Deliverance: Virtual Booster

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Mechanics | The Unity Pact | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
First Strike
{1}{b}: Order of the Unholy Light gets +2/+1 until end of turn.
2/2
 U 
Sorcery
Search your library for a basic land card or a creature card, reveal that card and put it into your hand. Then shuffle your library.
 U 
Creature – Human Minion
When Madir Cryptguard dies, you may return target Vampire creature card from your graveyard to your hand.
Cryptguards protect their lords by day and feed them by night.
3/2
 U 
Instant
Counter target spell and Mana Blast deals 2 damage to any target.
 C 
Sorcery
Target payer discards two cards at random unless they discard a creature card.
 C 
Instant
Untap target land.
Draw a card.
 C 
Creature – Dwarf Warrior
Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/-1.
If enchanted creature is red, it gets +3/-1 instead.
 C 
Creature – Goblin Warrior
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
2/1
 C 
Artifact Creature – Dwarf Golem
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
 C 
Sorcery
Exile target artifact or enchantment, you gain life equal to its converted mana cost.
 C 
Creature – Human Minion
Valurian Thrall gets +1/+1 as long as you control a Vampire.
2/2
 C 
Creature – Merfolk Warrior
Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi.
The old adage 'strength in numbers' in practical application.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach.
Equip {1}
Island
 
 B 
Basic Land – Island
 T 
Emblem – Balli
During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Order of the Unholy Light (rare)
Bounty of the Woods (uncommon)
Madir Cryptguard (uncommon)
Mana Blast (uncommon)
Cranial Feast (common)
Rapid Regrowth (common)
Ironguard Veteran (common)
Rite of Rage (common)
Goblin Tough (common)
Ancestor Golem (common)
Peaceful Disarmament (common)
Valurian Thrall (common)
Tribal Selachi (common)
Militia Crossbow (common)
Island (basic)
EMBLEM (token)