Coaxkika: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
When Lifeforce Defender enters the battlefield gain 3 life. 1/3
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Discard two cards at random, then draw three cards.
If you discarded an instant this way you may pay and destroy target artifact. If you discarded a sorcery this way you may pay and destroy target land. |
Spells you cast for their flashback cost cast
less to cost.
Whenever you cast a spell for its flashback cost lose 2 life. Blinded, fur matted, gnarled beyond recognition, she glimpsed a cruel yet prosperous vision.
2/2
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Enchant creature
Whenever you cast an instant or sorcery untap enchanted creature and it gains +2/+2 until end of turn. |
Destroy target creature.
Resonance (At the beginning of the next end step this turn, if you cast only this spell this turn, you may cast a copy of this spell without paying its mana costs. You may choose new targets for the copy. ) |
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Whenever a land is put into the graveyard from the battlefield put Altitude-Apt Alpaca gets +1/+0 until end of turn.
1/2
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Flying
When Windwhelm Tzana enters the battlefield each player return a non-creature, non-land he or she controls to his or her hand. 3/3
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When Rabid Balam enters the battlefield discard a card at random and draw a card.
Kill him. Better to die by our claws than suffer the madness that would keep him.
4/2
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Enchant land
Enchanted land becomes an island and gains hexproof. |
When Lurking Capybara enters the battlefield target opponent discards a card.
2/4
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Hexproof
Sacrifice Molmi Haze: Draw a card. 1/1
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Until end of turn target creature you control gains deathtouch. Put two +1/+1 counters on that creature.
Spasm ![]() – ("You may cast this card for its spasm cost. If you do its target becomes random instead.") |
Enchant creature you don't control
Enchanted creature can't attack or block unless its controller has you gain 4 life. |
When Plump Beetle dies put a +1/+1 counter on target creature you control.
1/1
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Lifeforce Defender
(common, foil)
Gut Instincts
(rare)
Bloodspell Thaumaturgist
(uncommon)
Sharp Strategy
(uncommon)
Envenomed Shot
(uncommon)
Altitude-Apt Alpaca
(common)
Windwhelm Tzana
(common)
Rabid Balam
(common)
Aquaform
(common)
Lurking Capybara
(common)
Molmi Haze
(common)
Adder Shift
(common)
Heartstring Blessing
(common)
Plump Beetle
(common)
Swamp
(basic)






