Dizornius: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Accorder Priest White Uncommon 2{1}{w} Creature – Human Cleric 2 2 Martyrdom{1}{w}, sacrifice Accorder Priest: Attacking creatures get +2/+0 until end of turn. 0
2 Accumulating Soul White Rare 5{4}{w} Instant You gain life equal to your life total. 0
3 Angel's Gift White Common 3{1}{w}{w} Sorcery You gain 6 life. 2 1394711702 on 13 Mar 2014 by Vitenka
4 Angelic Renewal* White Common 2{1}{w} Enchantment Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal*. If you do, return that card to the battlefield. 0
5 Aria's Grace White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
If enchanted creature is exactly two colors, it gets +3/+3.
0
6 Arrest* White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
0
7 Battle Discipline White Common 2{1}{w} Sorcery Target creature gets +1/+1 and gains formation until end of turn. (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.) 1 1395380929 on 21 Mar 2014 by Shiny_Umbreon
8 Church Cat White Common 1{w} Creature – Cat 1 1 When Church Cat dies, you gain 3 life. 0
9 Dearest Abbot White Common 2{1}{w} Creature – Human Cleric 1 2 Martyrdom{w}, sacrifice Dearest Abbot: Target creature gains first strike until end of turn. 2 1394548830 on 11 Mar 2014 by Vitenka
10 Eternal Martyrdom White Rare 3{2}{w} Enchantment – Aura Enchant creature
When enchanted creature dies, put X +1/+1 counters on each other creature you control, where X is enchanted creature's power.
0
11 Frostland Ape White Common 3{2}{w} Creature – Yeti 2 2 First strike, lifelink 2 1394549267 on 11 Mar 2014 by Vitenka
12 Ironbound Guardian White Common 1{w} Creature – Human Soldier 0 4 1 1394548707 on 11 Mar 2014 by Vitenka
13 Leaping Annelid White Common 4{3}{w} Creature – Insect 3 3 Reach 1 1395380878 on 21 Mar 2014 by Shiny_Umbreon
14 Meliora, Vanguard Angel White Rare 7{5}{w}{w} Legendary Creature – Angel 4 4 Flying
Creatures with Auras attached to them have lifelink and double strike.
1 1395382112 on 21 Mar 2014 by Shiny_Umbreon
15 Phalanx Commander White Rare 3{1}{w}{w} Creature – Human Soldier 2 2 formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
Other creatures you control have formation.
0
16 Sentry Priest White Uncommon 3{2}{w} Creature – Human Cleric 2 3 Martyrdom{w}, sacrifice Sentry Priest: Put a +1/+1 counter on target creature. 0
17 Skilled Pikeman White Common 1{w} Creature – Human Soldier 1 1 First strike 0
18 Smite* White Common 1{w} Instant Destroy target blocked creature. 0
19 Soulful Prowess White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
0
20 Spiritvein Priest White Common 3{2}{w} Creature – Spirit Cleric 2 3 Martyrdom{1}{w}, sacrifice Spiritvein Priest: Creatures you control get +1/+1 until end of turn. 0
21 Stardust Angel White Rare 4{3}{w} Creature – Angel 3 3 Flying
Martyrdom{3}{w}, sacrifice Stardust Angel: Put two +1/+1 counters on each creature you control.
1 1395343945 on 20 Mar 2014 by Alex
22 Temple Exorcist White Rare 3{2}{w} Creature – Human Cleric 2 2 Martyrdom{1}{w}, sacrifice Temple Exorcist: destroy all enchantments. 0
23 Teraxis, Vanguard-Cleric White Mythic 4{2}{w}{w} Legendary Creature – Human Soldier Cleric 3 3 formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
Martyrdom{1}{w}{w}, sacrifice Teraxis, Vanguard-Cleric: Creatures you control get +3/+3 and gain lifelink until end of turn.
2 1395382160 on 21 Mar 2014 by Shiny_Umbreon
24 Touch of Volkas White Uncommon 4{2}{w}{w} Sorcery Return target creature from your graveyard to the battlefield. If it's a Human, put a +1/+1 counter on it. 0
25 Trained Warbeast White Common 4{3}{w} Creature – Beast 3 3 formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.) 0
26 Vanguard Anthem White Rare 3{1}{w}{w} Enchantment Attacking creatures you control have +1/+1 and first strike. 0
27 Vanguard Footman White Common 1{w} Creature – Human Soldier 1 1 formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.) 0
28 Vanguard Paladin White Uncommon 4{2}{w}{w} Creature – Human Warrior 2 2 Double strike
formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
1 1395382203 on 21 Mar 2014 by Shiny_Umbreon
29 Vanguard Warmaster White Uncommon 4{2}{w}{w} Creature – Human 3 3 Whenever Vanguard Warmaster attacks, put a 1/1 white Soldier creature token with formation onto the battlefield tapped and attacking. Sacrifice that token at the end of combat. 0
30 War Training White Common 2{1}{w} Enchantment – Aura Enchant creature
When War Training enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has first strike.
2 1395381080 on 21 Mar 2014 by Shiny_Umbreon
31 Accumulating Intellect Blue Rare 7{5}{u}{u} Sorcery Draw cards equal to the number of cards in your hand. 0
32 Bangle Doll Blue Common 2{1}{u} Creature – Puppet 1 1 Hexproof
0
33 Cancel* Blue Common 3{1}{u}{u} Instant Counter target spell. 0
34 Dreamweaver, Faerie Puppet Blue Mythic 6{5}{u} Legendary Creature – Faerie Puppet 2 2 mystic (When Dreamweaver, Faerie Puppet enters the battlefield, exile the top card of your library imprinted on it.)
