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Showing 39 of 39 Black cards
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Show rarities: C U R M
Enchant Player
Whenever a Creature enters the battlefield under the enchanted players control, they sacrifice it unless they pay X life, where X is that creatures converted mana cost
Whenever a Creature enters the battlefield under the enchanted players control, they sacrifice it unless they pay X life, where X is that creatures converted mana cost
Destroy Target Creature. Lose X Life where X is that creatures converted mana cost.
As an additional cost to cast this spell, pay 3 Life.
Destroy target Creature.
Destroy target Creature.
Other Rat Thieves you control get +1/+2 and First strike.
Deathtouch

:target Rat or Thief you control gets +1/+0 and Deathtouch until end of turn. Activate only as a sorcery
Deathtouch


4/3
Kicker-Pay 4 life
Target creature gets -2/-1 until end of turn.If this spell was kicked, put two -1/-1 counters on it instead.
Target creature gets -2/-1 until end of turn.If this spell was kicked, put two -1/-1 counters on it instead.
Each opponent mills two cards. Pick one of Those cards. you may play this card until end of your turn. you can spend mana for it as if it was mana of any color.
Destroy target creature with Power 3 or less. If it had converted mana cost of 2 or less, its controller discards a card.
Equipped Creature gets Menace and +2/+0
Equip a Rat
Equip a Black Creature
Equip
Equip a Rat

Equip a Black Creature

Equip

Ward-Discard a card
Rat Thief creatures you control come into play with a coin counter on them.
: Untap a Creature with a coin counter on it . Remove the coin counter.The untapped creature then deals X damage to any target where X is that creatures Power.
Rat Thief creatures you control come into play with a coin counter on them.

1/4
Target Attacking Thief you control with power X or less cannot be blocked this turn.
Draw X cards, lose X life
Draw X cards, lose X life
Destroy target creature with converted mana cost 2 or less.
Choose one:
-Destroy target creature with Power 2 or less
-Return target Creature with Power 2 or less from your graveyard to your hand.
Entwine Pay 3 Life (Choose both if you pay the entwine cost.)
-Destroy target creature with Power 2 or less
-Return target Creature with Power 2 or less from your graveyard to your hand.
Entwine Pay 3 Life (Choose both if you pay the entwine cost.)
As an additional cost to cast this spell, sacrifice a creature
Destroy target creature or planeswalker.
Destroy target creature or planeswalker.
Destroy target creature an opponent controls. Its controller creates X 1/1 green and black pest tokens where x is that Creatures toughness.
Creatures you control have +2/+3 and Deathtouch
+1: Every Player sacrifices a creature and discards a card.
-2 every player mills 4 cards
-9 return all creature cards from graveyards to the Battlefield under your control
-2 every player mills 4 cards
-9 return all creature cards from graveyards to the Battlefield under your control
4
As an additional cost to cast this spell you may pay 3 life any number of times. This spells cost that many times
less to cast.
Menace,Lifelink

Menace,Lifelink
9/6
Create a X/X Rat Thief Token.
If X is 3 or more it has Deathtouch.(Any amount of damage dealt by it is enough to destroy the damaged creature)
If X is 3 or more it has Deathtouch.(Any amount of damage dealt by it is enough to destroy the damaged creature)
When Returning Sporecarrier dies, create a 1/1 green saproling token.
when Returning Sporecarrier would be put into your graveyard from your hand create two 1/1 green Saproling creature tokens
when Returning Sporecarrier would be put into your graveyard from your hand create two 1/1 green Saproling creature tokens
2/1
Deathtouch
Persist

: remove a -1/-1 counter from Scarred Squeaker
Persist


1/2
If this has no Drunk counters on it it gets +0/+1
Drunk 3 (Put three Drunk Counter(s) on it. If a drunk creature attacks, sacrifice it after combat. at the beginning of every players end step, remove a drunk counter from that creature.)
3/1
When this creature attacks, if you control at least one other Rat, put a training counter on Squeak-Gang Apprentice.
:Remove 2 training counters from Squeak-Gang Apprentice, put a +1/+1 token on Squeak-Gang Apprentice and it becomes a Thief in addition to its other types. if it already is a Thief, place 2 +1/+1 counters on it instead.

