![Assorted] Allies

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 U 
Sorcery
Draw three cards, then gain life equal to the number of cards in your hand.
 U 
Creature – Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Aven Stormsage attacks, you may pay {2}{r}. When you do, Aven Stormsage deals 2 damage to any target.
She brings the wind first, and it brings the clouds. Then comes the lightning.
2/2
 C 
Creature – Sponge
Defender
If a permanent you control would enter the battlefield with two or more counters of a single kind on it, you may have it enter with one of those counters instead.
2/4
 U 
Sorcery
Target opponent chooses a creature they control. Gain control of that creature.
Flashback {4}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Treasure debts more than possessions; hoard loyalities rather than gold!
 U 
Creature – Chimera
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other multicolored creatures you control have flying.
3/3
 R 
Sorcery
Gain control of up to three target creatures.
 R 
Creature – Angel Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Drakewhisper Angel enters the battlefield, create a 2/2 blue Drake creature token with flying.
4/4
{w}{u}
 
 R 
Instant
Exile target nonland permanent. Its controller draws two cards.
 R 
Creature – Archon
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Forbidding Archon deals combat damage to a player, look at that player's hand and name a nonland card. The named card cannot be cast for as long as you control Forbidding Archon.
3/3
 U 
Instant
Create a 2/2 blue Bird enchantment creature token with flying.
If your devotion to white and blue is seven or greater, create two of those tokens instead.
No polis on Theros is complete without an aerie.
 R 
Creature – Wolf Spirit
Peculiar to Kasimir the Lone Wolf (A card peculiar to your commander may start in and be cast from your command zone.)
Your commander costs less {3} to cast and you may cast your commander as though it had flash.
2/4
 R 
Creature – Vedalken Soldier
Whenever Mindmist Guard attacks or blocks, each player draws a card.
1/4
 U 
Creature – Slith
At the beginning of combat during your turn, if you have cast an instant this turn, detain up to one target creature.
Whenever New Prahv Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
 U 
Instant
Create three 1/1 white and blue Bird creature tokens with flying.
 U 
Creature – Cat Bird
Flying, first strike
Cycling {w}{u} ({w}{u}, Discard this card: Draw a card.)
When you cycle Thundercloud Chaser, you may discard a card. If you do, you may return a card named Thundercloud Chaser from your graveyard to your hand.
2/2
 U 
Creature – Human Wizard Knight
First strike, prowess
When Tidesway Paladin enters the battlefield, return target nonland permanent to its owner's hand.
2/2
 U 
Creature – Thrull
{t}, Sacrifice Alchemical Thrull: Add {u}{b}. You may spend this mana only on spells you cast from your graveyard and activated abilities of cards in your graveyard.
2/3
 R 
Sorcery
Search your library for up to three cards and put them into your hand. Then shuffle your library.
 U 
Creature – Starfish
{2}{u}{b}: When Bursting Starfish dies this turn, create five 1/1 blue and black Starfish creature tokens.
5/1
 U 
Sorcery
Target player buries the top five cards of their library. You may return a creature card from that player's graveyard to the battlefield under your control.
 U 
Sorcery
Assist, assist (Up to two other players can pay up to {3} of this spell’s cost.)
Each player that has paid mana to cast Council's Conspiracy draws a card. Each player that hasn't discards a card.
Draw a card.
 U 
Creature – Siren Horror
Flying
When Creepy Chanteuse enters the battlefield, each opponent discards a creature card. If a player can't, they reveal their hand and sacrifice a creature.
2/1
 R 
Creature – Shapeshifter Assassin
{t}: Destroy target creature. Deadly Impersonator becomes a copy of that creature.
1/1
 U 
Creature – Elemental Bat
Flying
Whenever a creature you control that has mutated dies, you may return to your hand a creature card from your graveyard that has been put there from the battlefield this turn.
2/3
 U 
Creature – Nightmare Shark
Flash (You may cast this spell any time you could cast an instant.)
