Magic Essentials: The Eternal Core Set
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Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW |
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"A dream is something you strive towards; an illusion is something you live within."
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Forestwalk, protection from white
1/1
If a source would deal damage to a creature, prevent 1 of that damage.
1/3
: Target creature blocking or blocked by Blade Dancer gets -1/-0 until end of turn.
1/2
Protection from converted mana cost 2 or less
1/1
Whenever Cimmerian Bronco becomes blocked, you may untap it and remove it from combat.
2/3
Target permanent becomes white until end of turn. Destroy all Auras attached to it.
Enchant Forest
Whenever enchanted land becomes tapped, it becomes a Plains and you return Clearcutting to your hand.
Whenever enchanted land becomes tapped, it becomes a Plains and you return Clearcutting to your hand.
Convoke
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
2/4
Enchant land
Enchanted land has hexproof and can't be enchanted by other Auras.
Enchanted land has hexproof and can't be enchanted by other Auras.
Flash
Flying
When Dawn Elemental enters the battlefield, tap all nonwhite creatures.
Flying
When Dawn Elemental enters the battlefield, tap all nonwhite creatures.
3/3
Defender, trample
When Elder Wyrm blocks, it loses defender.
When Elder Wyrm blocks, it loses defender.
5/5
All creatures lose all abilities and have base power and toughness 1/1.
When Fiend Hunter enters the battlefield, exile target creature an opponent controls until Fiend Hunter leaves the battlefield.
1/3
Exile target Skeleton, Spirit, Vampire, or Zombie.
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
Legendary
While you're searching your library, you may cast Knight, Soldier, Samurai, and Mercenary cards from your library.
While you're searching your library, you may cast Knight, Soldier, Samurai, and Mercenary cards from your library.
3/4
Sacrifice Hog: You gain 4 life.
That's good eatin'.
2/2
When Icatain Crier enters the battlefield, put two 1/1 white Human Citizen creature tokens onto the battlefield.
1/1
Plainswalk
1/1
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
1/3
WhenLone Missionary enters the battlefield, you gain 4 life.
His mission has become a grim pilgrimage, a tour across a war-torn world. But he marches on alone, stubborn as the daily dawn.
2/1
Flying
2/1
Enchant land
Creatures without flying can't attack.
Creatures without flying can't attack.
Untap all creatures you control.
A rested mind is the sharpest weapon.
If you control fewer lands than an opponent, search your library for a Plains card and put it onto the battlefield. Then shuffle your library.
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't attack or block.
Palace Guard can block any number of creatures.
1/3
First strike, protection from black and from red
2/2
Whenever you cast a spell, if it's the second spell you cast this turn, your opponents can't attack you during their next turn.
Wait for it...
1/5
Islandwalk, protection from white
2/2
, : Gain control of target white creature.
1/2
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Domain — For each basic land type among lands you control, Reknowned Cartographer has landwalk of that type.
2/2
Flying
Hunter by instinct, weapon by training.
1/1
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
—Somali proverb
2/1
When Shepherd enters the battlefield, put three 0/1 white Sheep creature tokens onto the battlefield.
1/1
Soulbond
As long as Shieldmaiden is paired with another creature, each of those creatures gets +1/+2.
As long as Shieldmaiden is paired with another creature, each of those creatures gets +1/+2.
1/1
Enchant creature
When enchanted creature deals damage, you gain that much life.
When enchanted creature deals damage, you gain that much life.
"We are all inextricably linked, souls woven in tapestry."
Vigilance
The less you have, the harder you fight for it.
1/4
3/3
First strike
2/1
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
"Who says werewolves are the only ones who can hunt as a pack?"
-Kolman, elder of Gatstaf
-Kolman, elder of Gatstaf
1/1
Whenever an opponent casts a summon spell, put a 0/1 white Goat creature token onto the battlefield.
Whenever an opponent casts a nonsummon spell, you may gain 3 life.
Whenever an opponent casts a nonsummon spell, you may gain 3 life.
