Dog Cowboy
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Showing 7 of 7 Multicolour cards
Go to section: White (14) Red (13) Multicolour (7) Artifact (7)
Show rarities: U R
Whenever Snoop Dog enter the battlefield under your control, create 3 treasure token.
Whenever a treasure is sacrificed, the player that is at the right of the owner of the destroyed treasure creates a treasure.
Whenever you sacrifice a treasure, put a +2/+2 on Snoop Dog.
Partner
Whenever a treasure is sacrificed, the player that is at the right of the owner of the destroyed treasure creates a treasure.
Whenever you sacrifice a treasure, put a +2/+2 on Snoop Dog.
Partner
2/2
Whenever you cast a creature, put a counter on Burning Man and create a 1/1 white hippie token.
Creature you control have +1/+1 for each counter on Burning Man.
Creature you control have +1/+1 for each counter on Burning Man.
Fucking hippies
Flash, first Strike, death touch, vigilance
When Doggy Luke rides a creature, it gives it all its abilities.
When Doggy Luke rides a creature, it gives it all its abilities.
1/1
Menace, vigilance, mentor
Other dog you control have +1/+1
Whenever Leader of the Pack deals combat damage to an opponent, you may search your library for a dog creature. Put it into your hands and shuffle your library.
and sacrifice Leader of the Pack : Prevent all damage dealt to you and creature you control.
Other dog you control have +1/+1
Whenever Leader of the Pack deals combat damage to an opponent, you may search your library for a dog creature. Put it into your hands and shuffle your library.
and sacrifice Leader of the Pack : Prevent all damage dealt to you and creature you control.2/2
Dog creature you own cost
less to cast.
Whenever you cast a dog creature, gain life equal to its mana value and exile that many card from the top of your library. You may cast these cards this turn.
less to cast.
Whenever you cast a dog creature, gain life equal to its mana value and exile that many card from the top of your library. You may cast these cards this turn.
2/2
First strike, vigilance
You and other permanents you control have hexproof as long as Sherrif is untapped.
: Draw 2 cards and discard 2 cards.
You and other permanents you control have hexproof as long as Sherrif is untapped.
: Draw 2 cards and discard 2 cards.3/2
Go to section: White (14) Red (13) Multicolour (7) Artifact (7)
Show rarities: U R
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Discard 2 card : Counter target spell.
Whenever you counter target spell, draw a card and put a +1/+1 on Pat Patrouille.
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