Deliverance: Virtual Booster
| Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
First Strike, Lifelink
![]() : Order of the Holy Light gets +1/+2 until end of turn.2/2
|
or , : Target creature gains Lifelink until end of turn. |
As an additional cost to cast Countersummons, discard a blue creature card from your hand.
Counter target creature spell. |
Pridelands Camp enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Pridelands Camp: Search your library for a Cat card, reveal it, and put it into your hand. Then shuffle your library. |
|
When Regrowth Elemental dies, you may return target land card from your graveyard to your hand.
They live only to rejuvenate the scarred landscape, their very lifeforce revitalising the land.
3/3
|
Valurian Thrall gets +1/+1 as long as you control a Vampire.
2/2
|
Intimidate
"I don't know why, but removing the flesh from their faces makes them much scarier than a regular zombie."
Sanguinius the Necrotic 2/2
|
Put a -1/-1 counter on Heedless Minotaur: Heedless Minotaur gains Haste and First Strike until end of turn.
4/3
|
|
Enchant Creature
Enchanted creature gets +2/-1. If enchanted creature is red, it gets +3/-1 instead. |
You gain 2 life for each creature target opponent controls that has died this turn.
|
Flying
As long as you control a Griffin creature, Sendarian Skyknight gets +2/+2 1/1
|
Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach. Equip ![]() |
|
Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi.
The old adage 'strength in numbers' in practical application.
2/2
|
Deathtouch
It is not the barbs themselves, but the deadly toxin they secrete that makes these creatures so dangerous.
2/2
|
|
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/2
|
Order of the Holy Light
(rare)
Lifestone
(uncommon)
Countersummons
(uncommon)
Pridelands Camp
(uncommon)
Regrowth Elemental
(common)
Valurian Thrall
(common)
Faceless Minion
(common)
Heedless Minotaur
(common)
Rite of Rage
(common)
Victory Celebration
(common)
Sendarian Skyknight
(common)
Militia Crossbow
(common)
Tribal Selachi
(common)
Intaki Barbspitter
(common)
Plains
(basic)
Granite Guardian
(token)


or
: Target creature gains Lifelink until end of turn.
Instant