When Dread Shark enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
4/2
 U 
Creature – Slith
Whenever Duskmantle Slith becomes blocked, surveil 4 and exile the top four cards of defending player's library.
Whenever Duskmantle Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
 U 
Sorcery
You may exile the top ten cards of your library. Draw two cards. Then, if you have ten or less cards in your library, draw two additional cards.
 R 
Instant
Exile up to one target creature you control and up to one target creature card from your graveyard. Put a card exiled this way onto the battlefield.
You may cast any number of cards exiled this way using their mutate abilities paying {0} rather than pay their mutate cost.
 R 
Creature – Starfish
{1}{u}{b}: When Innumerable Starfish dies this turn, exile it and create two tokens that are copies of Innumerable Starfish.
3/3
 R 
Sorcery
Target player discards seven cards. Draw a card for each card less than seven that player discarded.
The wicked mind benefits, where all sane thought withers.
 R 
Sorcery
Each opponent may sacrifice a permanent and discard a card. Skip the next turn of each of those player's that doesn't.
How do you hold onto the memory of someone who never was?
 R 
Sorcery
Each player that has more than four cards in hand, discards a number of cards equal to the difference.
Each player that has less than four cards in hand, draws a number of cards equal to the difference.
 U 
Sorcery
Target player buries the top five cards of their library. You may return a card put into a graveyard this way to the top of its owner's library.
 R 
Creature – Leech
Deathtouch
When Mindleech Larva deals combat damage to an opponent, look at that player's hand. You may sacrifice Mindleech Larva. If you do, you may cast a card from that player's hand.
1/3
 R 
Creature – Sponge
Whenever an opponent draws a card or discards a card, put a +1/+1 counter on Misery Sponge.
"The path of ignorance leads to the valley of misery, but so does knowledge."
- Falfollo, brine poet
1/1
 U 
Sorcery
Target player may tap any number of creatures he or she controls. All other creatures that player controls get -2/-2 until end of turn.
 U 
Sorcery
Each opponent reveals their hand. Choose a card revealed this way. Its owner discards that card.
 U 
Instant
Counter target noncreature spell.
Destroy target creature.
"Preventing the crime cannot be enough to prevent another attempt."
--Geole, Wordspeaker
 R 
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference. That player discards that many cards.
 U 
Creature – Wraith
[Immaterial]
3/3
 U 
Creature – Horror
Shambling Abomination can't block.
2/6
 U 
Creature – Chimera
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Other multicolored creatures you control have hexproof.
2/3
 U 
Sorcery
Return up to one permanent card from each graveyard to the top of its owner's library.
Flashback {3}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Nothing you haven't faced before.
 U 
Instant
Target player buries the top four cards of their library, then draws two cards.
 U 
Creature – Drake Skeleton
Flying
Discard a card: Tattered Scalewing gains indestructible until end of turn.
3/3
 U 
Sorcery
Destroy two target creatures if they share a name.
 R 
Sorcery
Target player sacrifices three creatures.
 U 
Creature – Chimera
Haste (This creature can attack and {t} as soon as it comes under your control.)
Other multicolored creatures you control have Haste.
3/1
 U 
Sorcery
Each player discards a card. If you discard a card this way, draw a card.
Draw a card.
 R 
Sorcery
Return target creature card from your graveyard to the battlefield, then an opponent of your choice gains control of it.
A will powerful to overcome death can hardly be expected to be easily controlled.
 U 
Instant
Face Reality can't be countered.
Destroy target creature.
 U 
Instant
As an additional cost to cast Fervor of Desperation, sacrifice a creature or discard a creature card.
Fervor of Desperation deals damage to target creature or planeswalker equal to the number of cards in your graveyard that share a creature type with that creature or card.
Draw a card.
 U 
Sorcery
Target creature gains double strike and lifelink until end of turn.
Flashback {2}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"The war feeds itself."
—Cato the Elder
 R 
Creature – Hellion
Haste
Hateful Hellion can't block.
When Hateful Hellion attacks, pay {x} and X life. Hateful Hellion gets +X/+0 until end of turn.