1/2
If White Snake would be destroyed, regenerate it.
Sacrifice White Snake: Regenerate target creature.
Sacrifice White Snake: Regenerate target creature.
You can't tread on it.
1/1
"It was in fields of grain, not fields of battle, that we learned to bear the yoke of duty to the gods. We worked the land long before we were called on to defend it."
0/4
Haste
1/1
Zhalfir Centaur gets +1/+2 as long as you control a Forest.
2/2
Enchant land
You control enchanted land.
You control enchanted land.
You should see how small the map is.
Buyback
Return target permanent to its owner's hand.
Return target permanent to its owner's hand.
Defender, protection from blue
Coral Reef enters the battlefield with a +1/+1 counter for each Island you control.
Coral Reef can block creatures with islandwalk as though they didn't have islandwalk.
Coral Reef enters the battlefield with a +1/+1 counter for each Island you control.
Coral Reef can block creatures with islandwalk as though they didn't have islandwalk.
0/3
: Electric Eel gets +2/+0 until end of turn. Electric Eel deals 1 damage to you.
1/1
Enchant land
Whenever enchanted land is tapped for mana, it loses all abilities and land types, and gains ": Add to your mana pool."
: Return Erosion to its owner's hand.
Whenever enchanted land is tapped for mana, it loses all abilities and land types, and gains ": Add to your mana pool."
: Return Erosion to its owner's hand.
Return all creatures to their owners' hands.
Once I supply the breeze, you'll see your warriors for the smoke they truly are.
—Alexi, zephyr mage
—Alexi, zephyr mage
Counter target red or green spell.
"Is cold merely the absence of heat, or a force unto itself? Would a display of its power help you decide?"
—Zubarek, Icewinder Magus
—Zubarek, Icewinder Magus
: Horned Turtle gets -1/+3 until end of turn. Activate this ability only once each turn.
The turtle once challenged the hare to a race home. The hare in his haste accepted, and promptly lost.
1/4
Flying
: Target permanent becomes blue until end of turn.
: Target permanent becomes blue until end of turn.
"You should see your face right now."
1/1
Counter target spell unless its controller pays .
"If a man will begin with certainties, he shall end with doubts."
-Sir Francis Bacon, The Advancement of Learning
-Sir Francis Bacon, The Advancement of Learning
Draw four cards. You skip your next turn.
Still waters run deep.
-Latin proverb
-Latin proverb
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another.
"The world, I've come to realize, is a blank canvas on which to paint."
—Ixidor, reality sculptor
—Ixidor, reality sculptor
Prevent all combat damage that would be dealt this turn.
Target spell or permanent becomes colorless until end of turn. Draw a card.
Whenever target opponent casts a noncreature spell, you may draw a card unless that player pays . If that player does, sacrifice Mystic Remora and draw a card.
1/1
Phantom Warrior can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."
—Ralph Waldo Emerson, "Illusions"
—Ralph Waldo Emerson, "Illusions"
2/2
Counter target spell unless its controller pays . If he or she doesn't, tap all lands he or she controls and empty his or her mana pool.
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
He was left with just enough memory to understand what he had lost.
Enchant creature
When Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
When Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
Prevent all damage that would be dealt to you this turn. You can't cast spells this turn.
"Careless, like a child with fire, so was I with time.
-Teferi
-Teferi
Return target spell or exiled card to its owner's hand.
"Each reality is but the dream of another, and each sleeper a god unknowing."
Return all permanents of the color of your choice to their owners' hands.
"It's not the darkness I fear but dull and numbing shades of gray."—Sydri, galvanic genius
Flying
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
First strike, protection from white
"Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight."
2/2
Swampwalk
She died in this swamp, and so will you.
3/3
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Eating is all it knows.
2/2
Lands target player controls become Swamps.
"Such is the power of black magic that all we hold dear is warped beyond recognition."
-Autumn Willow
-Autumn Willow
Destroy all creatures. They can't be regenerated.
As an additional cost to cast Dark Ritual, sacrifice a creature.
