From The Ashes
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Mechanics | Skeleton |
Showing 10 of 10 Split cards
Go to section: White (31) Blue (21) Black (11) Red (15) Green (13) Multicolour (10) Split (10) Artifact (3) Land (16)
Show rarities: U
Create a 3/3 green Beast creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Choose up to three target permanents. For each of those permanents, you may choose to tap or untap it.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Up to one target creature can't block this turn. Create a Treasure token.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Choose target creature. You may sacrifice a nonland permanent. If you do, destroy that creature.
Tap up to one target creature and put a stun counter on it.
Create a 2/2 red Wizard creature token with charge up.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Mill two cards, then draw two cards. You lose 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Choose up to one instant or sorcery card in your graveyard
It gains flashback until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
It gains flashback until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Each player sacrifices a nonland permanent.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Choose a creature or enchantment card in your graveyard. Return it to the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Search your library for a basic land card and put it onto the battlefield, then shuffle.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Until end of turn, target creature gets +1/+1 for each land that’s entered under your control this turn and gains double strike and trample. It must be blocked this turn if able.
Put a +1/+1 counter on each of up to two target creatures.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Target creature you control fights target creature you don't control.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Draw two cards, then discard a card.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Return up to two nonland permanent cards from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Target creature gets +2/+2 until end of turn. Investigate.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Wrath deals 2 damage to each creature and each player.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Go to section: White (31) Blue (21) Black (11) Red (15) Green (13) Multicolour (10) Split (10) Artifact (3) Land (16)
Show rarities: U
From The Ashes: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Fuse (You may cast one or both halves of this card from your hand.)