New Ravnica
New Ravnica by crimsonreaper
21 cards in Multiverse
12 commons, 4 uncommons, 3 rares, 2 mythics
4 white, 2 blue, 3 red, 3 green, 9 multicolour
18 comments total
An attempt at making a new set of Ravnican mechanics
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Target opponent reveals his or her hand. Choose a creature card revealed this way, and put a token that's a copy of that card onto the battlefield, except its an Illusion in addition to its other types and has "When this becomes the target of a spell or ability, sacrifice it."
Deceit (You may cast this for its deceit cost by returning an attacking or blocking creature you control to its owner's hand.)
Deceit (You may cast this for its deceit cost by returning an attacking or blocking creature you control to its owner's hand.)
Target player puts the top six cards of his or her library into his or her graveyard.
Deceit (You may cast this for its deceit cost by returning an attacking or blocking creature you control to its owner's hand.)
Deceit (You may cast this for its deceit cost by returning an attacking or blocking creature you control to its owner's hand.)
Flying
Mobilize 2- (, Discard this card: Put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.)
Mobilize 2- (, Discard this card: Put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.)
2/2
Enchant creature
Prohibition (Spells your opponents cast with converted mana cost equal to or less than this cost more to cast.)
Enchanted creature can't be blocked.
Prohibition (Spells your opponents cast with converted mana cost equal to or less than this cost more to cast.)
Enchanted creature can't be blocked.
"It's amazing the places a simple piece of paper can take you in Ravnica."
Tithe – : Tap target creature unless its controller pays 1 life. You gain life equal to the life lost this way.
1/2
Recent comments: (all recent activity)
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For reminder text, "You may cast this as an instant by paying its deceit cost and returning an attacking or blocking creature you control to its owner's hand." seems like a clear template. Not strictly correct, but whatever. It's reminder text.
This is a sorcery, so deceit needs a clause allowing it to be cast at instant speed in order for it to work.
Red gets "random" enchantment removal from time to time. It's just that it normally affects the whole board.
Red gets random, but it doesn't get to do anything it wants at random. Chaos Warp is famous for being way out of colour pie: it's a red way to get rid of enchantments. The fact that there's some randomness involved doesn't excuse it.
This is more borderline, because you don't get to choose a target.
Eh, red does get random.
I'd word it this way instead, to feel a bit more red:
When ~ ETBs, you may choose to sacrifice it. If you do, target player sacrifices a random permanent.
But I don't think I'd want very much of this ability - it's too likely to end up as "My turn? Draw a card. Undo your turn. Attack for one. End turn."
Crack the Earth and Misguided Rage allow red to "get rid of enchantments" to the same extent as this. Well... okay, there the defender gets to choose a permanent... hmm. Capricious Efreet does allow this, but that has been deemed rather dubious in the colour pie also.
I thought it was pretty cool when I first saw the ability, but Circeus does bring up a good point. In large quantities, this ability would be painful to play with and against. More often than not, I think this would lend to some very unfun games.
That said, I think you could get away with this as a keyword in a Magic set if the word was changed to a verb, and it was turned into a keyword action instead. That way, you could put a lot of variety into Malevolent, and not have it be so redundantly broken. For example:
Malevolent LD
Sorcery
Common
Destroy target land, then Malevolent (Target player sacrifices a permanent at random.)
Get what I'm saying? Altering how it gets used can give the keyword more legs, and give it a chance to appear on more and different cards.
That said... maybe it's still not appropriate for Rakdos? I mean, Populate appears on 14 cards in RtR block. I assume all guild abilities should be on par with that number in a block. Is Malevolent on 14 cards too many? I don't know.
(And on a separate side note... is it appropriate that it can get rid of enchantments? Another question that I don't got a good answer for.)
This needs to be sorcery speed only, at the very least. I also can't see this being on multiple commons. This is not a mechanic, this is a singleton effect.
You need to insert the URL of the actual image you want to use. http://th02.deviantart.net/fs46/PRE/f/2009/188/2/8/centaur_by_sandara.jpg in this case, rather than just http://sandara.deviantart.com/art/centaur-128559816 .
That is not a common effect, and at this cost, it is not a instant.