Rampage of Flames: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Elemental
When Pyre Elemental enters the battlefield, put 5 blaze counters divided to 1, 2, 3, 4, or 5 permanents.
Pyre Elemental must attack each turn if able.
4/1
 U 
Creature – Merfolk
{t}: Tap target creature.
2/2
 R 
Creature – Vampire Rouge
Haste, flying
When Stealer of Thoughts deals damage to a player this turn, draw a card. That player skips their next draw phase.
2/1
 R 
Land – Forest Island
Fertile River comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {g}{u} to your mana pool.
 U 
Creature – Gargoyle
When Ebony Gatekeeper deals combat damage, if Ebony Gatekeeper is not in a graveyard at the end of the turn, exile that creature.
1/2
 U 
Snow Land – Urza's Desert Gate
{t}: Add {1} to your mana pool. Target land becomes a Desert in addition to its other types. Prevent the next 1 damage you would take this turn, then take 1 damage at the beginning of your next upkeep step.
Camels you control are indestructible.
 M 
Legendary Artifact Creature – Golem Wizard
{2/w}{2/u}{2/b}{2/r}{2/g}, {t}: If you spent 7 or less mana this turn on abilties of creatures, you may put a creature card from your hand onto the battlefield. Otherwise, draw 3 cards, then discard a noncreature card. If you don't, put 3 cards you drew this turn on top of your deck, then discard a card.
1/1
Land – Forest Plains
Royal Gardens comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {g}{w} to your mana pool.
Artifact Creature – Human Cleric Wizard
Indestructible
Shroud
Creatures blocking or blocked by Metallurgeon Pacifist get +0/+1.
1/1
 R 
Land – Swamp Forest
Leaden Oaks comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {b}{g} to your mana pool.
{2}{u}
 
 U 
Sorcery
Target creature gains flying.
Draw a card at the end of your turn.
 R 
Land – Forest Mountain
Sandstorm Jungle comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {r}{g} to your mana pool.
 C 
Instant
Draw 2 cards. Put Memorize on the bottom of its owner's library.
Creature – Mutant
Intelligent Bubble can't block.
When Intelligent Bubble dies, if it was not sacrificed, draw 3 cards.
0/2
 R 
Land – Island Swamp
Dripping Cavern comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {b}{u} to your mana pool.

Pyre Elemental (uncommon)
Brine Merfolk (uncommon)
Stealer of Thoughts (rare)
Fertile River (rare)
Ebony Gatekeeper (uncommon)
Fallout Sheltergate (uncommon)
Colossus Summoner (mythic)
Royal Gardens (none)
Metallurgeon Pacifist (none)
Leaden Oaks (rare)
Skip (uncommon)
Sandstorm Jungle (rare)
Memorize (common)
Intelligent Bubble (none)
Dripping Cavern (rare)