Return to New Phyrexia
Return to New Phyrexia by HijackAttack
24 cards in Multiverse
6 commons, 10 uncommons, 4 rares, 4 mythics
3 white, 4 blue, 3 black, 5 red,
5 green, 1 multicolour, 3 artifact
8 comments total
who hasn't done one of these? meant to serve as a dumping ground for ideas for a later project.
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Mechanics |
Recently active cards: (all recent activity)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Exploit (When this enters the battlefield, you may sacrifice a creature.)
When Bile Wolf exploits a creature, it gets +2/+1 and gains haste until end of turn.
Exploit (When this enters the battlefield, you may sacrifice a creature.)
When Bile Wolf exploits a creature, it gets +2/+1 and gains haste until end of turn.
2/2
Reinforce 2 — 
(
, discard this card: Put two +1/+1 counters on target creature.)




4/4
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +3/+2 and has hexproof.
Equip
Equipped creature gets +3/+2 and has hexproof.
Equip

Survivor's Fury deals 4 damage to target creature.
After the fall of Urabrask, Mirran refugees who lived under his protection took to ambushing anything and anyone who traveled through the former Praetor's territory.
Exploit (When this enters the battlefield, you may sacrifice a creature.)
When Culling Priest exploits a creature, add

to your mana pool.
When Culling Priest exploits a creature, add



2/1
Recent comments: (all recent activity)
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Ah, so you're targeting the set at expert / enfranchised players, like the Masters releases, rather than being a "normal" booster pack expansion set? That's a good way to be able to increase the complexity level in a set, which we all always want to do. It does require there to be a concept of an expansion set, with almost all new cards and with its own theme, but that's not aimed at new players. Wizards have so far avoided doing those.
I'm banking on it working as well as it will in Modern Masters 2. And thanks.
BTW, you've titled this "Melria's Battalion" instead of "Melira."
Mm. If you're not aware, that's a design faux pas.
There are both. Reinforce and Infect are both featured in this set. If the experiment crashes and burns in playtesting, I'll find another mechanic, but this one feels right for now.
Interesting. I would have expected a return here to utilize -1/-1 counters.
I might suggest adding some kind of marker so that players remember this exploited something.
Too swingy?