At the end of combat, sacrifice Hateful Hellion if it attacked this combat.
4/5
 U 
Creature – Azra Rebel
Haste
Whenever Herald of the Revolution attacks, scry 2. You may reveal the top card of your library. If you reveal a Rebel card this way, put it into your hand.
3/2
 U 
Sorcery
Target player discards two cards at random.
 U 
Creature – Satyr Reveler
Whenever you discard a card, you may bury the top three cards of your library.
{b}{r}, Discard a card: Scry 1, then draw a card.
"The Endless Dance is a dream. Only by abandoning its foolishness can you truly become free."
3/1
 U 
Sorcery
Choose a permanent. Its controller sacrifices it unless any player sacrifices two other permanents.
 U 
Instant – Charm
Choose one —
• Each creature gets +1/-1 until end of turn.
• Destroy target artifact.
• Target player discards a card at random.
 C 
Instant – Charm
Choose one —
• Target creature gains haste until end of turn.
• Remove a counter from target permanent.
• Discard your hand.
 M 
Creature – Avatar
Afflict 6
{3}{b}{r}: Put four -1/-1 counters on target creature.
{3}{b}{r}, Exile Soul of Amonkhet from your graveyard: Put four -1/-1 counters on target creature.
6/6
 U 
Creature – Azra Cleric
Whenever a Cleric your team controls dies, its controller may discard a card. If they do, they draw a card.
2/2
 R 
Sorcery
Each player sacrifices a permanent for each creature they control.
 R 
Sorcery
Target nonland permanent's controller sacrifices it unless they sacrifice three other permanents.
 R 
Sorcery
Choose a creature. Its controller sacrifices that creature or sacrifices each other creature he or she controls.
 U 
Creature – Zombie Berserker
[Deranged 2]
2/2
 U 
Sorcery
Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. It gains haste until end of turn.
 R 
Creature – Elemental Spirit
Haste
You may cast Voltreavus from your graveyard if you cast another Elemental or Spirit spell this turn.
2/1
 U 
Creature – Homunculus Minion
Haste (This creature can attack and {t} as soon as it comes under your control.)
When Wacky Whacker dies, create a Celerity token. (It's a red enchantment with "Sacrifice this: Target creature gains haste until end of turn.")
3/1
 U 
Creature – Yeti
Menace (This creature can't be blocked except by two or more creatures.)
Abominable Strider can't be blocked by creatures with power 2 or less.
3/3
 R 
Instant
Choose one or more —
• Arc of Destruction deals 3 damage to target planeswalker.
• Arc of Destruction deals 3 damage to target creature without flying.
• Arc of Destruction deals 3 damage to target creature with flying.
 R 
Sorcery
For each creature on the battlefield, create a 3/3 red and green Elemental Dinosaur creature token, then the two of them fight.
They were storming the battlefield alright.
 C 
Creature – Cyclops Warrior
Bloodrush Cyclops attacks each turn if able.
Bloodrush{r}{g}, Discard Bloodrush Cyclops: Target attacking creature gets +4/+4 until end of turn.
4/4
 R 
Creature – Elemental
Haste (This creature can attack and {t} as soon as it comes under your control.)
Bloodrush{1}{r}{g}, Discard Bloodrush Eternal: Target attacking creature gets +5/+2 and gains trample until end of turn.
Whenever you play a land from your hand, you may return Bloodrush Eternal from your graveyard to your hand.
5/2
 R 
Creature – Wurm
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Bloodrush{2}{r}{g}, Discard Bloodrush Wurm: Target attacking creature gets +7/+7 and gains trample until end of turn.
7/7
 U 
Creature – Fungus Beast
[Sprout 1]
3/2
 U 
Instant
Put four +1/+1 counters on target creature.
 U 
Sorcery
Exile the top two cards of your library. You may play creature and land cards exiled this way this turn.
Within a day Gaea transformed the barren land into a dense forest overrun by mighty beasts.
