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Mechanics | Skeleton

Showing 31 of 31 White cards

Go to section: White (31) Blue (21) Black (11) Red (15) Green (13) Multicolour (10) Split (10) Artifact (3) Land (16)

Show rarities: C U

 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has “{3}, {t}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment.”
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
 U 
Creature – Human Artificer
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
1/1
 C 
Instant
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
 U 
Instant
Destroy up to one target tapped creature or creature with power 4 or greater.
Addendum — If you cast this spell during your main phase, also create a 1/1 blue Bird creature token with flying.
 U 
Enchantment
Whenever you sacrifice a Clue, you may exile another target creature. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step.
1 comment
2024-12-02 18:59:25 by Juno
 U 
Enchantment
Ward {1}
As long as you control another enchantment, this enchantment is a 4/4 Elemental creature with flying and vigilance in addition to its other types. (It's still an enchantment.)
 U 
Sorcery
You may remove a counter from a permanent you control.
Create two tapped 1/1 blue Bird creature tokens with flying. If you removed a counter from a permanent, create three of these tokens instead.
 C 
Creature – Human
At the beginning of combat on your turn, if you control a permanent with one or more counters on it, this creature gains flying until end of turn.
Fragments of ancient miracles granted by Lumina shine softly in the darkness beneath Yego.
2/2
 C 
Creature – Bird
Flying
When this creature enters, target creature gets +2/+0 and gains flying until end of turn.
Plainscycling {1}
"Through six thousand years of written history, the deicide, and its resulting madness, two things have remained constant: People need food. And food needs salt."
-- Rish, Salt Merchant
3/3
 U 
Enchantment – Aura
Enchant creature
When this enchantment enters, create a 1/1 white Cleric creature token.
Enchanted creature has double strike.
 U 
Creature – Elemental
Vigilance
{2}, {t}: Tap target creature. This ability costs {2} less if you control a permanent with a counter on it.
1/2
 C 
Enchantment
Creatures you control get +0/+1.
When this enchantment enters, create your choice of a Clue or Treasure token.
 U 
Creature – Reflection
Lifelink
Whenever an artifact or enchantment you control enters, up to one target creature gets +1/+1 and gains vigilance until end of turn.
The sun dimmed when Roth's spear pierced Lumina's heart, but its light remains, and so do the dead god's servants.
2/2
 C 
Enchantment – Aura
Enchant artifact or creature
Enchanted permanent can't attack or block, and it's activated abilities can't be activated.
{2}{w}: Return this enchantment to its owner's hand.
 C 
Artifact Creature – Construct
As an additional cost to cast this spell, tap two untapped noncreature permanents you control.
4/4
 C 
Creature – Human Warrior
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Whenever you place one or more counters on a permanent you control, target creature gains lifelink until end of turn.
3/3
 C 
Enchantment
When this enchantment enters, create a 1/1 white Cleric creature token.
{4}{w}: Creatures you control get +1/+1 until end of turn.
 U 
Creature – Human Wizard
When this creature enters, you may search your library for an artifact or enchantment card with mana value 1, reveal it, put it into your hand, then shuffle.
3/3
 C 
Artifact – Clue
When this artifact enters, exile target nonland permanent with mana value 3 or less until this artifact leaves the battlefield.
{2}, Sacrifice this artifact: Draw a card.
 C 
Creature – Human Cleric
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Lumina's faithful watch the guttering stars for signs of a savior foretold in her final prophecy.
1/3
 C 
Creature – Dog
Flash
When this creature enters, return up to one other target permanent you control to its owner's hand. If that permanent was an enchantment, draw a card.
2/2
 U 
Creature – Elemental
Flying
Creatures you control with counters on them have flying.
2/2
 C 
Creature – Human Artificer
When this creature enters, choose one. If you control an artifact, choose up to two instead —
• Create a 1/1 white Cleric creature token.
• Put a +1/+1 counter on target creature.
2/3
 C 
Artifact Creature – Construct
{1}, Sacrifice this creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
3/1
 C 
Enchantment – Aura
Enchant creature
When this enchantment enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Enchanted creature gets +2/+2.
 C 
Instant
Create two 1/1 white Cleric creature tokens.
Addendum — If you cast this spell during your main phase, also tap up to one target creature.
 C 
Creature – Human Cleric
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
0/0
 C 
Enchantment Creature – Incarnation
Lifelink
When this creature enters, put a +1/+1 counter on up to one target creature.
Sunchildren were Lumina's mightiest servants. Three hundred years after her death, all have been killed or fragmented into smaller beings.
1/3
 C 
Creature – Bird
Flying
Charge up (Whenever you cast a noncreature spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/1
 C 
Artifact – Clue
When this artifact enters, distribute two +1/+1 counters as you choose among permanents you control.
{2}, Sacrifice this artifact: Draw a card.

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Show rarities: C U


From The Ashes: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton