Return to Lorwyn
Return to Lorwyn by HijackAttack
19 cards in Multiverse
5 commons, 7 uncommons, 6 rares, 1 mythic
3 white, 3 blue, 1 black, 3 red,
1 green, 3 multicolour, 5 land
14 comments total
Ashiok journeys to a plane to continue their work on Theros. Their work alters the very nature of the plane, and it's inhabitants.
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Mechanics |
Recently active cards: (all recent activity)
Other Kithkin you control get +1/+1.
Reality shift — Whenever a non-Kithkin creature deals damage to you or a planeswalker you control, transform Goldmeadow Stalwart.
Reality shift — Whenever a non-Kithkin creature deals damage to you or a planeswalker you control, transform Goldmeadow Stalwart.
2/2
Defender
Whenever a non-Kithkin creature attacks you or a planeswalker you control, draw a card.
Reality shift — At the beginning of your upkeep, if you haven't been attacked since your last turn, transform Cautious Cenn.
Whenever a non-Kithkin creature attacks you or a planeswalker you control, draw a card.
Reality shift — At the beginning of your upkeep, if you haven't been attacked since your last turn, transform Cautious Cenn.
0/2
(
: Add
to your mana pool.)
Windbrisk Cliffs enters the battlefield tapped. When it does, you gain 2 life.


: Transform Windbrisk Cliffs. Activate this ability only if you control six or more creatures.


Windbrisk Cliffs enters the battlefield tapped. When it does, you gain 2 life.



Flying, lifelink
Other creatures you control get +1/+1 and have indestructible.

: Until end of turn, other creatures you control lose indestructible and Windbrisk Brave gains indestructible.
Other creatures you control get +1/+1 and have indestructible.


Haste
Reality shift — Whenever another creature you control dies, transform Bravehearted Flamekin.
Reality shift — Whenever another creature you control dies, transform Bravehearted Flamekin.
3/1
When this creature transforms into Bitterhearted Cinder, up to one target creature gets -2/-2 until end of turn.
Reality shift — Whenever an opponent is dealt 2 or more damage, transform Bitterhearted Cinder.
Reality shift — Whenever an opponent is dealt 2 or more damage, transform Bitterhearted Cinder.
1/3
(
: Add
to your mana pool.)}
Howltooth Dregs enters the battlefield tapped. When it does, up to one target creature gets -1/-1 until end of turn.


: Transform Howltooth Dregs. Activate this ability only if there are seven or more creature cards in all graveyards.


Howltooth Dregs enters the battlefield tapped. When it does, up to one target creature gets -1/-1 until end of turn.



Menace
When this permanent transforms into Howltooth Howler, each player discards their hand, then loses life equal to the number of cards they discarded this way.
Whenever Howltooth Howler attacks, return target creature card from a graveyard to the battlefield under your control, tapped and attacking.
When this permanent transforms into Howltooth Howler, each player discards their hand, then loses life equal to the number of cards they discarded this way.
Whenever Howltooth Howler attacks, return target creature card from a graveyard to the battlefield under your control, tapped and attacking.
7/7
(
: Add
to your mana pool.)}
Mossbridge Passage enters the battlefield tapped. When it does, up to one target creature gets +1/+1 until end of turn.


: Transform Mossbridge Passage. Activate this ability only if you control creatures with total power 10 or greater.


Mossbridge Passage enters the battlefield tapped. When it does, up to one target creature gets +1/+1 until end of turn.



Trample
When this permanent transforms into Mossbridge Titan, other creatures you control get +4/+4 until end of turn.
As long as Mossbridge Titan is attacking, attacking creatures you control have trample.
When this permanent transforms into Mossbridge Titan, other creatures you control get +4/+4 until end of turn.
As long as Mossbridge Titan is attacking, attacking creatures you control have trample.
8/8
Recent comments: (all recent activity)
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Transforming toughness boost to a lack of toughness boost can lead to some unpleasant surprises.
Wouldn't it be nice if the ETB ability actually helped you achieve the transformation condition?
The activated ability on the transformed side can remove indestructible from a creature of yours that would have it without the static boost from this - that's an unfortunate interaction.
Outside of that I like the throwback this cycle attempts.
Yeah, this is a lot better than Zap. Unless you're looking for a land, I guess. This is actually like Prophetic Bolt, albeit dealing 1 damage rather than 4, and that was a 5-mana rare! Compare also Magma Jet.
You should probably have to lose a life to draw the card (and dies is misspelt).
This card should probably be a Sorcery for power level reasons, or cost more (its effectively a cantrip)
This card seems to be off-colour and is way to good. Whites weakness is card drawing and this creature is effectively a 2 mana 2/1 cantrip, which is a 2 mana 1/1 in blue and green, the colours best at card draw.
I didn't realize this was going to be limited only to blue cards.
True. But only U/x. Every non-blue spell becomes a drag on Dream. That's fine in Theros if the point is that some cards show devotion to a color. But when designing for Blue/White Kithkin, let's say, it runss counter to Lorwyn's themes for there to be a mechanic that tells players that they should only play with the blue or gold Kithkin.
Now if the mechanic read "Dream of a Kithkin or a Fairy", I would totally be behind that. On one hand, it supports tribal. On another, the cross-tribal lead allows the set to introduce complexity in its tribal themes.
It encourages multicolor just fine if you do what Wizards has been doing in the last few years and put a few dual-colored cards in every set.
Cost increased to
.