Myths of Toril
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Showing 5 of 5 White cards
Go to section: Colourless (3) White (5) Blue (6) Black (2) Green (3) Multicolour (2) Artifact (2)
Show rarities: C U
Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on target creature.
Whenever you gain life for the first time each turn, put a +1/+1 counter on target creature.
1/1
When Divine Soul Sorcerer enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card is exiled, its owner may play it. A card cast this way costs
more to cast.

1/4
Tap up to one target Skeleton, Spirit, Vampire, or Zombie and put a stun counter on it.
Draw a card.
Draw a card.
As long as War Cleric is equipped, it has fist strike and lifelink.
3/1
Go to section: Colourless (3) White (5) Blue (6) Black (2) Green (3) Multicolour (2) Artifact (2)
Show rarities: C U
Myths of Toril: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
When Armor of Faith enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.