Names Matter 1: Recent Activity
Names Matter 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Names Matter 1: (Generated at 2025-08-18 12:11:30)
Names Matter 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Names Matter 1: (Generated at 2025-08-18 12:11:30)
I think names are an interesting theme, though I think there's so little space to them that they would do better as a subtheme or as a faction mechanic within a set. Here are some effects that could be interesting with a "names matter" theme:
The problem with this as the major theme is that it's so incredibly limited in scope, and that all of the mechanics you can think of to go with it — such as Skinchange and Incarnate — are very confusing to look at and require lots of potential note-taking and/or remembering.
This is not functionally different from "Champion a nonland card," except that this allows the opponent to destroy a permanent with the chosen name before this enters.
I don't see it. Incarnate is where all of your cards gain a certain name, right? Memory issues aside, I just don't understand how that interacts with Farseek or Tooth and Nail at all.
Oh my GOSH. This is crazy powerful and out-of-pie before giving it "super cipher."
the problem with incarnate is that it right now makes farseek potentially a tooth and nail. I'll have to tweak it somehow. I really want to make a set where Grandeur works and names matter
I would expect to see lots of Meddling Mage-style effects.
it all started with Grandeur
This might be one of the weirdest things to base a set around that I've ever seen.