Whenever you cast a spell, you may cast the imprinted card without paying its mana cost. If you do, exile the top card of your library imprinted on Dreamweaver.
0
35 Extranian Rover Blue Common 2{1}{u} Creature – Drone 1 1 When Extranian Rover enters the battlefield, draw a card. 0
36 Fae Battalion Blue Common 3{2}{u} Creature – Faerie 2 2 Flying 0
37 Forbidden Knowledge Blue Rare 3{1}{u}{u} Instant Counter target spell.
When Forbidden Knowledge is exiled from anywhere, draw a card.
0
38 Frostlord's Touch Blue Common 2{u}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
1 1394571140 on 11 Mar 2014 by Circeus
39 Hob Sorceror Blue Uncommon 4{3}{u} Creature – Faerie Wizard 2 2 mystic (When Hob Sorceror enters the battlefield, exile the top card of your library imprinted on it.)
{1}{u}{u}: Counter target spell if it has the same converted mana cost as the imprinted card.
2 1395382281 on 21 Mar 2014 by Shiny_Umbreon
40 Icesayer Blue Common 1{u} Creature – Human Shaman 1 2 When Icesayer enters the battlefield, target player reveals their hand. 0
41 Inspire Psyche Blue Common 4{3}{u} Sorcery Look at the top two cards of your library. You may put them into your graveyard.
Draw two cards.
1 1395381068 on 21 Mar 2014 by Shiny_Umbreon
42 Inward Stare Blue Uncommon 4{3}{u} Sorcery Reveal your hand. Draw a card for each Mountain and red card in it.
misdirection {1}{u} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {1}{u}. If you do, cast this card without paying its mana cost.)
1 1395382310 on 21 Mar 2014 by Shiny_Umbreon
43 Lessen Blue Common 2{1}{u} Instant Target creature gets -2/-0 until end of turn.
Draw a card.
misdirection {u} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {u}. If you do, cast this card without paying its mana cost.)
4 1395381052 on 21 Mar 2014 by Shiny_Umbreon
44 Mana Leak* Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {3} 0
45 Manawend Pixie Blue Common 2{1}{u} Creature – Faerie 1 1 Flying
mystic (When Manawend Pixie enters the battlefield, exile the top card of your library imprinted on it.)
If the imprinted card is an instant or a sorcery, Manawend Pixie gets +1/+1
6 1394561891 on 11 Mar 2014 by Tenebrae
46 Mindcage Blue Rare 6{4}{u}{u} Enchantment All creatures get -5/-0. 0
47 Misdirect Blue Uncommon 4{3}{u} Instant Return all blocking creatures to their owners' hands. 0
48 Mythtwist Blue Uncommon 3{1}{u}{u} Instant Counter target spell. If it is countered this way, shuffle into its owner's library. 0
49 Noiseshaker Scarecrow Blue Uncommon 3{2}{u} Creature – Scarecrow 1 2 {t}: Untap Noiseshaker Scarecrow. 4 1394907257 on 15 Mar 2014 by Tenebrae
50 Pinok, Puppet Wiseman Blue Rare 3{1}{u}{u} Legendary Creature – Puppet 2 2 Whenever you cast a spell, put a wisdom counter on Pinok, Puppet Wiseman.
Remove X wisdom counters from Pinok: Reveal the top card of your library. If its converted mana cost is less than or equal to X, you may cast it without paying its mana cost.
0
51 Prestidigitation Blue Common 4{3}{u} Sorcery Untap each creature you control.
misdirection {1}{u} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {1}{u}. If you do, cast this card without paying its mana cost.)
7 1394567105 on 11 Mar 2014 by Link
52 Pulse Serpent Blue Common 6{5}{u} Creature – Serpent 6 6 Pulse Serpent can't attack unless you cast a spell this turn. 0
53 Rampage Phooka Blue Rare 7{6}{u} Creature – Faerie Beast 4 4 mystic (When Rampage Phooka enters the battlefield, exile the top card of your library imprinted on it.)
Whenever Rampage Phooka attacks, draw cards equal to the converted mana cost of the imprinted card. If the imprinted card is a land, draw a card instead.
1 1394926739 on 15 Mar 2014 by Vitenka
54 Reinforced Puppet Blue Uncommon 5{4}{u} Creature – Puppet 3 3 Sorcery spells you cast cost {2} less to cast. 0
55 Sly Dance Blue Common 3{2}{u} Sorcery Return an instant or sorcery card from your graveyard to your hand.
misdirection {1}{u} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {1}{u}. If you do, cast this card without paying its mana cost.)
0
56 Spying Gnome Blue Common 2{1}{u} Creature – Gnome 1 2 When Spying Gnome enters the battlefield, look at the top card of your library. You may put that card into your graveyard. 5 1394562024 on 11 Mar 2014 by Link
57 Temporal Banishment Blue Common 2{u}{u} Instant Return target nonland permanent to its owner's hand.
misdirection {u} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {u}. If you do, cast this card without paying its mana cost.)
1 1395381221 on 21 Mar 2014 by Shiny_Umbreon
58 Temporal Tango Blue Rare 6{4}{u}{u} Sorcery Target player takes an extra turn after this one.
misdirection {2}{u}{u} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {2}{u}{u}. If you do, cast this card without paying its mana cost.)
0
59 Wise Pixie Blue Rare 3{2}{u} Creature – Faerie 1 3 Flying
mystic (When Wise Pixie enters the battlefield, exile the top card of your library imprinted on it.)
When Wise Pixie dies, you may cast the imprinted card without paying its mana cost.
