Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent draws a card, choose one:
● Draw a card and then discard a card. ● Flames of Knowledge deals 2 damage to that player. |
Enchant Creature with power 2 or less.
Enchanted creature is unblockable. |
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
"As the winds abated, there was a shower of dragonscales, then nothing more."
—Azeworai, "The Unruly Wind" |
Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library. Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard. 3/1
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Goblin Barrage deals 3 damage to target creature or player and 2 damage to you.
"Friendly Fire, isn't all that friendly." – Gront, Goblin Fodder
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Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
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Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach. Equip ![]() |
Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
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Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn.
2/2
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When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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Scorchspark deals 1 damage to target player and each creature he or she controls.
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When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
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Vigilance
Veterans of the Dreadwar, the Vigilants form the backbone of the new republic's military.
1/1
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Intimidate
"I don't know why, but removing the flesh from their faces makes them much scarier than a regular zombie."
Sanguinius the Necrotic 2/2
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Spirit of Unity is all colours.
Spirit of Unity gets +1/+1 for each basic land type amongst lands you control. 5/5
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Flames of Knowledge
(rare)
Veil of Secrecy
(uncommon)
Wind Shear
(uncommon)
Deadly Hallucination
(uncommon)
Goblin Barrage
(common)
Ancestor Golem
(common)
Militia Crossbow
(common)
Dark Renewal
(common)
Ironguard Veteran
(common)
Merfolk Shaman
(common)
Scorchspark
(common)
Vision Seeker
(common)
Sendarian Vigilant
(common)
Faceless Minion
(common)
Forest
(basic)
Spirit of Unity
(token)



