Deliverance: Virtual Booster

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Mechanics | The Unity Pact | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Dwarf it has Mountainwalk.
Equip {1}
 
 R 
Instant
Target creature you control gets +3/+0 and is unblockable until end of turn. Sacrifice that creature at the start of the next end step.
"Subjects blaze brightly but briefly." – Jharras Lightbender.
 U 
Enchantment – Aura
Enchant Non-Land Permanent
At the start of your upkeep, the controller of enchanted permanent loses 2 life.
 U 
Creature – Goblin Berserker
Flash
Haste, First Strike
Sacrifice Cliffdiver Fanatic at the start of the next end phase.
They literally hurl themselves from clifftops to get at their victims, usually reaching terminal velocity in the process.
2/1
 U 
Creature – Human Warrior
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
4/3
 C 
Artifact Creature – Dwarf Golem
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
 C 
Creature – Dwarf Warrior
Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn.
2/2
 C 
Creature – Dwarf Warrior
Whenever Dwarven Foehammer becomes blocked it gets +2/+0 until end of turn.
2/2
 C 
Creature – Merfolk Warrior
Islandwalk
2/2
 C 
Sorcery
Scorchspark deals 1 damage to target player and each creature he or she controls.
 C 
Creature – Demon Hound
At the beginning of each opponent’s upkeep, if that player has no cards in hand, he or she loses 2 life.
2/2
 C 
Sorcery
Return target non-land permanent to its owner's hand.
 C 
Creature – Merfolk Shaman
When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
 C 
Creature – Human Nomad
Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Spirit
Spirit of Unity is all colours.
Spirit of Unity gets +1/+1 for each basic land type amongst lands you control.
5/5

Dwarven Battlepick (common, foil)
Incandescent Might (rare)
Tainted Essence (uncommon)
Cliffdiver Fanatic (uncommon)
Valurian Brigand (uncommon)
Ancestor Golem (common)
Ironguard Veteran (common)
Dwarven Foehammer (common)
Wavecrest Rider (common)
Scorchspark (common)
Infernal Mastiff (common)
Spell Scour (common)
Merfolk Shaman (common)
Sendarian Nomad (common)
Plains (basic)
Spirit of Unity (token)