Deliverance: Virtual Booster

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Mechanics | The Unity Pact | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Wavecrest Citadel enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{3}{u}, {t}: Return Wavecrest Citadel and target creature you don't control to their owners hands.
 U 
Sorcery
As an additional cost to cast Goblobbing, sacrifice a creature.
Goblobbing deals damage equal to the sacrificed creature's power to target creature or player.
If the sacrificed creature was Goblin, Goblobbing deals double the damage.
 U 
Instant
Counter target spell and Mana Blast deals 2 damage to any target.
 U 
Creature – Goblin Berserker
Flash
Haste, First Strike
Sacrifice Cliffdiver Fanatic at the start of the next end phase.
They literally hurl themselves from clifftops to get at their victims, usually reaching terminal velocity in the process.
2/1
 C 
Creature – Bird
Flying
Wavecrest Gull cannot block creatures with flying.
It spends its life skimming the waves, shunning the skies of its cousins.
1/1
 C 
Creature – Skeleton Soldier
{3}{b}: Regenerate Bone Legion. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
3/3
 C 
Sorcery
Exile target artifact or enchantment, you gain life equal to its converted mana cost.
 C 
Creature – Dwarf Warrior
Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Cat, it gets +2/+1 instead.
Equip {1}
 C 
Creature – Goblin Scout
When Dwarfskull Runner enters the battlefield, target creature gets +1/+1 and gains Mountainwalk until end of turn.
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/-1.
If enchanted creature is red, it gets +3/-1 instead.
 C 
Creature – Merfolk Shaman
When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
 C 
Creature – Minotaur Berserker
Put a -1/-1 counter on Heedless Minotaur: Heedless Minotaur gains Haste and First Strike until end of turn.
4/3
 C 
Instant
You gain 2 life for each creature target opponent controls that has died this turn.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Cat Warrior
Haste
Sacrifice this at the start of the next end step.
2/2

Wavecrest Citadel (rare)
Goblobbing (uncommon)
Mana Blast (uncommon)
Cliffdiver Fanatic (uncommon)
Wavecrest Gull (common)
Bone Legion (common)
Peaceful Disarmament (common)
Ironguard Veteran (common)
Battle Claws (common)
Dwarfskull Runner (common)
Rite of Rage (common)
Merfolk Shaman (common)
Heedless Minotaur (common)
Victory Celebration (common)
Mountain (basic)
CAT WARRIOR (token)