Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Phantasmal Familiar enters the battlefield, draw a card. When Phantasmal Familiar leaves the battlefield, put the top three cards of your library into your graveyard. 1/1
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First Strike
Protection from Black The Justicars defend the pridelands from the degenerate remnants of Old Valuria.
2/2
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Destroy target creature, enchantment or artifact.
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or , : Target creature gains Deathtouch until end of turn. |
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Trample
3/2
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Enchant Creature
Enchanted creature gets -1/-1. If enchanted creature is black it gets +2/+1 instead. |
Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn.
2/2
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Destroy target non-basic land, its controller may search his or her library for a basic land card and put it onto the battlefield, then shuffle his or her library.
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Target payer discards two cards at random unless they discard a creature card.
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When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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Wavecrest Serpent's power and toughness are each equal to the number of Islands you control.
Wavecrest Serpent cannot attack unless defending player controls an Island. */*
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Counter target spell or activated ability with only one target.
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Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage)
Some Sendarians preferred to keep totheir old ways wandering the wastes.
2/3
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Trample
Whenever a creature blocks Endangered Behemoth, it gets -1/-1 until end of turn. 6/6
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During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Phantasmal Familiar
(rare)
Leonar Justicar
(uncommon)
Rot Away
(uncommon)
Deathstone
(uncommon)
Irontusk Boar
(common)
Rite of Blood
(common)
Ironguard Veteran
(common)
Nature's Balance
(common)
Cranial Feast
(common)
Merfolk Shaman
(common)
Wavecrest Serpent
(common)
Fizzle
(common)
Sendarian Nomad
(common)
Endangered Behemoth
(common)
Forest
(basic)
EMBLEM
(token)




or
: Target creature gains Deathtouch until end of turn.