0
60 Zephyrshift Blue Uncommon 1{u} Sorcery Exile target creature, then return it to the battlefield.
misdirection {0} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {0}. If you do, cast this card without paying its mana cost.)
0
61 Accumulating Morbidity Black Rare 5{4}{b} Sorcery You lose X life and draw X cards, where X is the number of cards in your graveyard. 0
62 Ancestral Tribute Black Common 2{1}{b} Sorcery Sacrifice a creature, then return two creatures from your graveyard to your hand. 0
63 Benevolent Demon Black Common 5{3}{b}{b} Creature – Demon 5 3 0
64 Bleed Out Black Uncommon 4{3}{b} Instant Exile target creature. Its controller draws two cards and loses 2 life. 0
65 Blessing of Aria Black Common 2{1}{b} Enchantment – Aura Enchant creature
When enchanted creature dies, its controller gains life equal to its toughness.
0
66 Bloodrites Black Common 1{b} Instant Target player loses 1 life and draws a card. 1 1395381255 on 21 Mar 2014 by Shiny_Umbreon
67 Cleric's Gavel Black Common 2{1}{b} Sorcery Destroy target nonwhite creature. 0
68 Condemnation of Volkas Black Common 2{1}{b} Enchantment – Aura Enchant creature
When enchanted creature dies, its controller loses life equal to its power.
0
69 Crippleshock Black Common 1{b} Instant Target creature gets -2/-2 until end of turn. 0
70 Eulogy Priest Black Uncommon 3{2}{b} Creature – Human Cleric 2 2 Whenever another creature dies, you gain 1 life.
Martyrdom{b}, sacrifice Eulogy Priest: Return target creature card from your graveyard to your hand.
0
71 Extranian Forerunner Black Common 2{1}{b} Creature – Drone 1 1 When Extranian Forerunner enters the battlefield, each player puts the top three cards of their library into their graveyard 7 1394585943 on 12 Mar 2014 by Circeus
72 Gloating Vampire Black Common 4{3}{b} Creature – Vampire 2 2 Triumph – Whenever a creature dealt damage this turn by Gloating Vampire dies, put two +1/+1 counters on Gloating Vampire. 0
73 Grallux, Holy Warrior Black Mythic 5{4}{b} Legendary Creature – Human Cleric Knight 2 1 Indestructible
Triumph – Whenever a creature dealt damage this turn by Grallux, Holy Warrior dies, put three +1/+1 counters on Grallux.
Martyrdom{3}{b}, sacrifice Grallux: Put its +1/+1 counters on target creature.
0
74 Graveknight Black Common 4{3}{b} Creature – Zombie Knight 2 2 Triumph – Whenever a creature dealt damage this turn by Graveknight dies, you may return a creature card from your graveyard to your hand. 0
75 Militant Preacher Black Common 1{b} Creature – Human Cleric 1 1 Martyrdom{b}, sacrifice Militant Preacher: Target player loses 2 life. 0
76 Prevent Martyrdom Black Uncommon 5{4}{b} Enchantment Whenever a creature an opponent controls dies, that player discards a card. 0
77 Reanimated Clansman Black Uncommon 3{2}{b} Creature – Zombie Knight 2 2 Triumph – Whenever a creature dealt damage this turn by Reanimated Clansman dies, each player puts the top three cards of his or her library into his or her graveyard. 0
78 Revelling Warrior Black Common 2{b}{b} Creature – Human Knight 2 2 Triumph – Whenever a creature dealt damage this turn by Revelling Warrior dies, you lose 1 life and draw a card. 0
79 Speaker of Volkas Black Rare 2{1}{b} Creature – Human Cleric 2 1 Whenever you would draw a card outside of your draw step, instead draw two cards and lose 1 life. 2 1399096611 on 03 May 2014 by Alex
80 Teca Troglodyte Black Common 2{1}{b} Creature – Lizard 1 1 Whenever Teca Troglodyte or another creature dies, you gain 1 life. 0
81 Teca Warpath Black Common 4{2}{b}{b} Enchantment Creatures you control get +1/+1 and have intimidate. 1 1395381356 on 21 Mar 2014 by Shiny_Umbreon
82 Thought Perfecter Black Common 2{1}{b} Creature – Human Cleric 2 1 Martyrdom{1}{b}, sacrifice Thought Perfecter: target player discards a card. 0
83 Wicked Edge Black Uncommon 2{b}{b} Creature – Human Knight 2 1 {b}: Wicked Edge deals 1 damage to target creature that was dealt damage this turn. 0
84 Wither the Earth Black Uncommon 1{b} Sorcery Each player sacrifices a permanent. 0
85 Ætherbound Demon Black Uncommon 5{4}{b} Creature – Demon 4 4 When Ætherbound Demon is sacrificed, each player loses 5 life. 0
86 Accumulating Rage Red Rare 5{4}{r} Instant Each creature you control gets +X/+0 until end of turn, where X is that creature's power. 0
87 Bloodthirst Waltz Red Common 2{1}{r} Sorcery Target creature gets +2/+0 and gains first strike until end of turn.
misdirection {r} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {r}. If you do, cast this card without paying its mana cost.)
1 1394630162 on 12 Mar 2014 by Tenebrae
88 Chaotic Spinout Red Common 1{r} Sorcery Each player draws three cards, and then discards three cards at random.
misdirection {0} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {0}. If you do, cast this card without paying its mana cost.)
0
89 Disassembling Dance Red Common 2{1}{r} Instant Destroy target artifact.
misdirection {r} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {r}. If you do, cast this card without paying its mana cost.)
