Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, First Strike
Whenever Salidar the Undying would die, instead put three -1/-1 counters divided as you choose on up to three other target creatures you control. If you can't, exile Salidar. 3/3
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Trample
Selachi Throwback can't attack unless defending player controls an Island. 5/3
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Haste, Trample
Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library. Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard. 3/1
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Attacking creatures with flying get -2/-2 and lose flying until end of turn.
"As the winds abated, there was a shower of dragonscales, then nothing more."
—Azeworai, "The Unruly Wind" |
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Vigilance
Veterans of the Dreadwar, the Vigilants form the backbone of the new republic's military.
1/1
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Put a -1/-1 counter on Heedless Minotaur: Heedless Minotaur gains Haste and First Strike until end of turn.
4/3
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Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach. Equip ![]() |
Flying
Wavecrest Gull cannot block creatures with flying. It spends its life skimming the waves, shunning the skies of its cousins.
1/1
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Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
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Trample
Whenever a creature blocks Endangered Behemoth, it gets -1/-1 until end of turn. 6/6
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Enchant Creature
Enchanted creature gets -1/-1. If enchanted creature is black it gets +2/+1 instead. |
Enchant Creature
Enchanted creature can't be blocked except by creatures with flying. |
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Lifelink
2/2
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When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/2
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Salidar the Undying
(rare)
Selachi Throwback
(uncommon)
Deadly Hallucination
(uncommon)
Wind Shear
(uncommon)
Sendarian Vigilant
(common)
Heedless Minotaur
(common)
Militia Crossbow
(common)
Wavecrest Gull
(common)
Dark Renewal
(common)
Endangered Behemoth
(common)
Rite of Blood
(common)
Evasive Aura
(common)
Valurian Penitent
(common)
Merfolk Shaman
(common)
Forest
(basic)
Granite Guardian
(token)





