Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Witherbark, Corrupted Guardian get +1/+0 for each Swamp you control and +0/+1 for each Forest you control.
: Target land you control becomes a Swamp or a Forest until end of turn.2/2
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Sacred Grotto enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Sacred Grotto: Search your library for a Merfolk card, reveal it, and put it into your hand. Then shuffle your library.
Illus. Raphael Lacoste at deviantART
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Search your library for a basic land card or a creature card, reveal that card and put it into your hand. Then shuffle your library.
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When Madir Cryptguard dies, you may return target Vampire creature card from your graveyard to your hand.
Cryptguards protect their lords by day and feed them by night.
3/2
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When Wavecrest Watcher enters the battlefield look at the top two cards of your library. Put both cards either on the top or bottom of your library in any order.
1/3
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When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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: Leonar Legionnaire gains First Strike until end of turn.2/2
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Deathtouch
It is not the barbs themselves, but the deadly toxin they secrete that makes these creatures so dangerous.
2/2
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Not all Hybreed are born with an individual personality. Some still rely on the hivemind.
1/1
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Valurian Thrall gets +1/+1 as long as you control a Vampire.
2/2
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/1
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Return target non-land permanent to its owner's hand.
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Exile target artifact or enchantment, you gain life equal to its converted mana cost.
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You gain 2 life for each creature target opponent controls that has died this turn.
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/2
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Witherbark, Corrupted Guardian
(rare)
Sacred Grotto
(uncommon)
Bounty of the Woods
(uncommon)
Madir Cryptguard
(uncommon)
Wavecrest Watcher
(common)
Merfolk Shaman
(common)
Leonar Legionnaire
(common)
Intaki Barbspitter
(common)
Hybreed Drone
(common)
Valurian Thrall
(common)
Goblin Tough
(common)
Spell Scour
(common)
Peaceful Disarmament
(common)
Victory Celebration
(common)
Island
(basic)
Granite Guardian
(token)


: Target land you control becomes a Swamp or a Forest until end of turn.
: Add
to your mana pool.


