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Showing 6 of 6 Land cards

Go to section: White (19) Blue (25) Black (21) Red (21) Green (16) Multicolour (36) Hybrid (10) Artifact (3) Land (6)

Show rarities: N

Land
~ enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
{1}{g}{u}: Until end of turn, ~ becomes a 2/2 green and blue Merfolk Rogue creature with "Whenever ~ deals combat damage to a player, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise put that card into your hand." It's still a land.
Land
~ enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
{r/w}: Until end of turn, ~ becomes a 2/1 red and white Human Soldier with first strike. It's still a land.
Land
Land
: Put a charge counter on Clockworks.
{2}, {t}: Remove a charge counters from Clockworks: Put a 2/2 Assembly Worker artifact creature token into play.
{t}, Remove 6 charge counters from Clockworks, Sacrifice Clockworks: Put a 6/6 Indestructible Golem artifact creature token into play.
Land
As Glacial Steppe enters the battlefield, you may exile a card from your hand. If you don't, Glacial Steppe enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
Cycling {w/u}{w/u}
Land
{t}: Add {1} to your mana pool.
Landfall — Whenever a land enters the battlefield under your control, Rich Wilderness adds one mana of any color to your mana pool instead when tapped for mana this turn.
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Spreading Wastes: Target player sacrifices a nonbasic land.

Go to section: White (19) Blue (25) Black (21) Red (21) Green (16) Multicolour (36) Hybrid (10) Artifact (3) Land (6)

Show rarities: N


Custom Cube Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity