Deliverance: Virtual Booster
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| Mechanics | The Unity Pact | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a nontoken Goblin you control would die, instead exile it and put two 1/1 red Goblin creature tokens onto the battlefield.
Like a plague of locusts, they just seem to keep coming!
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Treetop Watchpost enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Treetop Watchpost: Search your library for an Elf card, reveal it, and put it into your hand. Then shuffle your library. |
Enchant creature
Enchanted creature gets +2/+2 and has First Strike and Vigilance. If equipped creature is a Cat, it gets +2/+2 and has Double Strike and Vigilance instead. |
As an additional cost to cast Countersummons, discard a blue creature card from your hand.
Counter target creature spell. |
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Destroy target non-basic land, its controller may search his or her library for a basic land card and put it onto the battlefield, then shuffle his or her library.
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Equipped creature gets +1/+1.
If equipped creature is a Human it has Reach. Equip ![]() |
Vigilance
Veterans of the Dreadwar, the Vigilants form the backbone of the new republic's military.
1/1
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Trample
Whenever a creature blocks Endangered Behemoth, it gets -1/-1 until end of turn. 6/6
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Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
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Whenever Dwarven Foehammer becomes blocked it gets +2/+0 until end of turn.
2/2
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Intimidate
"I don't know why, but removing the flesh from their faces makes them much scarier than a regular zombie."
Sanguinius the Necrotic 2/2
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Choose one –
● Target creature gets +2/+2 until end of turn. ● Target creature gets -2/-2 until end of turn. Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
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Wavecrest Serpent's power and toughness are each equal to the number of Islands you control.
Wavecrest Serpent cannot attack unless defending player controls an Island. */*
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Dwarfskull Brute attacks each turn if able.
3/3
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Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands.
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Plague of Goblins
(rare)
Treetop Watchpost
(uncommon)
Ritual of Becoming
(uncommon)
Countersummons
(uncommon)
Nature's Balance
(common)
Militia Crossbow
(common)
Sendarian Vigilant
(common)
Endangered Behemoth
(common)
Ancestor Golem
(common)
Dwarven Foehammer
(common)
Faceless Minion
(common)
Venombalm
(common)
Wavecrest Serpent
(common)
Dwarfskull Brute
(common)
Island
(basic)
Emblem
(token)


: Add
to your mana pool.
Instant



