Dog Cowboy: Virtual Booster
| Dog Cowboy: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile target creature permanent.
Player may pay at any moment. If they do, they may play a card they owned exiled by The Dog House without paying its mana cost. |
Any creature you control may fight any creature you dont control until end of turn.
Creature you control have +1/+1 until end of turn. |
Haste, First strike
Whenever Mechanical Bull is crewed, you may tap it. If you do, draw 2 cards and discard a card. Crew 3 4/4
|
Shadow
Whenever Dog'law deals combat damage to target opponent, they discard a card. You draw that discarded card. 3/2
|
Equipped creature can ride creature and crew vehicle as though its power was 10 or greater.
When equipped creature ride a creature or crew a vehicle, it gets double strike. Equip ![]() |
|
Target attacking creature controlled by an opponent get +4/+4 until end of turn.
Draw a card. |
Equipped creature has +1/-1. If equipped creature is a dog creature, it has +3/-3 and undying instead.
Whenever equipped creature dies, draw a card. Equip ![]() |
Menace
Whenever The Dogtons deals combat damage do an opponent, target opponent search their library for a land card and put it on your battlefield tapped. 2/2
|
Roll a D20 : Create X treasure token, X being the number rolled.
Miracle ![]() |
Haste
: Destroy target creature with converted mana cost 2 or less.2/2
|
|
Horsemanship
Trusty Steed deals damage equal to its thoughness. Ride 2 2/2
|
Lifelink
Whenever you gain life, all player draw a card. This ability triggers only once per turn. 1/1
|
Counter target spell if its your turn.
|
All non-combat damage is prevented.
Combat damage dealt by creature you control deals twice that much damage. |
First strike
Whenever an oponent creature enter the battlefield with power or thoughness greater than Underdog, put 2 +1/+1 counters on Underdog. 1/1
|
The Dog House
(rare)
Tavern Brawl
(uncommon)
Mechanical Bull
(uncommon)
Dog'law
(uncommon)
Cowboy Hat
(common)
That's my Dog
(common)
Butter
(common)
The Dogtons
(common)
Jackpot
(common)
Pitbull
(common)
Trusty Steed
(common)
Goodest Boy
(common)
Sike
(common)
All Bark No Bite
(common)
Underdog
(common)
: Exile target creature permanent.