0
90 Ember Beast* Red Common 3{2}{r} Creature – Beast 3 4 Ember Beast* can't attack or block alone. 0
91 Flamelobbing Scarecrow Red Common 3{2}{r} Creature – Scarecrow Wizard 1 1 {t}: Flamelobbing Scarecrow deals 1 damage to target creature. 0
92 Flaming Salvo Red Uncommon 3{2}{r} Sorcery All creatures gain "{t}: This creature deals 1 damage to target creature" until end of turn. 0
93 Flowstone Flailer Red Common 2{1}{r} Creature – Scarecrow 1 3 Whenever Flowstone Flailer attacks, it gets +2/-2 until end of turn. 1 1395381396 on 21 Mar 2014 by Shiny_Umbreon
94 Gareth, Front-Line Scarecrow Red Mythic 3{2}{r} Legendary Creature – Scarecrow Soldier 2 2 formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
Whenever Gareth, Front-Line Scarecrow attacks, target creature can't be blocked this turn.
0
95 Induce Impulse Red Common 2{1}{r} Sorcery Induce Impulse deals 2 damage to target creature.
Exile the top card of your library. You may play it this turn.
7 1395381449 on 21 Mar 2014 by Shiny_Umbreon
96 Kiln Waltzer Red Uncommon 4{3}{r} Creature – Scarecrow 2 3 Whenever you cast an instant or sorcery spell, Kiln Waltzer gets +4/+0 until end of turn. 0
97 Rageblood Soldier Red Common 2{1}{r} Creature – Human Soldier 2 1 0
98 Raging Oakdoll Red Common 1{r} Creature – Puppet 1 1 Haste 0
99 Searing Solo Red Common 2{1}{r} Sorcery Searing Solo deals 3 damage to target creature or player.
misdirection {r} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {r}. If you do, cast this card without paying its mana cost.)
0
100 Sequin Monarch Red Uncommon 3{1}{r}{r} Creature – Scarecrow Puppet 2 2 Other Scarecrow and Puppet creatures get +1/+1. 0
101 Shock* Red Common 1{r} Instant Shock* deals 2 damage to target creature or player. 0
102 Teca Arsonist Red Common 2{1}{r} Creature – Human 2 1 When Teca Arsonist dies, it deals 1 damage to target creature. 1 1395381479 on 21 Mar 2014 by Shiny_Umbreon
103 Terramorphosis Red Uncommon 2{1}{r} Instant Target creature becomes a 4/2 red Beast land creature until end of turn.
misdirection {r} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {r}. If you do, cast this card without paying its mana cost.)
7 1395058314 on 17 Mar 2014 by Vitenka
104 Thrasher Recon Red Common 1{r} Creature – Beast Scout 1 1 When Thrasher Recon enters the battlefield, add {1} to your mana pool. 0
105 Thunderblast Red Common 4{3}{r} Sorcery Thunderblast deals 4 damage to target creature or player. 0
106 Vanguard Berserker Red Common 1{r} Creature – Human Warrior 1 1 formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.) 3 1395381502 on 21 Mar 2014 by Shiny_Umbreon
107 Vanguard Conscriptors Red Uncommon 6{5}{r} Creature – Human 2 1 When Vanguard Conscriptors enters the battlefield, gain control of target creature until end of turn. It gains formation until end of turn. (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.) 1 1395382699 on 21 Mar 2014 by Shiny_Umbreon
108 Vanguard Specialist Red Uncommon 3{2}{r} Creature – Human Warrior 3 2 formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
When Vanguard Specialist deals combat damage to a player, that player discards their hand, then draws that many cards.
0
109 Wheel of Fatality Red Uncommon 4{3}{r} Sorcery Each player exiles the top seven cards of their library. Players may cast the cards they exiled until end of turn.
misdirection {1}{r} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {1}{r}. If you do, cast this card without paying its mana cost.)
0
110 Abundant Growth* Green Common 1{g} Enchantment – Aura Enchant land
When Abundant Growth* enters the battlefield, draw a card.
Enchanted land has "{t}: Add one mana of any color to your mana pool.".
0
111 Accumulating Flora Green Rare 6{5}{g} Sorcery Put a 1/1 green Plant creature token onto the battlefield for each creature you control. 0
112 Amok Phooka Green Common 4{2}{g}{g} Creature – Faerie Beast 4 4 mystic (When Amok Phooka enters the battlefield, exile the top card of your library imprinted on it.)
If the imprinted card is green, Amok Phooka has trample.
5 1394630689 on 12 Mar 2014 by Vitenka
113 Arachnofaerie's Blessing Green Common 4{3}{g} Enchantment – Aura Enchant creature
Enchanted creature has reach and deathtouch.
0
114 Battlegrowth* Green Common 1{g} Instant Put a +1/+1 counter on target creature. 0
115 Chitinous Broodmaster Green Common 5{3}{g}{g} Creature – Insect 4 5 Chitinous Broodmaster enters the battlefield with a +1/+1 counter. 0
116 Flora and Fauna Green Uncommon 6{4}{g}{g} Sorcery Choose one – Draw cards equal to the number of creatures you control, or put X 1/1 green Plant creature tokens onto the battlefield, where X is the number of lands you control. 4 1395382744 on 21 Mar 2014 by Shiny_Umbreon
117 Giant Growth* Green Common 1{g} Instant Target creature gets +3/+3 until end of turn. 0
118 Hob Cavalier Green Common 2{g}{g} Creature – Faerie 2 2 mystic (When Hob Cavalier enters the battlefield, exile the top card of your library imprinted on it.)
If the imprinted card is a land, Hob Cavalier gets +1/+1.
