Concept: Virtual Booster
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Mechanics | Skeleton | Set Brainstorming Notes |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Draw two cards.
Predict (: Exile this from your hand until end of turn.) As long as Read the Pattern is predicted, whenever an opponent draws a card outside of his or her draw step, you may draw a card. |
Counter target noncreature spell unless its owner pays .
Predict (: Exile this from your hand until end of turn.) As long as Hindering Vow is predicted, noncreature spells cost more to cast. |
, : Return target artifact or enchantment card with converted mana cost 1 or less from your graveyard to your hand.
There is no waste, only art waiting to be remade.
1/2
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: Add one mana of any color to your mana pool. Spend this mana only to cast green spells or activate abilities of green cards or permanents.
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Haste
, Sacrifice a permanent: Each opponent sacrifices a permanent that share a card type with the permanent you sacrificed. Dwarves have their own definition of "fair."
2/4
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: Add one mana of any color to your mana pool. Spend that mana only to cast blue spells or to activate abilities of blue cards or permanents.
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When Swamp Pests enters the battlefield, if it was unearthed, put a +1/+1 counter on target creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1
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Kicker
Target opponent sacrifices a creature. If Soul Immolation was kicked, Soul Immolation deals 3 damage to that player and you gain 3 life. |
, : Put a 1/1 white Bird creature token with flying onto the battlefield. That token fights target creature.
0/2
|
Flying
If an effect would put one or more tokens onto the battlefield under your control, it puts an additional 1/1 colorless Spirit creature token onto the battlefield. 3/3
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When you unearth Grave Banisher, destroy target enchantment.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/2
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: Add one mana of any color to your mana pool. Spend this mana only to cast black spells or activate abilities of black cards or permanents.
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, : Put a 1/1 blue Bird creature token with flying onto the battlefield. That token fights target creature.
0/2
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Draw a card.
Predict (: Exile this from your hand until end of turn.) When you predict Configure, look at the top card of your library. You may put that card into your graveyard. |
Move any number of counters from among creatures onto target creature you control.
Predict (: Exile this from your hand until end of turn.) As long as Future of Growth is predicted, creatures you own enter the battlefield with an additional +1/+1 counter on them. |
Read the Pattern
(common)
Hindering Vow
(uncommon)
Scrap Collector
(common)
Mysterious Woods
(rare)
Dwarven Arbiter
(rare)
Shimmering Coast
(rare)
Swamp Pests
(common)
Soul Immolation
(uncommon)
Master Falconer
(uncommon)
Angelic Guide
(rare)
Grave Banisher
(common)
Blooming Everglades
(rare)
Elvish Falconer
(uncommon)
Configure
(common)
Future of Growth
(uncommon)