 U 
Creature – Human Warrior
When Crushfist Brawler enters the battlefield, it deals damage equal to its power to target creature.
3/3
 C 
Sorcery
Target creature gets +4/+2 until end of turn.
{1}{r/g}
 
 R 
Instant
Choose new targets for target spell, if it targets a creature you control.
 R 
Creature – Aurochs Elemental
Trample, haste
At the beginning of combat during your turn, create a token that's a copy of Flamewild Aurochs. Exile that token at end of combat.
Whenever Flamewild Aurochs attacks, it gets +1/+0 for each attacking Aurochs and/or Elemental.
1/4
 R 
Creature – Minotaur Druid
When Hurloon Razedruid dies, each player sacrifices an artifact, an enchantment and a land.
2/3
 R 
Creature – Lhurgoyf
Magnivore's power and toughness are each equal to four times the number of cards with converted mana cost four or greater in each graveyard.
0/0
 U 
Creature – Elemental Pangolin
Whenever Momentuous Pangolith attacks, put a +1/+1 counter on it.
At the beginning of your end step, if Momentuous Pangolith didn't attack this turn, remove all +1/+1 counters from it.
Like a landslide, you either prevent it from getting into motion or pray you are not in its path.
3/2
 U 
Sorcery
Return target instant card from your graveyard to your hand. Whenever you cast a spell with the same name this turn, copy that spell. You may choose new targets for the copies.
 C 
Creature – Centaur Warrior
Haste (This creature can attack and {t} as soon as it comes under your control.)
2/2
 U 
Creature – Treefolk Warrior
When Rubblebelt Redwood enters the battlefield, destroy target noncreature, nonland permanent an opponent controls.
3/6
 R 
Sorcery
Create three 3/3 red and green Beast creature tokens.
 R 
Creature – Hydra Head
At the beginning of your end step, exile the top card of your library. You may play the exiled card.
Hero's Reward — When Savage Vigor Head leaves the battlefield, each player gains 4 life and draws a card.
4/4
 U 
Creature – Elemental Scion
Whenever a spell deals damage to Scion of Wildfire, you may put an Elemental card from your graveyard into your hand. If you do, sacrifice Scion of Wildfire.
3/2
 U 
Sorcery
Exile cards from the top of your library until you reveal a land card and a nonland card. You may play a land card and a nonland card exiled this way this turn.
 U 
Creature – Slith
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Skaarg Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
 U 
Creature – Devil Druid
When Soot Druid enters the battlefield, exile the top card of your library. If a land card is exiled this way, put it onto the battlefield tapped.
When Soot Druid dies, you may cast all cards exiled with Soot Druid until your next end step.
3/1
 U 
Creature – Chimera
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Other multicolored creatures you control have trample.
6/4
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+3 and gains haste.
 U 
Creature – Giant Nomad
Thornbrush Wanderer can't be blocked except by creatures with no abilities.
4/4
 U 
Creature – Manticore
When Thornpath Manticore enters the battlefield, it deals 3 damage to target creature or planeswalker.
3/3
 U 
Creature – Yeti
Whenever Unseen Strider becomes the target of a spell or ability, you may put Unseen Strider on top of its owner's library.
When Unseen Strider leaves the battlefield, scry 2.
3/4
 U 
Creature – Cat Beast
When Adaptable Felidar enters the battlefield, choose up to two different keyword counters on permanents you control. For each of those counters put a counter of that kind on a creature you control.
3/2
 U 
Creature – Elephant
Other creatures you control get +1/+1.
3/3
 U 
Creature – Aurochs Spirit
Flying, trample
Aurochs stampede (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.)
2/2
 U 
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Flashback {5}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This all has happened before; this all will happen again.
 U 
Creature – Human Shaman
{g}{w}, {t}: Amplify target creature. (Put a +1/+1 counter on it for each card that shares a subtype with it you reveal in your hand.)
2/2
 U 
Creature – Brushwagg Mount
Whenever Brushwagg Mount attacks, pair it with up to one other target unpaired creature you control until end of combat.