0
119 Instinctual Squire Green Common 1{g} Creature – Human Knight 1 1 Triumph – Whenever a creature dealt damage this turn by Instinctual Squire dies, you gain 2 life. 0
120 Kralkis, Battlegnome Green Mythic 3{2}{g} Legendary Creature – Gnome Knight 2 2 mystic (When Kralkis, Battlegnome enters the battlefield, exile the top card of your library imprinted on it.)
Triumph – Whenever a creature dealt damage this turn by Kralkis dies, you may put the imprinted card into your hand. If you do, exile the top card of your library imprinted on Kralkis.
0
121 Manalink Hob Green Uncommon 3{2}{g} Creature – Faerie 2 2 mystic (When Manalink Hob enters the battlefield, exile the top card of your library imprinted on it.)
You may play land cards imprinted on Manalink Hob.
{1}{g}: Exile the top card of your library imprinted on Manalink Hob.
0
122 Mysticism Green Uncommon 1{g} Enchantment – Aura Enchant creature
When Mysticism enters the battlefield, draw a card.
Enchanted creature has "{t}: Add {g} to your mana pool."
0
123 Phytogrowth Green Uncommon 4{2}{g}{g} Sorcery Put five +1/+1 counters on target creature. 0
124 Rancorous Shadow Green Common 1{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0 and has trample.
5 1395381562 on 21 Mar 2014 by Shiny_Umbreon
125 Spiderfeast Green Common 2{1}{g} Instant Destroy target creature with flying. 2 1394677809 on 13 Mar 2014 by Circeus
126 Territorial Warrior Green Common 4{3}{g} Creature – Elf Knight 2 2 Triumph – Whenever a creature dealt damage this turn by Territorial Warrior dies, you may put a land from your hand onto the battlefield tapped. 1 1395381610 on 21 Mar 2014 by Shiny_Umbreon
127 Thrasher Manasweller Green Common 1{g} Creature – Beast Shaman 1 1 {t}: Add {g} to your mana pool.
0
128 Thrasher's Barrier Green Uncommon 1{g} Enchantment – Aura Enchant non-Aura enchantment
Enchanted enchantment is a 1/4 green Spirit creature with reach. It's still an enchantment.
5 1395072336 on 17 Mar 2014 by Vitenka
129 Thunderous Phooka Green Common 7{6}{g} Creature – Faerie Beast 6 7 0
130 Trained Manasect Green Common 4{3}{g} Creature – Scorpion 1 3 Deathtouch
Triumph – Whenever a creature dealt damage this turn by Trained Manasect dies, add {g} to your mana pool.
4 1395381623 on 21 Mar 2014 by Shiny_Umbreon
131 Triumphant Baloth Green Uncommon 3{1}{g}{g} Creature – Beast 3 2 Triumph – Whenever a creature dealt damage this turn by Triumphant Baloth dies, search your library for a Forest or a Swamp card and put it onto the battlefield tapped. 0
132 Unchecked Growth Green Common 3{2}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield. Shuffle your library. 0
133 Woodcrasher Wurm Green Uncommon 4{3}{g} Creature – Wurm 4 4 Reveal a land card from your hand: Woodcrasher Wurm gains trample until end of turn. 0
134 Frost Drake Multicolour Common 2{u}{w} Creature – Drake 1 1 Flying
{u/w}, {t}: Tap target creature.
0
135 Frost Jumper Multicolour Uncommon 2{w}{u} Creature – Beast 1 1 {w/u}: Return Frost Jumper to your hand. 0
136 Gelid Cancellation Multicolour Common 3{w}{u}{u} Instant Counter target spell.
You gain 3 life.
1 1394714786 on 13 Mar 2014 by Alex
137 Extranian Assimilator Multicolour Uncommon 5{3}{u}{b} Creature – Drone 2 2 When Extranian Assimilator enters the battlefield, gain control of target land. 0
138 Impish Vermin Multicolour Common 3{1}{u}{b} Creature – Rat 1 1 Whenever Impish Vermin enters the battlefield or dies, target player discards a card. 0
139 Probe Ray Multicolour Common 3{1}{u}{b} Sorcery Target player discards two cards.
Look at the top card of your library. You may put that card into your graveyard.
1 1394503144 on 11 Mar 2014 by Circeus
140 Scathing Particles Multicolour Uncommon 5{3}{u}{b} Sorcery Exile target creature. Look at the top card of your library. You may put it into your graveyard. 0
141 Shadeflames Multicolour Common 3{1}{b}{r} Enchantment – Aura Enchant creature
When Shadeflames enters the battlefield, draw a card.
{1}{b}{r}: Enchanted creature gets +2/+1 until end of turn.
2 1394503090 on 11 Mar 2014 by Circeus
142 Teca Matron Multicolour Uncommon 2{b}{r} Creature – Human 1 1 Sacrifice Teca Matron: Target creature gets +2/+0 until end of turn. 2 1394714768 on 13 Mar 2014 by Alex
143 Tlalik's Havoc Multicolour Uncommon 5{3}{b}{r} Enchantment Whenever a player would lose life, that player loses that much life plus 2. (Damage causes loss of life.) 0
144 Tribute Shaman Multicolour Common 2{r}{b} Creature – Human Shaman 2 2 {t}, sacrifice a creature: Tribute Shaman deals 1 damage to target player. 1 1395381730 on 21 Mar 2014 by Shiny_Umbreon
145 Rippling Mana Multicolour Common 2{r}{g} Enchantment {r}{g}: Rippling Mana becomes a 3/3 creature until end of turn. 0
146 Soilwaker Multicolour Uncommon 3{1}{r}{g} Creature – Beast Shaman 2 2 When Soilwaker enters the battlefield, target land becomes a 3/3 creature until end of turn. It's still a land. 0
147 Terran Rampage Multicolour Uncommon 2{r}{g} Enchantment – Aura Enchant land
Enchanted land is a 4/4 creature with haste and trample. It's still a land.