0/1
Whenever Squeak-Gang Assassin becomes blocked by a creature, that creature's controller discards a card.
If the Graveyard of any opponent contains 6 or more cards, Thieves you control get +2/+1
If the Graveyard of any opponent contains 6 or more cards, Thieves you control get +2/+1
2/4
Affinity to Rats
Attacking creatures you control get +1/+1 and Deathtouch until end of turn.
Equipped Creature is indestructible and has menace
Equip
Equip a Rat or Thief
Attacking creatures you control get +1/+1 and Deathtouch until end of turn.
Equipped Creature is indestructible and has menace
Equip

Equip a Rat or Thief

Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
Squeak-Gang Bar enters the battlefield tapped
:
you may pay 3 life: creatures you control get +1/+0 until end of turn.
target Rat or Thief you control gets +1/+2 and Drunk 1 (Put one Drunk Counter(s) on it. If a drunk creature attacks, sacrifice it after combat. at the beginning of every players end step, remove a drunk counter from that creature.). You may pay
to Remove a Drunk Counter from it.
Squeak-Gang Bar enters the battlefield tapped




When Squeak-Gang Crook enters the battlefield each opponent discards a card and loses 1 life.
2/1
Equipped Creature gets +2/+0 and gains Deathtouch.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip
Equip a Rat or Thief
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip

Equip a Rat or Thief

Although the Squeak-Gang may seem Like immoralish and ungodly, they are really loyal to every member of the Gang. When one of them gets Injured or too old they stay at the lair and tell stories to motivate the trainees.
1/2
Deathtouch
Whenever Squeak-Gang Elite attacks, Create a 2/2 Rat Thief token with Deathtouch.
Whenever a rat you control, dies, each opponent loses 1 Life. If that creatures converted mana cost was 4 or more they lose 2 instead.
Whenever Squeak-Gang Elite attacks, Create a 2/2 Rat Thief token with Deathtouch.
Whenever a rat you control, dies, each opponent loses 1 Life. If that creatures converted mana cost was 4 or more they lose 2 instead.
3/5
Enhant a Land
Enchanted Land has
: Attacking Creatures you control get +1/+0 and deathtouch until end of turn
Enchanted Land has

Squeak-Gang Hideout enters the battlefield tapped.
Indestructible
:
: 
. this mana may only be spent to cast Rat or Thief spells.
Indestructible





Equipped creature gets +0/+2 and has:
: Put a Rat Thief card from your hand onto the battlefield.It gets haste.If it has a converted mana cost of 3 or more, sacrifice that creature at the beginning of the next end step.
Equip

Equip



When Squeak-Gang Motorcycle deals combat damage to a player, that player discards a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/1
Deathtouch,Menace
When Squeak-Gang Rowdy enters the battlefield under your control, target player sacrifices a nonland permanent.
If there are At Least 3 Types among cards in an opponents graveyard, Squeak-Gang Rowdy gets +2/+1
When Squeak-Gang Rowdy enters the battlefield under your control, target player sacrifices a nonland permanent.
If there are At Least 3 Types among cards in an opponents graveyard, Squeak-Gang Rowdy gets +2/+1
1/2
Deathtouch
Whenever Squeak-Gang Scoundrel deals combat damage to a player, that player discards a card.
Whenever Squeak-Gang Scoundrel deals combat damage to a player, that player discards a card.
1/1
Deathtouch
2/2
When Stitched Rat enters the battlefield, exile a Creature card from your hand. You may play it until end of turn with a reduced cost by
.

, Discard a card:Return Stitched Rat from your Graveyard to the battlefield. Exile it at the beginning of your end step.Only activate this Ability on your turn.



3/1
When Unholy of the Gang enters the battlefield, If it isn't a token you may copy it for each creature you controlled, that died this turn.
Deathtouch
Deathtouch
1/2
Go to section: Colourless (8) White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (23) Hybrid (1) Artifact (13) Land (11)
Show rarities: C U R M
Colors war: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
2024-11-07 10:03:22 by PillowyAnt