Prevent all damage Brushwagg Mount or creatures paired with it would deal to or be dealt by creatures.
3/2
 U 
Creature – Brushwagg
Prevent all damage Domesticated Brushwagg would deal to or be dealt by creatures.
3/2
 U 
Creature – Unicorn Familiar
At the beginning of your end step, if you have gained 3 or more life this turn, gain 3 life.
3/2
{3}{g}{w}
 
 R 
Instant
You may put a creature card from your hand onto the battlefield. Then return a creature you control to its owner's hand.
 U 
Creature – Spirit Bear
At the end of each turn, if you gained life this turn, put a +1/+1 counter on Horned Fylgja and gain 3 life.
2/2
 U 
Creature – Wombat Beast
Vigilance
Enchanted creatures you control get +2/+2.
2/2
 U 
Creature – Chimera
Vigilance (Attacking doesn't cause this creature to tap.)
Other multicolored creatures you control have vigilance.
2/5
 C 
Creature – Centaur Scout
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Mesean Pathfinder attacks, you may untap another attacking creature you control.
2/3
 R 
Creature – Lhurgoyf
Mythivore gets +1/+1 for each legendary card in any graveyard.
Mythivore gets +1/+1 for each time any commander has been cast this game.
0/0
 R 
Creature – Kithkin Wizard
During each of your turns, you may cast one enchantment card from your graveyard.
2/2
 U 
Sorcery
Choose one or both —
• Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
• Return target creature card with converted mana cost 4 or greater from your graveyard to your hand.
 M 
Creature – Avatar
Evoke {0} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
{3}{g}{w}: Put two +1/+1 counters on each creature you control.
{3}{g}{w}, Exile Soul of Lorwyn from your graveyard: Put two +1/+1 counters on each creature you control.
6/6
 U 
Creature – Elephant
[Eminent]
3/3
 R 
Sorcery
Search your library for up to three land cards and put them onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Elemental Soldier
When Cold Walker enters the battlefield, you may tap target creature.
1/1
 C 
Instant
Choose one —
• Mill four cards. Return an artifact or enchantment card milled this way to your hand.
• Return target artifact or enchantment to its owner's hand. Your opponents can' cast spells with the same name as that permanent until your next turn.
 C 
Creature – Bird
Flying, vigilance
{2}, Sacrifice Faewing Hawk: Draw a card.
1/1
 C 
Instant
Target creature gets -3/+3 until end of turn.
Draw a card.
 C 
Creature – Elemental Yeti
Vigilance
Whenever this creature attacks, tap target nonland permanent an opponent controls.
3/4
 U 
Creature – Bird
Flying, vigilance
At the beginning of your end step, if two or more creatures have entered under your control this turn, create a 1/1 white and blue Bird creature token with flying and vigilance.
1/3
{1}{w/u}
 
 C 
Instant
Exile target nonland permanent unless its controller returns a land they control to its owner's hand.
 U 
Creature – Giant Advisor
Vigilance (Attacking doesn't cause this creature to tap.)
Ward {2} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
6/5
 U 
Creature – Griffin
Flying
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
2/3
 U 
Creature – Faerie Soldier
Flying, vigilance
4/4
 U 
Creature – Human Warrior Zombie
If you would create a token named Aven Initiate or Unwavering Initiate, create two of those tokens instead.
Whenever you attack with three or more token creatures, draw a card.
After the Hours some annointed not converted in the lazothep process remained. They gathered and formed a new crop like no one has seen before.
2/4
 C 
Creature – Drone
Stoic Dungeoner gets +1/+1 as long as it is untapped.
2/3
 U 
Sorcery
Multikicker {1}{w/u}
Tap target creature, then put a stun counter on a tapped creature for each time this spell was kicked.
 R 
Sorcery – Lesson
Turn target nonland permanent face down. (It's a 2/2 colorless creature with no abilities while face-down.)
 C 
Creature – Turtle Bird
Flying
1/4
{w/u}
 
 C 
Instant
Return target artifact or enchantment to its owner's hand.
