UBW
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Showing 17 of 17 White cards
Go to section: Colourless (2) White (17) Blue (19) Black (18) Red (15) Green (13) Multicolour (12) Hybrid (16) Split (1) Artifact (16) Land (5)
Show rarities: N C U
Exile target creature. Creatures with the same name as that creature cannot be played for the rest of the game.
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All creatures are 0/1 viewers with no abilities.
Destroy all creatures. They cannot be regenerated.
When Dogrunes attacks, put one 1/1 white angel token with flying into the battlefield, tapped and attacking.
"YO MAI BES FRIEN"
1/2
Prevent all combat damage that would be dealt to FUNgineer.
1/3
Hexproof
When Horror comes into play, exile all other creatures.
:Exile target permanent

:Tap target viewer.

:Counter target spell or ability.
When Horror comes into play, exile all other creatures.





3/6
Non-creature spells cost
more.
Exalted

Exalted
2/1
Soulbond
As long as Katiee is paired with another creature, they both gain "
:Tap target creature"
As long as Katiee is paired with another creature, they both gain "

"unlimitedpuruworks, are you a gamer?"
1/3
Whenever a spell or ability targets a knight you control, you may choose to redirect it to Lion900.
When Lion900 dies, put a 1/2 white lion token named Taiga900 into play.
When Lion900 dies, put a 1/2 white lion token named Taiga900 into play.
instagib.com
1/3
At the end of your turn, if you didn't play an instant or sorcery, exile Magicandybar.
Whenever you play an instant or sorcery, if Magicandybar was exiled, return it to the battlefield.
Whenever you play an instant or sorcery, if Magicandybar was exiled, return it to the battlefield.
2/3
Kicker – 
Prevent all damage that would be dealt to target creature and it gains +2/+0.
If you paid the kicker cost, deal 2 damage to target creature.


Prevent all damage that would be dealt to target creature and it gains +2/+0.
If you paid the kicker cost, deal 2 damage to target creature.
Destroy all illusions and tokens and put all exiled creatures into the battlefield under their owners control. This effect cannot be countered.
Exile target creature until end of turn.


2/2
Enchanted creature has haste and hexproof.
: Enchanted creature becomes the color of your choice

Sacrifice White Knight: Regenerate target creature. It gains hexproof until end of turn.
1/1
Exile all creatures. For each creature exiled this way, put a token copy into play under its owners control.
Go to section: Colourless (2) White (17) Blue (19) Black (18) Red (15) Green (13) Multicolour (12) Hybrid (16) Split (1) Artifact (16) Land (5)
Show rarities: N C U
UBW: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Details |