New Ravnica

New Ravnica by crimsonreaper

21 cards in Multiverse

12 commons, 4 uncommons, 3 rares, 2 mythics

4 white, 2 blue, 3 red, 3 green, 9 multicolour

18 comments total

An attempt at making a new set of Ravnican mechanics

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 R 
Sorcery
Target opponent reveals his or her hand. Choose a creature card revealed this way, and put a token that's a copy of that card onto the battlefield, except its an Illusion in addition to its other types and has "When this becomes the target of a spell or ability, sacrifice it."
Deceit {u}{b} (You may cast this for its deceit cost by returning an attacking or blocking creature you control to its owner's hand.)
2 comments
last 2015-05-30 04:37:16 by dude1818
 C 
Instant
Target player puts the top six cards of his or her library into his or her graveyard.
Deceit {1}{u} (You may cast this for its deceit cost by returning an attacking or blocking creature you control to its owner's hand.)
 C 
Creature – Human Soldier
Flying
Mobilize 2-{2}{w} ({2}{w}, Discard this card: Put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.)
2/2
 C 
Enchantment – Aura
Enchant creature
Prohibition (Spells your opponents cast with converted mana cost equal to or less than this cost {1} more to cast.)
Enchanted creature can't be blocked.
"It's amazing the places a simple piece of paper can take you in Ravnica."
 C 
Creature – Human Cleric
Tithe{t}: Tap target creature unless its controller pays 1 life. You gain life equal to the life lost this way.
1/2

Recent comments: (all recent activity)
On Doppleganging:

For reminder text, "You may cast this as an instant by paying its deceit cost and returning an attacking or blocking creature you control to its owner's hand." seems like a clear template. Not strictly correct, but whatever. It's reminder text.

On Doppleganging:

This is a sorcery, so deceit needs a clause allowing it to be cast at instant speed in order for it to work.

On Rakdos Haranguer:

Red gets "random" enchantment removal from time to time. It's just that it normally affects the whole board.

On Rakdos Haranguer:

Red gets random, but it doesn't get to do anything it wants at random. Chaos Warp is famous for being way out of colour pie: it's a red way to get rid of enchantments. The fact that there's some randomness involved doesn't excuse it.

This is more borderline, because you don't get to choose a target.

On Rakdos Haranguer:

Eh, red does get random.

I'd word it this way instead, to feel a bit more red:

When ~ ETBs, you may choose to sacrifice it. If you do, target player sacrifices a random permanent.

But I don't think I'd want very much of this ability - it's too likely to end up as "My turn? Draw a card. Undo your turn. Attack for one. End turn."

On Rakdos Haranguer:

­Crack the Earth and Misguided Rage allow red to "get rid of enchantments" to the same extent as this. Well... okay, there the defender gets to choose a permanent... hmm. Capricious Efreet does allow this, but that has been deemed rather dubious in the colour pie also.

On Rakdos Haranguer:

I thought it was pretty cool when I first saw the ability, but Circeus does bring up a good point. In large quantities, this ability would be painful to play with and against. More often than not, I think this would lend to some very unfun games.

That said, I think you could get away with this as a keyword in a Magic set if the word was changed to a verb, and it was turned into a keyword action instead. That way, you could put a lot of variety into Malevolent, and not have it be so redundantly broken. For example:

Malevolent LD
­{5}{r}
Sorcery
Common
Destroy target land, then Malevolent (Target player sacrifices a permanent at random.)

Get what I'm saying? Altering how it gets used can give the keyword more legs, and give it a chance to appear on more and different cards.

That said... maybe it's still not appropriate for Rakdos? I mean, Populate appears on 14 cards in RtR block. I assume all guild abilities should be on par with that number in a block. Is Malevolent on 14 cards too many? I don't know.

(And on a separate side note... is it appropriate that it can get rid of enchantments? Another question that I don't got a good answer for.)

On Rakdos Haranguer:

This needs to be sorcery speed only, at the very least. I also can't see this being on multiple commons. This is not a mechanic, this is a singleton effect.

On Ironhoof Raiders:

You need to insert the URL of the actual image you want to use. http://th02.deviantart.net/fs46/PRE/f/2009/188/2/8/centaur_by_sandara.jpg in this case, rather than just http://sandara.deviantart.com/art/centaur-128559816 .

On Collective Growth:

That is not a common effect, and at this cost, it is not a instant.

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