Colors war
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Showing 39 of 39 White cards
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Show rarities: C U R M
+1 Create a 1/1 white bird token with Flying.
-2 Put a +1/+1 counter on every creature you control
-9: Create an Emblem with: Creatures you control get +2/+3 and Lifelink.
-2 Put a +1/+1 counter on every creature you control
-9: Create an Emblem with: Creatures you control get +2/+3 and Lifelink.
4
Flying,Vigilance,Lifelink,Ward-The controller of this gains 3 Life.
This Spell costs
less to cast if you have 5 or more life more than your starting life
This Spell costs

6/8
As an additional cost to cast this spell, sacrifice a bird.
Bombirdement deals x damage to a creature or planeswalker where x is the number of artifacts and birds you control.
Bombirdement deals x damage to a creature or planeswalker where x is the number of artifacts and birds you control.
Gain twice X life.
Create x 1/1 bird tokens with flying
Create x 1/1 bird tokens with flying
Other bird Soldiers you control get +2/+0 and Double Strike
Flying,Double Strike
Flying,Double Strike
3/4
Whenever you Attack with 5 or more Birds or soldiers you control, you get a second combat after your next main Phase. untap all creatures you control.this activates only once each turn
Flying
When Delicious Chicken dies, create a food Token
When Delicious Chicken dies, create a food Token
1/1
Birds and Soldiers you control get +0/+1 Vigilance and lifelink.
Whenever another Bird or Soldier enters the battlefield, you gain 2 Life.
Whenever another Bird or Soldier enters the battlefield, you gain 2 Life.
3/5
When Falconer enters the battlefield, create a white 1/1 Bird Tokens with Flying
2/1
Equipped Creature gets +2/+4 and Vigilance and First Strike.
Equip a Bird or Soldier
Equip
Equip a Bird or Soldier

Equip

Flying
When Featherpriest deals combat damage to a Player,you gain life equal to the amount of damage dealt this way.
When Featherpriest deals combat damage to a Player,you gain life equal to the amount of damage dealt this way.
2/1
Gain 3 Life, Draw a card,Put a +1/+1 Counter on target creature.
other Birds and soldiers you control get +0/+2.
Flying
Flying
0/4


The encamped Land has Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.) and

Defender,Flying

:Birds you control get +1/+0 until end of turn


1/5
Defender,Vigilance,Flying
Whenever a land enters the battlefield under your control, this creature can attack as though it didnt have defender until end of turn.
Whenever a land enters the battlefield under your control, this creature can attack as though it didnt have defender until end of turn.
2/4
Indestructible
Attacking Creatures you control get +1/+2 and Flying. If They already Have Flying they get First Strike instead.
Equipped Creature is Indestructible and has lifelink.
Equip
Equip a Bird or soldier
Attacking Creatures you control get +1/+2 and Flying. If They already Have Flying they get First Strike instead.
Equipped Creature is Indestructible and has lifelink.
Equip

Equip a Bird or soldier

When Featherwatch Brigadier enters the battlefield or dies, you may pay
to Create a 2/2 white bird soldier Token with flying and vigilance.

3/2
Whenever a White creature you control dies, Put a grave counter on Featherwatch Cementary. If it would get an 5th grave counter transform Featherwatch Cementary.
Creatures you control enter the battlefield with an additional +1/+1 counter.
Creatures you control enter the battlefield with an additional +1/+1 counter.
When Featherwatch Cementary transforms into Abirdination , search your library for a plains basic land card and put it onto the battlefield tapped. then shuffle your library.
Landfall-*Whenever a Land enters the battlefield under your control, put a +1/+1 counter on Abirdination.
Trample
if a creature you control would get a +1/+1 counter, it gets an additional one.
Landfall-*Whenever a Land enters the battlefield under your control, put a +1/+1 counter on Abirdination.
Trample
if a creature you control would get a +1/+1 counter, it gets an additional one.
7/9
Flying
:Featherwatch Crossbowman deals 1 damage to any Flying creature.

1/2
If this creature gets flying, Sacrifice it at the beginning of your next end step.
When members of the featherwatch get injured in battle and cannot fight anymore,they stay in the safety of feathertown and tell stories about the war. young birds Respect them and listen to every story,because they dream of becoming a soldier one day.
2/4
Equipped Creature gets +1/+1. If it is a bird or soldier, it gets first strike
Equip a bird or soldier
Equip
Equip a bird or soldier

Equip

Flying
When Featherwatch Lancer enters the battlefield, gain 3 life.
When Featherwatch Lancer enters the battlefield, gain 3 life.
2/1

When Featherwatch Mead enters the battlefield Create a 2/2 White Bird token with Flying
If you are attacked, you may cast this spell as though it had Flash
Create a 2/2 bird soldier token with flying and vigilance
Flashback

Create a 2/2 bird soldier token with flying and vigilance
Flashback


Your library may contain up to 8 copies of this card
Flying
Flying
2/1
Training, Flying
If this has 2 or more +1/+1 counters on it, it gets vigilance and is a soldier in addition to its other types.
If this has 2 or more +1/+1 counters on it, it gets vigilance and is a soldier in addition to its other types.
2/1
Whenever you attack with three or more birds you control, Attacking creatures you control get +1/+0.Then untap all Birds you control.
When For the Flock! enters the battlefield, Create a 2/2 white bird soldier token withflying and vigilance
When For the Flock! enters the battlefield, Create a 2/2 white bird soldier token withflying and vigilance
You Gain 4 Life. Create a 3/3 white Bird Angel Token with Flying and Lifelink and a 2/2 Bird Soldier token with Flying and vigilance and a 1/1 White bird token with Flying.Gain 4 Additional Life if a creature you controlled died this turn.
Target Creature you control gets Lifelink until end of turn.Put a +1/+1 counter on it. Gain 2 Life
Create a 1/1 white cat creature token with lifelink, a 1/1 bird token with Flying, a 2/2 white bird soldier token with Flying and vigilance and a 3/3 bird angel creature token with Flying and Lifelink
Flying
When Mighty Wingdog enters the battlefield, you may search your Library for a Plains Basic Land Card and Put it into your Hand. Then Shuffle your Library.
When Mighty Wingdog enters the battlefield, you may search your Library for a Plains Basic Land Card and Put it into your Hand. Then Shuffle your Library.
3/2
When Sacred Warriors of Featherwatch enters the battlefield, copy it for each bird that died this turn
Flying,Lifelink
Flying,Lifelink
3/4
Exile Target Creature. You gain 1 Life.
When Sunblessed Bird enters the battlefield, Gain 3 Life
Flying
Flying
3/1
When Sungrace Raycage enters the battlefield, exile target creature an opponent controls until Sungrace Raycage leaves the game and Put a +1/+1 counter on target creature you contol.
Sunray Beam deals x damage to any target, where x is the amount of white mana spent for casting this spell.
If you play this while attacking, Create a 1/1 white cat token with lifelink, that is attacking and tapped.
If you don't play this while attacking Create 2 of those tokens instead that are not tapped and attacking
If you play this while attacking, Create a 1/1 white cat token with lifelink, that is attacking and tapped.
If you don't play this while attacking Create 2 of those tokens instead that are not tapped and attacking
Creatures you control get +1/+0 and have Vigilance.
Go to section: Colourless (8) White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (23) Hybrid (1) Artifact (13) Land (11)
Show rarities: C U R M
Colors war: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Enchanted Creature can't attack or Block and Loses all abilities.
When Air Lock enters the battlefield Create a 1/1 white Bird Token with Flying
last 2024-10-23 15:04:08 by Visitor