Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice Expendable Familiar: Add ![]() to your mana pool.2/2
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Flash
When Wavecrest Tidemage enters the battlefield you may counter target spell. That spell's controller draws a card. 1/2
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Destroy target non-vampire creature, it can't be regenerated.
What kills most beings is a mere distraction for a Vampire. Heaven help the guilty party once the vampire digs its way out however...
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As an additional cost to cast Goblobbing, sacrifice a creature.
Goblobbing deals damage equal to the sacrificed creature's power to target creature or player. If the sacrificed creature was Goblin, Goblobbing deals double the damage. |
or , : Target creature gains Deathtouch until end of turn. |
Deathtouch
It is not the barbs themselves, but the deadly toxin they secrete that makes these creatures so dangerous.
2/2
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Enchant Creature
Enchanted creature has Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage) |
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
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Exile target artifact or enchantment, you gain life equal to its converted mana cost.
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Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
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Forestwalk, Hexproof (This can't be the target of spells or abilities your opponents control.)
2/2
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Equipped creature gets +1/+1.
If equipped creature is a Dwarf it has Mountainwalk. Equip ![]() |
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Whenever Dwarven Foehammer becomes blocked it gets +2/+0 until end of turn.
2/2
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![]() : Regenerate Bone Legion. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)3/3
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Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/2
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Expendable Familiar
(common, foil)
Wavecrest Tidemage
(rare)
Bury Alive
(uncommon)
Goblobbing
(uncommon)
Deathstone
(uncommon)
Intaki Barbspitter
(common)
Resilience
(common)
Ancestor Golem
(common)
Peaceful Disarmament
(common)
Dark Renewal
(common)
Ghost Oak Dryad
(common)
Dwarven Battlepick
(common)
Dwarven Foehammer
(common)
Bone Legion
(common)
Mountain
(basic)
Granite Guardian
(token)

, Sacrifice Expendable Familiar: Add 


or