 C 
Instant
Choose one —
• Return target creature you control to its owner's hand.
• Target creature gains flying until end of turn.
 C 
Creature – Human Scientist
Each Blood you control is a Clue in addition to its other types and has "{2}, Sacrifice this artifact: Draw a card."
1/3
 C 
Instant
Draw two cards, then discard two cards. You lose 2 life.
 C 
Instant
As an additional cost to cast Brine Rite, sacrifice a creature.
Counter target creature spell.
The fresh water of the mountain spring and forest stream give rise to life. The brine though wilts even what is not yet born.
 C 
Creature – Drake Insect
Flying
When Buzzing Shreek dies, target player mills two cards.
1/1
 C 
Creature – Faerie Pirate
Flying
When Coin Snatcher enters the battlefield, create a Treasure token.
1/2
 U 
Instant
Exchange the counters of two target creatures.
Draw a card.
 C 
Creature – Human Employee
When Cybus Employee dies, return it to the battlefield face down. It’s a 2/2 Cyberman artifact creature.
1/1
 U 
Creature – Spirit Wizard
Menace
Whenever Shadowmoor Infiltrator deals combat damage to a player, draw a card.
2/3
 C 
Creature – Spirit Rogue
As long as you have more cards in hand than an opponent, Shadowstalker can't be blocked.
1/1
 C 
Creature – Drake Insect
Flying
Shreek Hatchling can't block.
1/2
 U 
Sorcery
Choose one —
• Create a 5/5 blue and black Dragon creature token with flying.
• Surveil 3. Draw three cards. You lose 3 life.
 U 
Sorcery
Create a 1/1 blue and black Zombie Wizard creature token, then draw a card and lose 1 life.
Morbid – At the beginning of your end step, if a creature died this turn, you may pay {u}{b}. If you do, return Study of Necromancy from your graveyard to your hand.
 C 
Instant
Counter target spell unless its controller pays 5 life.
"You go what you wanted.
But you lost what you had."
 U 
Sorcery
Draw a card unless any opponent discards a card. Repeat this process two more times.
Some find inspiration in the words of the Undying. Others find madness.
1/1
 U 
Creature – Zombie Wizard
Flash
Flying
When Transformed Chronicler enters the battlefield, return up to one target card that that was milled this turn from a graveyard to its owner's hand.
1/1
 C 
Instant
Counter target spell unless its controller discards a card at random.
 U 
Creature – Shapeshifter Wraith
{u}{b}: Wechselwraith can't be blocked this turn.
{u}{b}: Switch Wechselwraith's power and toughness until end of turn.
2/5
 R 
Sorcery
Target player buries the top X cards of their library, where X is there starting life total minus their current life total.
{b/r}
 
 U 
Instant
Destroy target artifact creature.
 R 
Instant
Cinder Vengeance deals damage to each opponent equal to the total amount of damage that sources under that player's control dealt this turn.
 U 
Sorcery
Target player discards two cards at random.
 U 
Creature – Azra Warrior
When Emberblood Fighter leaves the battlefield, it deals 3 damage to you, then create a 3/2 black and red Warrior creature token with "When this creature leaves the battlefield, it deals 3 damage to you."
3/2
 C 
Creature – Human Worker
{b/r}{b/r}: Foreman Hugo deals 4 damage to target creature that has been dealt combat damage by a creature you control this turn.
2/2
{b/r}
 
 C 
Instant
Inflame deals 1 damage to any target that was dealt damage this turn.
Draw a card.
{b/r}
 
 C 
Instant
Reveal the top card of your library, put it into your hand, then discard it.
Draw a card.
 C 
Sorcery
As an additional cost to cast Perilous Raid discard a card.
Draw two cards. Perilous Raid deals 2 damage to you.
 U 
Sorcery
Each player with seven or more cards in their graveyard loses 5 life.
 C 
Creature – Lizard Skeleton
This creature can't block.
