Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Look at the top X cards of target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
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When Incendiary Spirit enters the battlefield, it deals 2 damage to target creature or player.
When Incendiary Spirit dies, it deals 2 damage to target creature or player. Burned once, flame on me.
Burned twice, flame on you. 2/2
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Flash
Flying Whenever Blinking Gomazoa attacks or blocks, return it to your hand at the end of the combat phase. 4/4
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or , : Target creature gains Deathtouch until end of turn. |
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Not all Hybreed are born with an individual personality. Some still rely on the hivemind.
1/1
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Enchant Creature
Enchanted creature can't be blocked except by creatures with flying. |
, Sacrifice Expendable Familiar: Add ![]() to your mana pool.2/2
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Enchant Creature
Enchanted creature gets -1/-1. If enchanted creature is black it gets +2/+1 instead. |
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Whenever Dwarven Foehammer becomes blocked it gets +2/+0 until end of turn.
2/2
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Deathtouch
It is not the barbs themselves, but the deadly toxin they secrete that makes these creatures so dangerous.
2/2
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When Sendarian Reveller enters the battlefield, you gain 3 life.
1/1
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Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi.
The old adage 'strength in numbers' in practical application.
2/2
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Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach. Equip ![]() |
Destroy target non-basic land, its controller may search his or her library for a basic land card and put it onto the battlefield, then shuffle his or her library.
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/2
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Fateseal
(rare)
Incendiary Spirit
(uncommon)
Blinking Gomazoa
(uncommon)
Deathstone
(uncommon)
Hybreed Drone
(common)
Evasive Aura
(common)
Expendable Familiar
(common)
Rite of Blood
(common)
Dwarven Foehammer
(common)
Intaki Barbspitter
(common)
Sendarian Reveller
(common)
Tribal Selachi
(common)
Militia Crossbow
(common)
Nature's Balance
(common)
Mountain
(basic)
Granite Guardian
(token)





or
: Target creature gains Deathtouch until end of turn.
