, you may pay
. When you do, tap target creature.

2/1
Flash
Enchant creature
Enchanted creature gets +0/+1 and assigns combat damage equal to its toughness rather than its power.
Enchant creature
Enchanted creature gets +0/+1 and assigns combat damage equal to its toughness rather than its power.
When Stomping Elephant enters, destroy target permanent. Its controller creates a 3/3 green Beast creature token.
3/5
This creature’s power and toughness are each equal to the number of creatures you control
*/*
As an additional cost to cast this spell, tap any number of untapped creatures you control.
This spell deals damage equal to twice the number of creatures tapped this way to target creature.
This spell deals damage equal to twice the number of creatures tapped this way to target creature.
Creatures you control get +X/+X until end of turn.
Vigilance
Cycling
(
, discard this card: draw a card)
When you cycle Yoked Squirrel, scry 2.
Cycling




When you cycle Yoked Squirrel, scry 2.
3/5
Go to section: Colourless (3) White (29) Blue (29) Black (28) Red (35) Green (28) Multicolour (26) Hybrid (5) Artifact (3) Land (10)
Show rarities: C U R
Ikoria return: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Ideas |