7/2
 U 
Enchantment – Saga
[I] Create a 2/2 black Pirate creature token with menace.
[II] Raid of Pahr Harbor deals 3 damage to target opponent.
[III] Create two Treasure tokens.
 C 
Instant – Charm
Choose one —
• Target creature gets +2/+0 until end of turn.
• Each player discards a card.
• Players can't gain life this turn.
 R 
Sorcery
Target opponent sacrifices two nonland permanents. If you lost no life this turn, you choose those permanents.
{1}{b/r}
 
 C 
Instant
Destroy target creature unless its controller has Roast deal 4 damage to them.
 C 
Creature – Human Rogue
Menace
Usual Suspect can't block.
 U 
Creature – Wraith
Vengewraith can't block.
Vengewraith can't attack unless a player has attacked you or a permanent you control since your last turn.
4/3
 U 
Creature – Lizard
Haste
Whenever one or more creatures you control dies, put a +1/+1 counter on this creature. Triggers only once each turn.
2/3
 C 
Creature – Devil Zombie
Unearth {0} ({0}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
 R 
Sorcery
Create a 1/1 black Goblin Rogue creature token and a 1/1 red Goblin Shaman creature token with prowess.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
 C 
Creature – Bat Wolf
Flying
Young Echowarg can't block.
1/1
 C 
Instant
Target player sacrifices an artifact.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature must be blocked by exactly one creature if able.
 R 
Creature – Human
Haste, trample
When Angry Crowd enters the battlefield, it gets +3/+3 until end of turn.
After a while the anger subsided and most people went on to forgive and forget. Most of them, but never all of them.
2/2
 U 
Creature – Ape Shapeshifter
You may have this creature enter as a copy of any Ape creature you control.
2/2
 C 
Creature – Ape
3/1
 U 
Creature – Elf Warrior
Whenever Beastrider attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
1/1
 R 
Sorcery
Create two 3/3 green Phyrexian Beast creature tokens with toxic 1. If you lost no life this turn, creatures you control gain haste and toxic 1 until end of turn.
 C 
Creature – Human Warrior
Bloodrush{r/g}, Discard Bloodrush Charger: Target attacking creature gets +1/+1 until end of turn.
1/1
 U 
Creature – Kavu
Whenever you bury a land card from anywhere, put a +1/+1 counter on Earthripper Kavu.
4/4
 U 
Creature – Dwarf Druid
When Granite Geod enters, create three tapped Treasure tokens.
Sacrifice three tokens: Create two 3/3 red and green Dwarf Elemental creature tokens with trample.
2/2
 C 
Creature – Squirrel Dog
When this creature dies, create a tapped Treasure token.
1/1
 C 
Creature – Elemental Beast
As an additional cost to cast Howling Avalax, discard a land card or pay {2}.
Hellbent — When Howling Avalax enters the battlefield, if you have no cards in hand, draw a card.
4/4
{1}{r/g}
 
 C 
Instant
Hurl deals 1 damage to target player. Create a 1/1 green Squirrel creature token.
 C 
Creature – Plant
Sacrifice Infernospout: Target creature gets +3/+0 until end of turn.
0/3
 U 
Creature – Giant Shaman
Forecast — {r/g}, Reveal this card from your hand: Create a tapped Treasure token. (Activate only during your upkeep and only once each turn.)
6/6
 U 
Creature – Raccoon
As an additional cost to cast creature spells, you may pay {1}. If you do, that creature enters with an additional +1/+1 counter and a trample counter on it.
Morph {4} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature turns face up, create two Treasure tokens.
4/3
 C 
Creature – Human Shaman
Sacrifice Sower of Strength: Put a +1/+1 counter on target creature.
1/1
 C 
Creature – Orc Druid
Lands you control that entered this turn have "{t}: Add one mana of any color."
1/1
 C 
Creature – Tyranid
Reach
Hive Mind — Other Tyranids you control have reach.
1/3
 C 
Creature – Elf Farmer
When this creature dies, create a 1/1 white Squirrel creature token and a Food token.
