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Mechanics |
Showing 5 of 5 Land cards
Go to section: White (3) Blue (3) Black (1) Red (3) Green (1) Multicolour (3) Land (5)
Show rarities: R
(
: Add
to your mana pool.)
Knollspine Mountain enters the battlefield tapped. When it does, it deals 1 damage to target player.


: Transform Knollspine Mountain. Activate this ability only if a player has been dealt 7 or more damage this turn.


Knollspine Mountain enters the battlefield tapped. When it does, it deals 1 damage to target player.



Flying, trample
When this permanent transforms into Knollspine Ravager, it deals 7 damage to each other creature.
Whenever Knollspine Ravager becomes the target of a spell or ability, it deals 7 damage to that spell or ability's controller.
When this permanent transforms into Knollspine Ravager, it deals 7 damage to each other creature.
Whenever Knollspine Ravager becomes the target of a spell or ability, it deals 7 damage to that spell or ability's controller.
7/7
(
: Add
to your mana pool.)}
Mossbridge Passage enters the battlefield tapped. When it does, up to one target creature gets +1/+1 until end of turn.


: Transform Mossbridge Passage. Activate this ability only if you control creatures with total power 10 or greater.


Mossbridge Passage enters the battlefield tapped. When it does, up to one target creature gets +1/+1 until end of turn.



Trample
When this permanent transforms into Mossbridge Titan, other creatures you control get +4/+4 until end of turn.
As long as Mossbridge Titan is attacking, attacking creatures you control have trample.
When this permanent transforms into Mossbridge Titan, other creatures you control get +4/+4 until end of turn.
As long as Mossbridge Titan is attacking, attacking creatures you control have trample.
8/8
(
: Add
to your mana pool.)
Shelldock Cove enters the battlefield tapped. When it does, scry 1.


: Transform Shelldock Cove. Activate this ability only if you have seven or more cards in hand.


Shelldock Cove enters the battlefield tapped. When it does, scry 1.



Shelldock Ancient can't be blocked.
When this permanent transforms into Shelldock Ancient, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
Whenever Shelldock Ancient attacks, you may return target instant or sorcery card from your graveyard to your hand.
When this permanent transforms into Shelldock Ancient, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
Whenever Shelldock Ancient attacks, you may return target instant or sorcery card from your graveyard to your hand.
4/8
(
: Add
to your mana pool.)
Windbrisk Cliffs enters the battlefield tapped. When it does, you gain 2 life.


: Transform Windbrisk Cliffs. Activate this ability only if you control six or more creatures.


Windbrisk Cliffs enters the battlefield tapped. When it does, you gain 2 life.



Flying, lifelink
Other creatures you control get +1/+1 and have indestructible.

: Until end of turn, other creatures you control lose indestructible and Windbrisk Brave gains indestructible.
Other creatures you control get +1/+1 and have indestructible.


Go to section: White (3) Blue (3) Black (1) Red (3) Green (1) Multicolour (3) Land (5)
Show rarities: R
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Mechanics |
Howltooth Dregs enters the battlefield tapped. When it does, up to one target creature gets -1/-1 until end of turn.
When this permanent transforms into Howltooth Howler, each player discards their hand, then loses life equal to the number of cards they discarded this way.
Whenever Howltooth Howler attacks, return target creature card from a graveyard to the battlefield under your control, tapped and attacking.