UBW

UBW by Brett

134 cards in Multiverse

102 with no rarity, 16 commons, 10 uncommons, 6 rares

2 colourless, 17 white, 19 blue, 18 black, 15 red, 13 green,
12 multicolour, 16 hybrid, 1 split, 16 artifact, 5 land

38 comments total

Unlimited Brett Works Set

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Land Creature – Newtype
{t}:{1}
X, {t}: Target opponent plays a spell with converted mana cost X or less if able. Spells played this way must target D.O.M.E. if able.
0/1
1 comment
2013-06-13 22:39:26 by dude1818
Creature – Human Yakuza
Extort
Whenever a creature leaves the battlefield, as long as Bruce Bennett is in play, opponents may not play spells of that name.
3/1
1 comment
2013-06-13 21:04:42 by dude1818
 
At the beginning of your upkeep, if UBW Roach is in a graveyard or exiled, return it to the battlefield.
1/1
Legendary Creature – Knight
Creatures with power less than 4 cannot block Janne de Arc.

Janne de Arc must attack each turn if able.
6/1
1 comment
2013-04-11 06:12:45 by Vitenka

Recent comments: (all recent activity)
On D.O.M.E.:

But this doesn't require your opponent to activate mana abilities, so they could just say "I'm not able to cast anything since I don't have mana in my pool."

On Bruce Bennett:

Interesting. For memory reasons, could it exile the creature and say that opponents can't cast spells with the name of cards exiled by it? That would make it more powerful, however, since the creatures wouldn't be able to be recast/recurred after it finally leaves the battlefield.

On Janne de Arc:

Must attack isn't a very blue or white thing. But a 6/4 must attack for 5 seems reasonable.

On Dogrunes:
on 2013-03-14 02:25:12 by Visitor:

( ゚^゚)

On Grandma Says:
on 2013-03-14 02:23:58 by Souji Tendou:

Grandmas once said "Each meal only happens once in your life, so make each one the most important."

On Dogrunes:
on 2013-03-14 02:23:35 by dogrunes:

5/5 best card, use this forever

On White Knight:

Well, they kinda massively overlap. But regenration protects you from combat too, while hexproof protects you against nerf-enchantments too. So having both just seems a big overlap, and a bit too potent. And yeah; sadly, I think either on a third party is "Not a common" nowadays, but since this doesn't have a rarity defined, I didn't want to mention.

On White Knight:

I take it what you're saying, Vitenka, is that regeneration is nice, or hexproof is nice, but both are redundant? It certainly does make the card more powerful. Does it make the card more interesting? I'm not sure. I can tell you that it makes the card not a common, though, since, while the ability itself isn't confusing, trying to remember both modes while monkeying with the rest of your game is confusing.

On White Knight:

Name somewhat taken by the very iconic White Knight.

Ignoring that... this seems like a nicely white knightly ability.

I'd also suggest ditching the adding of hexproof; it doesn't seem like it would matter often enough, and is pumping up the cost for it.

On Substream:

Yeah, this is pretty interesting. Probably should be rare, and should probably say "nontoken" to prevent evil loops with things like Mangara of Corondor or what-have-you.

(All recent activity)
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