Add to your mana pool.
Add to your mana pool.
"In order to obtain, something of equal value must be lost..."
Flying
If Debased Sphinx would be destroyed, regenerate it. If you do, it loses this ability and all other creature types and becomes a Manticore.
If Debased Sphinx would be destroyed, regenerate it. If you do, it loses this ability and all other creature types and becomes a Manticore.
The sphinx bartered secrets with the demon in exchange for immortality. He got more than he bargained for.
-Afari, Tales
-Afari, Tales
4/4
Dread Warlock can't be blocked except by black creatures.
"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."
2/2
Whenever a player casts a spell, you lose 1 life.
The deadliest killers serve only those who are not afraid to die.
3/3
Intimidate
Other creatures you control can't be blocked.
Other creatures you control can't be blocked.
The highway of fear is the shortest route to defeat.
3/6
Enchant creature
Enchanted creature can't block black creatures.
Enchanted creature can't block black creatures.
Enchant creature
Enchanted creature gets +3/-1.
Enchanted creature gets +3/-1.
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed."
—Scroll of Beginnings
—Scroll of Beginnings
2/2
Target player discards two cards at random.
The priests plead for your anguish and pray for your despair.
Choose a color. Target player reveals his or her hand and discards all cards of the chosen color.
"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
The mystic bond between spellcasters and the land is just as vulnerable to attack as the casters themselves.
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
: Destroy enchanted land.
Whenever enchanted land becomes tapped, its controller loses 2 life.
: Destroy enchanted land.
: Regenerate Python
"How can you claim the gods are merciless when they robbed the snake of its limbs to give the other creatures a sporting chance?"
—Hakim, Loreweaver
—Hakim, Loreweaver
2/2
Flying
When you cast a creature spell, sacrifice Skittering Skirge.
When you cast a creature spell, sacrifice Skittering Skirge.
3/2
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
Whenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
—Hob Heddil
—Hob Heddil
1/2
Cards in graveyards lose all abilities.
He holds the keys to a tombful of incarcerated secrets.
2/1
Haste
Creatures with power greater than Alley Runner's power can't block it.
Creatures with power greater than Alley Runner's power can't block it.
"Goblins can't keep up, but they can always get in the way."
1/1
Mountainwalk
1/3
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Some days you stand to greet the horizon. Other days the horizon stands to greet you.
Haste
Echo – Sacrifice a Mountain.
When Avalanche Riders enters the battlefield, destroy target land.
Echo – Sacrifice a Mountain.
When Avalanche Riders enters the battlefield, destroy target land.
3/2
First strike, protection from white
His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you've wronged him, but because you're there.
2/2
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
5/5
Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard.
It began with burning books. It ended with burning people.
This deals damage to players in the form of putting that many cards from the top of their library into their graveyard.
Brainboil deals 10 damage to target player.
Brainboil deals 10 damage to target player.
Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
"Enough!"
Target creature gets +3/+3 until end of turn.
Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
At the beginning of your upkeep, choose target permanent you control and up to two target permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."
5/4
Flying
1/2
As long as Cave People is untapped, it gains +0/+2 and has hexproof.
2/2
Enchant land
You control enchanted land.
You control enchanted land.
Defender
Dwarven Masonry assigns combat damage equal to its toughness rather than its power.
Dwarven Masonry assigns combat damage equal to its toughness rather than its power.
It hits like a ton of bricks.
0/7
Destroy target creature or land. It can't be regenerated.
"Must not all things at last be swallowed up in death?"
-Plato
-Plato
Copy target spell, except the copy is red. You may choose new targets for the copy.
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature.
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature.
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
Born of the core, and dying to stoke it.
1/1
Enchant Mountain
: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
"I've been all over this world. I even remember some of those places."
2/2
Flying
: Granite Gargoyle gets +0/+1 until end of turn.
: Granite Gargoyle gets +0/+1 until end of turn.
2/2
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
At the beginning of the end step, sacrifice Groundbreaker.
