Core 1: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever a nontoken creature is put into a graveyard from the battlefield, that creature's controller may put it on the bottom of his or her library. If they do, they draw a card.
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Defender
: Until end of turn, Gargoyle Sentinel loses defender and gains flying. 3/3
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2/1
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First strike
2/2
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Air Figment is unblockable.
When Air Figment becomes the target of a spell or ability, sacrifice it. 2/1
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Destroy target nonblack creature.
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Gain 3 life.
Draw a card. |
5/3
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Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. |
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2
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When Hunters’ Prey enters the battlefield, you may gain 3 life.
3/3
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Enchant creature
Enchanted creature can’t attack or block. |
Defender
Mental Barrier has toughness equal to the number of cards in your hand. 1/*
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Reach
2/4
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Life Cycle
(rare)
Gargoyle Sentinel
(uncommon)
Elite Vanguard
(uncommon)
Animated Armor
(uncommon)
Air Figment
(common)
Doom Blade
(common)
Reprieve
(common)
Frost Ogre
(common)
Volcanic Strength
(common)
Gravedigger
(common)
Hunters’ Prey
(common)
Pacifism
(common)
Mental Barrier
(common)
Giant Spider
(common)
Mountain
(basic)