1 1395383025 on 21 Mar 2014 by Shiny_Umbreon
148 Thrasher Mystic Multicolour Common 2{r}{g} Creature – Elf Shaman 1 1 {t}: Add {r} or {g} to your mana pool. 0
149 Attendant Hivemantis Multicolour Uncommon 5{3}{g}{w} Creature – Insect 3 3 When Attendant Hivemantis enters the battlefield, distribute three +1/+1 counters among any number of target creatures. 0
150 Carapace Remorhaz Multicolour Common 3{1}{w}{g} Creature – Insect 3 3 1 1395381781 on 21 Mar 2014 by Shiny_Umbreon
151 Hive Builder Multicolour Uncommon 3{1}{g}{w} Creature – Insect 2 2 {t}: Put a +1/+1 counter on Hive Builder. 0
152 Watchweevil Multicolour Common 2{g}{w} Creature – Insect 1 1 Watchweevil enters the battlefield with a +1/+1 counter. 1 1395381753 on 21 Mar 2014 by Shiny_Umbreon
153 Aria's Caress Multicolour Uncommon 2{b}{w} Enchantment Whenever an opponent discards a card, they lose 1 life and you gain 1 life. 1 1395383120 on 21 Mar 2014 by Shiny_Umbreon
154 Cease Multicolour Common 2{w}{b} Instant Target creature gets -2/-2 until end of turn and you gain 2 life. 0
155 Condemn Sinner Multicolour Uncommon 5{3}{b}{w} Sorcery Exile target creature. Its controller gains life equal to its converted mana cost. 0
156 Cull Malevolence Multicolour Common 2{w}{b} Sorcery Target player reveals their hand. Choose a nonland, noncreature card and they discard that card. You gain 3 life. 0
157 Demiblood Priest Multicolour Common 4{2}{w}{b} Creature – Angel Human 2 2 Martyrdom{w}{b}, sacrifice Demiblood Priest: Target player discards two cards. 0
158 Ideal Protector Multicolour Common 2{b}{w} Creature – Human Cleric 1 1 Martyrdom{w/b}, sacrifice Ideal Protector: Target player loses 2 life and you gain 2 life. 0
159 Pariah Decree Multicolour Rare 5{3}{b}{w} Enchantment Whenever you gain life, target player sacrifices a creature. 0
160 Priest of Defense Multicolour Uncommon 3{1}{b}{w} Creature – Human Cleric 1 1 Whenever Priest of Defense is dealt damage, target player discards a card and you gain 2 life. 0
161 Protection Pastor Multicolour Uncommon 2{b}{w} Creature – Human Cleric 1 1 Martyrdom{1}{b}{w}, sacrifice Protection Pastor: Target player reveals their hand. Choose an instant or sorcery card and exile it. Activate this ability only as a sorcery. 0
162 Sindrinker Angel Multicolour Rare 5{3}{b}{w} Creature – Angel 4 4 Flying
Martyrdom{x}{b}{w}, sacrifice Sindrinker Angel: Target player loses X life and you gain X life.
0
163 Volkas and Aria Multicolour Mythic 6{2}{b}{b}{w}{w} Legendary Creature – Angel God 5 5 Whenever a creature enters the battlefield, target opponent loses 5 life.
Whenever a creature leaves the battlefield, you gain 5 life.
Martyrdom{b}{b}{w}{w}, sacrifice Volkas and Aria: Creatures you control have protection from all colors until end of turn.
0
164 Ambitious Thirst Multicolour Uncommon 2{b}{g} Enchantment – Aura Enchant creature
Whenever a creature dealt damage this turn by enchanted creature dies, put a +1/+1 counter on enchanted creature.
0
165 Clan Backstabber Multicolour Rare 5{3}{b}{g} Creature – Human Assassin 3 3 Triumph – Whenever a creature dealt damage this turn by Clan Backstabber dies, you may destroy up to one target creature and put a +1/+1 counter on target creature. 0
166 Clan Monstrosity Multicolour Common 4{2}{b}{g} Creature – Beast Knight 3 3 Triumph – Whenever a creature dealt damage this turn by Clan Monstrosity dies, target player loses 2 life. 0
167 Decompost Multicolour Rare 5{3}{b}{g} Sorcery Return target creature from your graveyard to the battlefield with two +1/+1 counters on it. 2 1395383188 on 21 Mar 2014 by Shiny_Umbreon
168 Disengulf Multicolour Common 2{b}{g} Sorcery Return target creature or land card from your graveyard to your hand. 0
169 Fester Multicolour Mythic 3{1}{b}{g} Instant Destroy all creatures that were dealt damage this turn. Each player puts a card from the top of their library into their graveyard for each creature destroyed this way. 0
170 Mulching Squire Multicolour Uncommon 2{b}{g} Creature – Human 1 2 Triumph – Whenever a creature dealt damage this turn by Mulching Squire dies, put the top three cards of your library into your graveyard. 0
171 Neophyte Clanmate Multicolour Common 2{b}{g} Creature – Human Knight 2 1 Triumph – Whenever a creature dealt damage this turn by Neophyte Clanmate dies, you may have target creature get -2/-2 until end of turn. 0
172 Rise Once More Multicolour Uncommon 4{2}{b}{g} Sorcery Return target creature from a graveyard to the battlefield under your control. 5 1394670698 on 13 Mar 2014 by Tenebrae
173 Unearthing Sentinel Multicolour Uncommon 4{2}{b}{g} Creature – Human Knight 3 4 Triumph – Whenever a creature dealt damage this turn by Unearthing Sentinel dies, return target card from your graveyard to your hand. 3 1395383227 on 21 Mar 2014 by Shiny_Umbreon
174 Victorious Knight Multicolour Common 2{b}{g} Creature – Human Knight 2 2 Triumph – Whenever a creature dealt damage this turn by Victorious Knight dies, put a +1/+1 counter on Victorious Knight. 0
175 Augur Phooka Multicolour Rare 4{2}{g}{u} Creature – Faerie Beast 2 2 mystic
At the beginning of your upkeep, you may reveal the top three cards of your library. If you do, you may choose a card that shares a type with the imprinted card and put it into your hand. Put all other cards revealed this way onto the bottom of your library.
