Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Not all Hybreed are born with an individual personality. Some still rely on the hivemind.
1/1
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+1: Put a 2/2 red Dwarf Warrior creature token onto the battlefield.
+0: Target creature gets +2/-1 until end of turn. -7: You gain an emblem with " During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. 4
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Draw three cards, then put up to two cards from your hand on top of your library in any order.
For each card less than two that you put on top of your library in this way, Haze Visions deals 3 damage to you. |
Search your library for a basic land card or a creature card, reveal that card and put it into your hand. Then shuffle your library.
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Trample
Selachi Throwback can't attack unless defending player controls an Island. 5/3
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Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi.
The old adage 'strength in numbers' in practical application.
2/2
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When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
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Flying
2/2
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When Sendarian Reveller enters the battlefield, you gain 3 life.
1/1
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Deathtouch
It is not the barbs themselves, but the deadly toxin they secrete that makes these creatures so dangerous.
2/2
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Enchant Creature
Enchanted creature gets -1/-1. If enchanted creature is black it gets +2/+1 instead. |
Equipped creature gets +1/+1.
If equipped creature is a Dwarf it has Mountainwalk. Equip ![]() |
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/1
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Haunted Survivor can't block.
2/1
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/2
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Hybreed Drone
(common, foil)
Balli Ironspear
(mythic)
Haze Visions
(uncommon)
Bounty of the Woods
(uncommon)
Selachi Throwback
(uncommon)
Tribal Selachi
(common)
Merfolk Shaman
(common)
Stormpeak Griffin
(common)
Sendarian Reveller
(common)
Intaki Barbspitter
(common)
Rite of Blood
(common)
Dwarven Battlepick
(common)
Goblin Tough
(common)
Haunted Survivor
(common)
Mountain
(basic)
Granite Guardian
(token)




