Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Scintilating Spirit becomes the colour or colours of your choice until end of turn.3/4
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Return target creature card from your graveyard to the battlefield. You gain life equal to its power.
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Enchant Creature with power 2 or less.
Enchanted creature is unblockable. |
As an additional cost to cast Goblobbing, sacrifice a creature.
Goblobbing deals damage equal to the sacrificed creature's power to target creature or player. If the sacrificed creature was Goblin, Goblobbing deals double the damage. |
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Intimidate
"I don't know why, but removing the flesh from their faces makes them much scarier than a regular zombie."
Sanguinius the Necrotic 2/2
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Forestwalk, Hexproof (This can't be the target of spells or abilities your opponents control.)
2/2
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Put a -1/-1 counter on Heedless Minotaur: Heedless Minotaur gains Haste and First Strike until end of turn.
4/3
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Choose one –
● Target creature gets +2/+2 until end of turn. ● Target creature gets -2/-2 until end of turn. Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
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Wavecrest Serpent's power and toughness are each equal to the number of Islands you control.
Wavecrest Serpent cannot attack unless defending player controls an Island. */*
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When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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Enchant Creature
Enchanted creature can't be blocked except by creatures with flying. |
Dwarfskull Brute attacks each turn if able.
3/3
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Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
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Equipped creature gets +1/+1.
If equipped creature is a Cat, it gets +2/+1 instead. Equip ![]() |
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Spirit of Unity is all colours.
Spirit of Unity gets +1/+1 for each basic land type amongst lands you control. 5/5
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Scintilating Spirit
(rare)
Dark Resurrection
(uncommon)
Veil of Secrecy
(uncommon)
Goblobbing
(uncommon)
Faceless Minion
(common)
Ghost Oak Dryad
(common)
Heedless Minotaur
(common)
Venombalm
(common)
Wavecrest Serpent
(common)
Merfolk Shaman
(common)
Evasive Aura
(common)
Dwarfskull Brute
(common)
Sendarian Nomad
(common)
Battle Claws
(common)
Forest
(basic)
Spirit of Unity
(token)

: Scintilating Spirit becomes the colour or colours of your choice until end of turn.