0
176 Circle of Salt Multicolour Mythic 4{2}{u}{g} Enchantment mystic (When Circle of Salt enters the battlefield, exile the top card of your library imprinted on it.)
You have protection from converted mana cost equal to the imprinted card.
{1}{u}{g}: Put the imprinted card into your graveyard, and exile the top card of your library imprinted on Circle of Salt.
0
177 Essence Phooka Multicolour Common 2{g}{u} Creature – Faerie Beast 1 1 mystic (When Essence Phooka enters the battlefield, exile the top card of your library imprinted on it.)
If the imprinted card is a creature, Essence Phooka gets +2/+2.
0
178 Fae Ooze Multicolour Uncommon 5{3}{u}{g} Creature – Ooze 0 0 mystic (When Fae Ooze enters the battlefield, exile the top card of your library imprinted on it.)
When Fae Ooze enters the battlefield, put X +1/+1 counters on it, where X is the imprinted card's converted mana cost.
If the imprinted card is a land, Fae Ooze gets +1/+1.
0
179 Faerie Caster Multicolour Uncommon 2{u}{g} Creature – Faerie Wizard 1 2 Flying
mystic (When Faerie Caster enters the battlefield, exile the top card of your library imprinted on it.)
You may play the imprinted card.
5 1395383336 on 21 Mar 2014 by Shiny_Umbreon
180 Nature's Wings Multicolour Common 2{u}{g} Instant Target creature gets +3/+3 and gains flying until end of turn. 0
181 Phooka Breeding Multicolour Uncommon 4{2}{u}{g} Enchantment – Aura Enchant creature
Enchanted creature has hexproof.
{2}{u}{g}: Put a +1/+1 counter on enchanted creature.
0
182 Psycho Sprout Multicolour Uncommon 5{3}{u}{g} Instant Distribute five +1/+1 counters among up to five target creatures. 0
183 Sneaky Hob Multicolour Common 3{1}{u}{g} Creature – Faerie 2 2 mystic (When Sneaky Hob enters the battlefield, exile the top card of your library imprinted on it.)
If the imprinted card is a land, Sneaky Hob has vigilance and flying.
3 1395381868 on 21 Mar 2014 by Shiny_Umbreon
184 Thinkgrowth Multicolour Common 2{u}{g} Sorcery Draw a card. Then, if you control a creature draw another card. 8 1394503212 on 11 Mar 2014 by Circeus
185 Dynamic Dance Multicolour Rare 4{2}{u}{r} Sorcery Creatures you control get +2/+0 and gain "Whenever this creature deals combat damage, draw a card." until end of turn.
misdirection {3}{u}{r}
2 1395076745 on 17 Mar 2014 by Vitenka
186 Fiery Dance Multicolour Common 2{u}{r} Instant Switch target creature's power and toughness until end of turn.
misdirection {u/r} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {u/r}. If you do, cast this card without paying its mana cost.)
3 1394477192 on 10 Mar 2014 by Vitenka
187 Galvanalyze Multicolour Rare 4{2}{u}{r} Instant Galvanalyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.
misdirection {u}{r}
0
188 Geoflagration Multicolour Mythic 8{6}{u}{r} Sorcery Exile all permanents, libraries, and graveyards. Each player's life total becomes 5. Each player puts their hand on top of their library in a random order.
misdirection {4}{u}{r}
0
189 Goblin Puppet Multicolour Uncommon 3{1}{u}{r} Creature – Goblin 2 2 Discard a sorcery card: Goblin Puppet can't be blocked this turn. 0
190 Momentum Marionette Multicolour Common 2{u}{r} Creature – Puppet 1 3 Whenever you cast a spell, you may have Momentum Marionette get +1/-1 until end of turn. 1 1395381928 on 21 Mar 2014 by Shiny_Umbreon
191 Passion Bolt Multicolour Common 3{1}{u}{r} Sorcery Passion Bolt deals 3 damage to target creature or player.
Draw a card, then discard a card.
2 1395381940 on 21 Mar 2014 by Shiny_Umbreon
192 Pirouetting Ragbag Multicolour Uncommon 4{2}{u}{r} Creature – Scarecrow 3 3 Whenever you cast a sorcery, Pirouetting Ragbag gets +1/+0.
Whenever you cast an instant, Pirouetting Ragbag gets +0/+1.
0
193 Ragtwirler Multicolour Common 3{1}{u}{r} Creature – Scarecrow Assassin 2 2 Ragtwirler can't be blocked. 0
194 Thoughtfire Multicolour Uncommon 4{2}{u}{r} Sorcery Draw a card, then discard a card. Thoughtfire deals damage equal to the discarded card's converted mana cost to target creature or player. 2 1395383516 on 21 Mar 2014 by Shiny_Umbreon
195 Wild Frolic Multicolour Uncommon 5{3}{u}{r} Instant Draw four cards, then discard two cards.
misdirection {1}{u}{r} (During combat, you may return an unblocked attacker you control to its owner's hand and pay {1}{u}{r}. If you do, cast this card without paying its mana cost.)
