Deliverance: Virtual Booster
| Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ironguard Sanctuary enters the battlefield tapped.
![]() ![]() , , Sacrifice a Mountain: Creatures you control gain Double Strike until end of turn.
: Add to your mana pool |
Target player skips all combat phases of his or her next turn.
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Madir Crypt enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Madir Crypt: Search your library for a Vampire card, reveal it, and put it into your hand. Then shuffle your library. |
Flying
Whenever Stormpeak Harrier attacks, you may tap target creature. 2/3
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When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
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When Regrowth Elemental dies, you may return target land card from your graveyard to your hand.
They live only to rejuvenate the scarred landscape, their very lifeforce revitalising the land.
3/3
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Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn.
2/2
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Equipped creature gets +1/+1.
If equipped creature is a Cat, it gets +2/+1 instead. Equip ![]() |
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Enchant creature
Enchanted creature can't attack or block. Without warriors there can be no war.
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Whenever Dwarven Foehammer becomes blocked it gets +2/+0 until end of turn.
2/2
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Enchant Creature
Enchanted creature gets -1/-1. If enchanted creature is black it gets +2/+1 instead. |
Enchant Creature
Enchanted creature can't be blocked except by creatures with flying. |
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Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
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Forestwalk, Hexproof (This can't be the target of spells or abilities your opponents control.)
2/2
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/2
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Ironguard Sanctuary
(rare)
Temporary Truce
(uncommon)
Madir Crypt
(uncommon)
Stormpeak Harrier
(uncommon)
Vision Seeker
(common)
Regrowth Elemental
(common)
Ironguard Veteran
(common)
Battle Claws
(common)
Pacifism
(common)
Dwarven Foehammer
(common)
Rite of Blood
(common)
Evasive Aura
(common)
Dark Renewal
(common)
Ghost Oak Dryad
(common)
Forest
(basic)
Granite Guardian
(token)


, Sacrifice a Mountain: Creatures you control gain Double Strike until end of turn.
to your mana pool.