The earth's memory is long, its retribution brief.
6/1
Each other creature you control that's an Orc, a Goblin, a Troll, an Ogre, or a Kobold gets +1/+1, has provoke, and attacks each turn if able.
"The human age comes to an end. Raze their cities to the ground! Leave none alive!"
5/4
Enchant land
At the beginning of each combat, target creature of enchanted land's controller's choice can't attack him or her this turn.
At the beginning of each combat, target creature of enchanted land's controller's choice can't attack him or her this turn.
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
Exile the top five cards of your library face-down. Choose two at random and put them into your hand. Shuffle the rest into your library.
Target creature becomes red until end of turn and attacks this turn if able.
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord
—Taivang, barbarian warlord
2/2
Vanishing 2
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
3/3
Kird Ape gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury".
1/1
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lesser Pebble Spirit gets +1/+2 as long as you control two or more Mountains.
1/1
Lightning Bolt deals 3 damage to target creature or player.
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
He passes from life to his rest in the grave."
—William Knox, "Mortality"
Bestow
At the beginning of each upkeep, Napalm deals 10 damage to enchanted creature.
Whenever Napalm blocks or becomes blocked, it becomes an Aura with enchant creature. Attach it to target creature blocking or blocked by it.
At the beginning of each upkeep, Napalm deals 10 damage to enchanted creature.
Whenever Napalm blocks or becomes blocked, it becomes an Aura with enchant creature. Attach it to target creature blocking or blocked by it.
2/2
Mountainwalk
Whenever a land card is put an opponent's graveyard from the battlefield, Ore Gorger gets +3/+0 until end of turn.
Whenever a land card is put an opponent's graveyard from the battlefield, Ore Gorger gets +3/+0 until end of turn.
3/3
Up to three target creatures can't block this turn.
Destroy target artifact or land. It can't be regenerated.
Destroy target artifact. Add to your mana pool. Spend this mana only to cast artifact spells.
Nothing in this world, not even magic, likes to be caged.
You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
You can't play lands if you've cast Rock Jockey this turn.
Goblins don't know much about physics, but they know lots about falling and rocks.
3/3
First strike
To a sabretooth, all men are mice.
2/2
Equipment spells you cast cost less to cast.
2/3
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.
: Regenerate Sedge Troll.
2/2
Add to your mana pool.
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
You may choose new targets for target spell.
"You might want to work on your aim."
Players can't untap more than one creature during their untap steps.
Prevent all combat damage that would be dealt to and dealt by Smoker.
Prevent all combat damage that would be dealt to and dealt by Smoker.
1/1
Haste, trample
At the beginning of the end step, sacrifice Spark Elemental.
At the beginning of the end step, sacrifice Spark Elemental.
Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough.
3/1
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Mountainwalk, protection from white
"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they."
—Nitula, the Hunt Caller
—Nitula, the Hunt Caller
3/3
It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.
5/5
: Untap target Forest you control.
1/1
Flying
: Add one mana of any color to your mana pool.
: Add one mana of any color to your mana pool.
"The gods used their feathers to paint all the colors of the world."
—Yare-Tiva, warden of Gramur forest
—Yare-Tiva, warden of Gramur forest
0/1
: Regenerate Cudgel Troll.
Its wounds heal so fast it scarcely has time to bleed.
4/3
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All seeds share a common bond, calling to each other across infinity.
Nonbasic landwalk
2/1
You may play an additional land this turn.
Draw a card.
Draw a card.
Cast Fast Bond only if you control an Island.
You may play a land this turn.
You may play a land this turn.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Protection from black
Whenever a player taps a land for blue mana, you may untap target Forest you control.
Whenever a player taps a land for blue mana, you may untap target Forest you control.
2/2
2/3
When Howling Wolf enters the battlefield, you may search your library for a Wolf card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Cycling
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
6/5
Enchant land
Enchanted land is a 5/6 green Elemental creature that's still a land.
Enchanted land is a 5/6 green Elemental creature that's still a land.