0
196 Barded Boar Multicolour Common 3{1}{r}{w} Creature – Boar 2 2 Vigilance, haste
Whenever Barded Boar attacks, it gains lifelink until end of turn.
0
197 Battle Mentor Multicolour Uncommon 4{2}{r}{w} Creature – Human 2 2 When Battle Mentor enters the battlefield, put a 1/1 white Soldier token with formation onto the battlefield.
{t}: Put a +1/+1 counter on target Soldier.
0
198 Call Hoplites Multicolour Common 2{r}{w} Sorcery Put two 1/1 white Soldier creature tokens with formation onto the battlefield. 3 1394489352 on 10 Mar 2014 by Circeus
199 Dimensional Tether Multicolour Mythic 4{2}{r}{w} Enchantment – Aura Enchant creature
When enchanted creature leaves the battlefield, return it to the battlefield and attach Dimensional Tether to it.
When Dimensional Tether leaves the battlefield, return it to your hand.
0
200 Honor Multicolour Rare 2{r}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return Honor to your hand.
2 1395138806 on 18 Mar 2014 by Alex
201 Mentor's Teachings Multicolour Uncommon 3{1}{r}{w} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it.
When enchanted creature has 3 or more +1/+1 counters on it, it gains formation.
0
202 Telmat, Vanguard General Multicolour Rare 5{3}{r}{w} Legendary Creature – Human 2 2 Other creatures you control get +2/+2.
Creatures you control get +1/+0 for each Aura attached to them.
formation
0
203 Thundercharge Multicolour Uncommon 4{2}{r}{w} Instant Thundercharge deals 3 damage to target creature or player.
Put a +1/+1 counter on up to one target creature.
0
204 Vanguard Archer Multicolour Uncommon 3{1}{r}{w} Creature – Human Archer 1 1 formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
{t}: Vanguard Archer deals 1 damage to target attacking creature.
5 1395383560 on 21 Mar 2014 by Shiny_Umbreon
205 Vanguard Rusher Multicolour Common 2{r}{w} Creature – Human Soldier 1 1 Haste, formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.)
2 1394471104 on 10 Mar 2014 by Vitenka
206 Hierarch's Ray Hybrid Uncommon 1{x}{u/w} Sorcery Return target creature you control with converted mana cost X to its owner's hand. You may put a creature card with converted mana cost 1 plus X that shares a color with it onto the battlefield. 0
207 Battle Training Hybrid Common 1{r/w} Enchantment – Aura Enchant creature
Enchanted creature has formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.).
0
208 Clan Etching Artifact Common 2{2} Artifact {b},{t}: Add {g}{g} to your mana pool.
{g},{t}: Add {b}{b} to your mana pool.
0
209 Cleric Scepter Artifact Common 2{2} Artifact {w},{t}: Add {b}{b} to your mana pool.
{b},{t}: Add {w}{w} to your mana pool.
0
210 Fae Ring Artifact Common 2{2} Artifact {g},{t}: Add {u}{u} to your mana pool.
{u},{t}: Add {g}{g} to your mana pool.
0
211 Keystone of Dizornius Artifact Mythic 5{5} Legendary Artifact Multicolored creatures you control get +3/+3.
Multicolored spells you control can't be countered.
Multicolored enchantments you control are indestructible.
4 1398982954 on 01 May 2014 by Alex
212 Knowledge Lantern Artifact Common 2{2} Artifact {4},{t}: Draw a card, then discard a card. 6 1394550571 on 11 Mar 2014 by Vitenka
213 Masquerade Brooch Artifact Common 2{2} Artifact {r},{t}: Add {u}{u} to your mana pool.
{u},{t}: Add {r}{r} to your mana pool.
0
214 Psyche Compass Artifact Uncommon 2{2} Artifact {t}: Look at the top three cards of your library. Put one on top of your library and the rest in your graveyard. 0
215 Vanguard Standard Artifact Common 2{2} Artifact {r},{t}: Add {w}{w} to your mana pool.
{w},{t}: Add {r}{r} to your mana pool.
0
216 Morphotic Woods Land Rare 0 Land Morphotic Woods enters the battlefield tapped.
When Morphotic Woods enters the battlefield, add {1} to your mana pool.
{t}: Add {u} or {g} to your mana pool.
0
217 Rickety Theater Land Rare 0 Land Rickety Theater enters the battlefield tapped.
When Rickety Theater enters the battlefield, add {1} to your mana pool.
{t}: Add {u} or {r} to your mana pool.
1 1450099148 on 14 Dec 2015 by Alex
218 Sentry Tower Land Rare 0 Land Sentry Tower enters the battlefield tapped.
When Sentry Tower enters the battlefield, add {1} to your mana pool.
{t}: Add {w} or {r} to your mana pool.
0
219 Warriors' Guild Land Rare 0 Land Warriors' Guild enters the battlefield tapped.
When Warriors' Guild enters the battlefield, add {1} to your mana pool.
{t}: Add {b} or {g} to your mana pool.
0
220 Welcoming Shrine Land Rare 0 Land Welcoming Shrine enters the battlefield tapped.
When Welcoming Shrine enters the battlefield, add {1} to your mana pool.
{t}: Add {b} or {w} to your mana pool.
0
221 Soldier token White None 0 Creature – Soldier 1 1 formation (Creatures with formation can't be blocked unless all attacking creatures with formation are blocked.) 0
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