Deliverance: Virtual Booster

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Mechanics | The Unity Pact | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a nontoken Goblin you control would die, instead exile it and put two 1/1 red Goblin creature tokens onto the battlefield.
Like a plague of locusts, they just seem to keep coming!
 U 
Enchantment – Aura
Enchant Non-Land Permanent
At the start of your upkeep, the controller of enchanted permanent loses 2 life.
 U 
Creature – Human Minion
When Madir Cryptguard dies, you may return target Vampire creature card from your graveyard to your hand.
Cryptguards protect their lords by day and feed them by night.
3/2
 U 
Sorcery
Search your library for a basic land card or a creature card, reveal that card and put it into your hand. Then shuffle your library.
 C 
Creature – Merfolk Shaman
When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
 C 
Creature – Elf Insect Warrior
2/3
 C 
Creature – Merfolk Shaman
When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
 C 
Instant
Choose one –
● Target creature gets +2/+2 until end of turn.
● Target creature gets -2/-2 until end of turn.
Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
 C 
Creature – Human Citizen
Haunted Survivor can't block.
2/1
 C 
Instant
Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
 C 
Creature – Cat Shaman
Whenever another Cat creature enters the battlefield, you gain 2 life.
1/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Dwarf it has Mountainwalk.
Equip {1}
 C 
Creature – Human Knight
Flying
As long as you control a Griffin creature, Sendarian Skyknight gets +2/+2
1/1
 C 
Creature – Minotaur Berserker
Put a -1/-1 counter on Heedless Minotaur: Heedless Minotaur gains Haste and First Strike until end of turn.
4/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Fish
1/1

Plague of Goblins (rare)
Tainted Essence (uncommon)
Madir Cryptguard (uncommon)
Bounty of the Woods (uncommon)
Merfolk Shaman (common)
Hybreed Protector (common)
Vision Seeker (common)
Venombalm (common)
Haunted Survivor (common)
Dark Renewal (common)
Soul of the Prides (common)
Dwarven Battlepick (common)
Sendarian Skyknight (common)
Heedless Minotaur (common)
Swamp (basic)
Fish (token)