Some warriors walk the earth. Others are born of it.
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Enchanted land is a Mountain, Forest, and Plains.
Here the world's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots.
Destroy target artifact or enchantment.
Ranger can block creatures with landwalk as though they didn't have those abilities.
2/2
Islandwalk
: Regenerate River Boa.
: Regenerate River Boa.
2/1
Scragnoth can't be countered.
Protection from blue.
Protection from blue.
It possesses no intelligence, only counter-intelligence.
3/4
Split second
Target creature gets +5/+5 and gains hexproof until end of turn.
Target creature gets +5/+5 and gains hexproof until end of turn.
"Might of ancient wood and stone,
Into spirit, flesh, and bone."
Into spirit, flesh, and bone."
Enchant creature
As Wanderlust enters the battlefield, choose a land type.
Enchanted creature has landwalk of the chosen type and attacks each turn if able.
As Wanderlust enters the battlefield, choose a land type.
Enchanted creature has landwalk of the chosen type and attacks each turn if able.
"How terrible to wander wishing only to escape oneself."
-Taysir
-Taysir
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Counter target spell. Its controller can't cast spells this turn.
"Quiet."
Flying, first strike
2/2
Blightning deals 3 damage to target player. He or she discards two cards.
Death Grasp deals X damage to target creature or player. You gain X life.
Plate mail, the skin of the chest, the rib cage, the heart—all useless against the mage who can reach directly for the soul.
Destroy target permanent.
Some convictions are so strong that the world must break to accommodate them.
, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Plainswalk, protection from red
2/2
Sacrifice Coal Golem: Add to your mana pool.
3/3
: Target permanent becomes the color of your choice until end of turn.
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds to his or her mana pool.
Whenever a Mountain is tapped for mana, its controller adds to his or her mana pool.
Mountain Affinity
Haste
Haste
5/5
: Add to your mana pool. You lose 2 life.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
—Vec tomb inscription
, : Add to your mana pool for each Island you control.
When Badlands is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
: Add or to your mana pool.
: Add or to your mana pool.
Basalt Monolith enters the battlefield tapped.
: Add to your mana pool. Basalt Monolith doesn't untap during your next untap step.
: Add to your mana pool. Basalt Monolith doesn't untap during your next untap step.
When Bayou is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
: Add or to your mana pool.
: Add or to your mana pool.
: Add to your mana pool.
Whenever Howling Mine becomes tapped, each player draws a card.
Whenever Howling Mine becomes tapped, each player draws a card.
The earth gave all and asked nothing in return but respite. Man, in his greed, refused even that.
: Add to your mana pool.
At the beginning of each end step, if no damage was dealt to you this turn, you gain 1 life.
At the beginning of each end step, if no damage was dealt to you this turn, you gain 1 life.
: Add to your mana pool.
: Put target card discarded this turn on top of its owner's library. Library of Leng doesn't untap during your untap step next turn.
: Put target card discarded this turn on top of its owner's library. Library of Leng doesn't untap during your untap step next turn.
: Add to your mana pool. You gain 1 life. Spend this mana only on white spells and abilities.
(: Add or to your mana pool.)
When Plateau is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
When Plateau is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
(: Add or to your mana pool.)
When Savannah is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
When Savannah is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
(: Add or to your mana pool.)
When Scrubland is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
When Scrubland is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
(: Add or to your mana pool.)
When Taiga is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
When Taiga is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
: Add to your mana pool.
, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
(: Add or to your mana pool.)
When Tropical Island is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
When Tropical Island is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
(: Add or to your mana pool.)
When Tundra is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
When Tundra is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
: Add or to your mana pool.
When Underground Sea is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
When Underground Sea is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
(: Add to your mana pool.)
Whenever another Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
Whenever another Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
(: Add or to your mana pool.)
Volcanic Island enters the battlefield tapped if it is your first, second, or third turns of the game.
Volcanic Island enters the battlefield tapped if it is your first, second, or third turns of the game.
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Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW |