Coaxkika: Mechanics

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Mechanics | Skeleton

Spasm: "You may cast this card for its spasm cost. If you do its target becomes random instead." Used on 13 cards: Carried Away, Ampipaqariy Ritual, Hungry Earth, Allied Aggression, Uta Supuy, Straining for Power, Revel in the Moment, Killa P'unchaw, Adder Shift, Defense Form, Banished by Dawn, Gore Attack, Healer's Prayer

Instantaneous magic is more natural in Coaxkika than in Eluim. While Coaxkika's mages are powerful they are sometimes less careless when spellslinging.

Resonance: At the beginning of the next end step this turn, if you cast only this spell this turn, you may cast a copy of this spell without paying its mana costs. You may choose new targets for the copy. Used on 13 cards: Trial of Quicksand, Murderous Taunt, Beleroo', Reservoir of Rage, Choxini Radience, Mind of a Thousand Eyes, Guess Again, Gather the Flock, Wild Fortitude, Calamity, Twice-Bled, Summoner's Sight, Envenomed Shot

An "echo" of magic.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".