Coaxkika: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spirit Wall
Defender
When Lifeforce Defender enters the battlefield gain 3 life.
1/3
 
 R 
Sorcery
Discard two cards at random, then draw three cards.

If you discarded an instant this way you may pay {r} and destroy target artifact. If you discarded a sorcery this way you may pay {r} and destroy target land.
 U 
Creature – Anteater Shapeshifter Cleric
Spells you cast for their flashback cost cast {1} less to cost.

Whenever you cast a spell for its flashback cost lose 2 life.
Blinded, fur matted, gnarled beyond recognition, she glimpsed a cruel yet prosperous vision.
2/2
 U 
Enchantment – Aura
Enchant creature

Whenever you cast an instant or sorcery untap enchanted creature and it gains +2/+2 until end of turn.
 U 
Instant
Destroy target creature.

Resonance (At the beginning of the next end step this turn, if you cast only this spell this turn, you may cast a copy of this spell without paying its mana costs. You may choose new targets for the copy. )
 C 
Creature – Camel
Whenever a land is put into the graveyard from the battlefield put Altitude-Apt Alpaca gets +1/+0 until end of turn.
1/2
 C 
Creature – Bird Shapeshifter
Flying
When Windwhelm Tzana enters the battlefield each player return a non-creature, non-land he or she controls to his or her hand.
3/3
 C 
Creature – Cat Shapeshifter
When Rabid Balam enters the battlefield discard a card at random and draw a card.
Kill him. Better to die by our claws than suffer the madness that would keep him.
4/2
 C 
Enchantmentr – Aura
Enchant land

Enchanted land becomes an island and gains hexproof.
 C 
Creature – Rat
When Lurking Capybara enters the battlefield target opponent discards a card.
2/4
 C 
Creature – Illusion
Hexproof

Sacrifice Molmi Haze: Draw a card.
1/1
 C 
Instant
Until end of turn target creature you control gains deathtouch. Put two +1/+1 counters on that creature.

Spasm {g}{g}("You may cast this card for its spasm cost. If you do its target becomes random instead.")
 C 
Enchantment – Aura
Enchant creature you don't control

Enchanted creature can't attack or block unless its controller has you gain 4 life.
 C 
Creature – Insect
When Plump Beetle dies put a +1/+1 counter on target creature you control.
1/1
Swamp
 
 B 
Basic Land – Swamp

Lifeforce Defender (common, foil)
Gut Instincts (rare)
Bloodspell Thaumaturgist (uncommon)
Sharp Strategy (uncommon)
Envenomed Shot (uncommon)
Altitude-Apt Alpaca (common)
Windwhelm Tzana (common)
Rabid Balam (common)
Aquaform (common)
Lurking Capybara (common)
Molmi Haze (common)
Adder Shift (common)
Heartstring Blessing (common)
Plump Beetle (common)
Swamp (basic)