Deliverance: Recent Activity
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Mechanics | The Unity Pact | Skeleton |
Recent updates to Deliverance: (Generated at 2025-10-19 12:15:14)
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Recent updates to Deliverance: (Generated at 2025-10-19 12:15:14)
A bit of a mixed message. The ability is blue and the body green, I guess, but it's not completely obvious.
Being a 4/4 would help and not make it overpowered.
I wouldn't print this at all with Gaea's Skyfolk and Jhessian Infiltrator in the game.
This feels dangerous, and it might not be, but it definitely makes me want to try it. Good.
Really? I mean, sure, the body plus the sometimes card-advantage is cool for a common. But this has no way to trigger in the entire set. At least Cartographer from Odyssey had Cephalid Looter, Cephalid Scout, etc.
I don't like do-nothing abilities on commons.
Do nothing card. There's not even a Wild Growth in your set to dream. At least Urban Burgeoning made the worst players think it did something, and if you work really hard to make it work, the effect is permanent. This does none of that.
This has been begging to be printed.
But I'd cost it at
, probably. Certainly, not double colored mana.
EDIT: Also, a card that works only on nonbasics doesn't fit in common.
Problems with these:
Suggestion: "Look at the top N cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order." where N is maybe 4 or 5.
I like 1/1's for one, but more in red and blue than in green.
I'd make it triggered. This is a beast of a card, by the way.
Many things going on for a common. Is that line necessary? I'd expect it in an undying set, not here.
Mirror with Rite of Blood. But I can't help being bothered by the fact that this one is a bonus (mostly), that gets better, while the black version has two different uses.
(This is also much better, and about the power level where I'd expect them to be.)
This card is very cool. Green's standard is 3/3 with trample for
. This could very well be a red's standard that someday gets subverted with a set ability. (Think Festerhide Boar or Graypelt Hunter)
Not common.
Awesome. When I saw the white one, I'd been expecting a low-toughness one, and the most appropiate color delivered. With even a higher number than I expected.
I'm not sure damaging yourself to reduce a cost (over, say, Searing Spear) belongs in common, but I could accept this.
Nice.
Landwalk is very conditional. Having it as a one-shot effect makes it even more. On the other hand, when it works, it's usually very swingy in Limited. I'd not use landwalk myself. Try another ability maybe.
And while you're at it, try another body. A one-drop (especially a common) is not exactly the kind of card that should need something on the battlefield going on already.
I strongly believe that white -the second best creature color- shouldn't have 3/3's for three (I'm upset with Frontline Medic, and a bit with Transcendent Master). Red definitely shouldn't. I mean, Ember Beast is a giant dude already, and it's conditional.
See my comment on Sendarian Skyknight. Also, I see no Vampire nearby.
Both should be in the same line. And maybe use Phyrexian Boon's wording.
I appreciate the flexibility, but I'd rather pay more and have better stats than -1/-1 and +2/-1.
Colorshifted Hellfire Mongrel, which I'm fine with.
Yes, it will never be very consistent, it's worse than other things in Constructed, and it's not that flashy or anything. But I still think it belongs in uncommon.
EDIT: Oops, read wrong. If it's "no cards", I'm all in. I love these very conditional commons that reward you a lot for doing something specific. It makes Limited have more uncommon-y cards.
Both abilities are awfully redundant. So much that they give "can't block" to black, and "attacks each turn if able" to red.
It's a bit unfortunate how this compares to Gravecrawler, but cards should fall where they are meant to, and this is meant to push Limited black decks. Which brings to my next point. Aggresive cards in common are fine, but the most swingy are probably not. One-drops fall there (unless they are very conditional). Diregraf Ghoul, Reckless Waif and Boros Elite are examples. If you want convincing, picture the Limited game where you go first, drop one on turn one, then two more on turn two.
(I guess you could make a case with Vampire Lacerator, but that format was way way more aggresive than usual. Yours doesn't seem so.)
I'd have loved that black got the Spectral Rider, being the intimidate color and all. But, well, I still like the old Severed Legion.
This is some really dangerous stuff. Basal Thrull at least had to wait a turn, and it's a bit explosive for today's standards anyway.
(Also, fast mana has been out of black for years.)
I fully support life payments. However, having grown with Odyssey, I can assure you I hate badly-justified ones.
If you're making Sign in Blood, fine. Some beginners will be afraid to play it, but most will at least try it. Most will conclude it isn't worth it, even, unless they hear from a better player.
However, if you make this, some beginners will dislike it, but the ones who try it will not only be disappointed that it doesn't pay off, they will be really mad about the card tricking them. And maybe even disregard life payments altogether in the future.
Interesting card, although very weak. If you'd like to juice it up, I'd recommend "Hymn to Tourach unless that player discards a creature card". Funnily, this card works better in Constructed than in Limited, but Constructed has so many better things that it will be used far less than in Limited.
It's pretty hard to judge regenerating cards. They range from awesome to awful to the-cost-seems-high-but-it's-actually-relevant.
This seems a bit underpowered (although to be fair my closest comparison is Bad Ass), but that's okay. I like commons with wacky high costs. Just make sure that it means something in the set and it's not just a random bad card.
I might be spoiled, but I feel Augury Owl made me a lot happier.
One problem with Ponder is that if you like one of the cards, you are stuck with the rest, and you'd feel bad if you shuffle.
On the other hand, it's not so much of a problem when you realize card filtering is actually good, so take that as you will.
EDIT: Although I should note that this guy is very similar to Vision Seeker. I like the Seeker best.
Serpent of the Endless Sea
Normally, cards that encourage you to play a lot of certain basic land have only one colored mana in their mana costs, so as to not tell you the same message twice. See Corrupt, Nightmare, Flow of Ideas, Timbermaw Larva.
Funny. Blue often has the opposite restriction ("can only block creatures with flying", as seen on Cloud Spirit).