1/1
 U 
Creature – Spirit Warrior
Ancestral Champion and the creature it haunts get +1/+1 for each creature you control.
Haunt (When this permanent is buried, exile it haunting target creature.)
0/0
 C 
Creature – Goat
When Bezoar Ibex dies, you gain 2 life and lose a poison counter.
2/1
 C 
Tribal Instant – Treefolk
Choose one or both —
• Destroy target attacking creature with flying.
• Create two Food tokens.
{1}{g/w}
 
 U 
Instant
Search your library for a creature card with converted mana cost 1 or less and put it onto the battlefield tapped, then shuffle your library.
 C 
Creature – Elf Warrior
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
1/1
 C 
Creature – Dryad Ally
At the beginning of combat during your turn, another target creature you control gets +1/+1 until end of turn.
1/1
 C 
Creature – Antelope
1/4
 R 
Enchantment
When you cast Familiar Bond, you may release your companion. If you do, you may reveal a card with companion you own from outside the game as your new companion. (You still apply companion conditions. Released companions in the game remain in game.)
Creatures you control with the same name as your chosen companion get +1/+1 and have hexproof from spells.
 C 
Sorcery
You gain 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 C 
Creature – Human Warrior
Vigilance
When this creature dies, create a 2/2 black Zombie creature token.
2/2
 U 
Enchantment Creature – Elk
When Hushgrove Guardian enters the battlefield, choose any number of creature and/or enchantment cards in your graveyard. You gain 1 life for each card chosen this way, then shuffle them into your library.
3/6
 R 
Enchantment Creature – Sable
{g/w}{g/w}{g/w}: Create a 2/1 colorless Sable artifact creature token.
{g/w}{g/w}{g/w}, Exile Karametra's Familiar: Target Sable becomes a copy of Karametra's Familiar. (This effect lasts indefinitely.)
5/6
 C 
Tribal Instant – Shapeshifter
Changeling (This card is every creature type.)
Until end of turn, target creature gets +1/+1 for each other creature you control that shares a creature type with it and each of those creatures gets +1/+1.
 U 
Creature – Centaur Warlock
Kicker {g}{w} (You may pay an additional {g}{w} as you cast this spell.)
When this creature enters, target creature gets +2/+2 until end of turn. If this creature was kicked, put two +1/+1 counters on that creature instead.
2/2
 U 
Creature – Cat Knight
When Paladin of the Pride enters or dies, create three 1/1 green and white Cat Knight creature tokens with vigilance.
3/3
 C 
Creature – Halfling Child
When Playtime Cousin enters the battlefield, if it was cast, you may put a card named Playtime Cousin from your hand onto the battlefield.
A deck can have any number of cards named Playtime Cousin.
1/1
 R 
Sorcery
Mill four cards. Return a creature or land card from your graveyard to the battlefield, then return an artifact or enchantment card from your graveyard to the battlefield. If you lost life this turn, choose both cards at random.
"The Phyrexians dd not destroy your home, Teferi. You did."
—Ajani, Sleeper Agent
 U 
Creature – Human Scout
Partner with any Wolf (When this creature enters the battlefield, target player may put any Wolf into their hand from their library, then shuffle.)
2/2
 C 
Creature – Hag
If {g} was spent to cast this creature it enters the battlefield with a deathtouch counter on it.
If {w} was spent to cast this creature it enters the battlefield with a lifelink counter on it.
1/1
 R 
Creature – Spike
Spike Enchanter enters the battlefield with two green and white Aura tokens attached to it. They have enchant creature and "Enchanted creature gets +1/+1 for each Aura you control."
{g}{w}: Attach an Aura attached to a creature you control to another creature you control.
0/0
 R 
Sorcery
Create two 0/0 green and white Rabbit creature tokens with "This creature gets +1/+1 for each creature you control."
 U 
Creature – Elf Knight
Players can't sacrifice lands.
3/3
 U 
Instant
Prevent all combat damage that would be dealt this turn. Tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

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