Enemy Wedge Set

Enemy Wedge Set by crimsonreaper

43 cards in Multiverse

3 with no rarity, 11 commons, 14 uncommons,
10 rares, 4 mythics, 1 token

1 token black, 5 white, 5 blue, 4 red,
4 green, 19 multicolour, 5 land

16 comments total

Enemy Wedge Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Add a comment on this cardset

Recently active cards: (all recent activity)

 C 
Creature – Elemental Cleric
Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{1}{w}: You gain 1 life. If Mother of Energies is overcharged, put a 1/1 red Elemental creature token with haste onto the battlefield.
3/5
1 comment
2014-11-10 04:04:05 by Link
 C 
Creature – Elemental Warrior
Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{2}{u}: Return target creature to its owner's hand. If Skadyr of Mists is overcharged, put that creature on top of its owner's library instead.
4/2
 C 
Instant
Sequential Singe deals 1 damage to target creature or player.
Mastery {r} (Then you may exile this spell card mastered by a creature you control. That creature has "{r}, {t}: Copy the mastered card. You may cast the copy without paying its casting cost.")
4 comments
last 2014-10-30 00:15:14 by crimsonreaper
 M 
Legendary Creature – Zombie
The Nofurian Horde's power and toughness are each equal to the number of Zombies you control.
Indestructible, deathtouch, vigilance, trample
Necrosis (Whenever a creature dealt damage by this creature this turn dies, you may exile that creature. If you do, put a 2/2 black Zombie creature token with necrosis onto the battlefield.)
*/*
 M 
Enchantment
Toil – Creatures you control get +1/+1 for each tapped creature you control.
"Hard work and determination are unbeatable."

Recent comments: (all recent activity)
On Mother of Energies:

This is a break of the color pie.

On Sequential Singe:

I'd like to keep the keyword as is. It's just a keyworded version of Elite Arcanist's abilities except on the spell, not the creature. If feel that putting it on an aura would make the keyword itself redundant. And yes, this particular wedge is all about wizards who like casting instant and sorcery spells.

On Sequential Singe:

Mmm, yes, that would be simpler:

> Flash
> Enchant creature
> Mastery - When ~ ETBs, it deals 1 damage to target creature or player.
> Enchanted creature has "{r}, {t}: This creature deals 1 damage to target creature or player."

Unless the set has a big theme of triggering off casting instants or sorcery spells or similar. (Wow, a pump spell version of this would be ridiculous with Heroic.)

On Sequential Singe:

This actually looks rather close to Fire Whip, except that it costs 1 to get each activation (to offset the original cost being 1 less), and it has an ETB trigger for the extra damage instead of a sacrifice.

Any chance the Mastery cards get changed to Auras with an ability word?

On Sequential Singe:

Name is taken by Pyrokinesis.

On Zombie:

Yikes. Okay. That's fair enough, and a more sensible design. Just very scary.

On Zombie:

Sorry! That's an error; all the Zombies should have Necrosis

On Scavenge the Remains:

Looks fine to me. Only change I'd make is adding an apostrophe in "creature's" :) Nice card.

On Hailing Cantor:

If you're going for this mechanic, you'll want to make sure there aren't any Leyline of the Void / Annihilating Fire effects in the set, because a 4/4 dealt damage by Annihilating Fire then trading with a 1/1 won't "die", but it can still be "sacrificed" even though the sacrifice action won't put it in the graveyard.

(I agree it's fine flavour-wise for large groups to count as being "martyred", though it feels a bit odd for a 6/6 to count as "martyred" when it trades with three 2/2s.)

On Zombie:

Whoa, hang on, the set has Zombie tokens with necrosis, but Zombie tokens made by necrosis do not have necrosis?

If that's the case I'd really suggest the tokens-with-necrosis be somehow different to the tokens-from-necrosis, maybe 5/5s like the Zombie Giant token from Quest for the Gravelord.

It might be saner to avoid putting necrosis on tokens at all, though, because I can see people getting very confused about which of these 2/2 tokens in front of them have necrosis and which don't.

(All recent activity)
See other cardsets