Myths of Toril: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
If {w} was spent to cast this spell, target permanent gains indestructible until end of turn.
If {u} was spent to cast this spell, draw a card.
If {b} was spent to cast this spell, return target creature card from your graveyard to your hand.
If {r} was spent to cast this spell, it deals 2 damage to target creature or planeswalker.
If {g} was spent to cast this spell, target creature gets +2/+2 until end of turn.
 U 
Artifact – Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Rogue or Warrior, it gets an additional +1/+0.
Equip {2}
 U 
Creature – Elf Warrior
Haste
At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on target Elf you control and a +1/+1 counter on target Cleric, Rogue, Warrior, or Wizard you control.
3/3
 U 
Creature – Tiefling Cleric
Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on target creature.
1/1
 C 
Creature – Faerie Rogue
Flying
Prowl {3}{u} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Blueberry Thief enters the battlefield, if its prowl cost was paid, draw 2 cards.
1/1
 C 
Creature – Human Rogue
Deathtouch
{2}{b}, Pay 3 life, Exile Alleyway Cutthroat from your graveyard: Draw a card.
Some shortcuts are never worth it.
1/1
 C 
Creature – Human Warrior Cleric
As long as War Cleric is equipped, it has fist strike and lifelink.
3/1
 C 
Artifact Creature – Warrior Construct
When Warforged Titan enters the battlefield, scry 2.
Trample
Designed to make war, whether war is there or not.
5/5
 C 
Sorcery
Return up to X creature cards from your graveyard to your hand, where X is the number of creatures in your party.
Draw a card.
 C 
Enchantment – Aura
Enchant creature
When Armor of Faith enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Tap or untap another target permanent."
{u}, Discard Mage Hand: Tap or untap target permanent. Draw a card.
 C 
Creature – Halfling Rogue Scout
Vigilance
{g}: Springfoot Forest-Sneak gains deathtouch until end of turn.
"Whatever I can do to finish this before dinner, I will."
1/3
 C 
Instant
Tap up to one target Skeleton, Spirit, Vampire, or Zombie and put a stun counter on it.
Draw a card.
 C 
Creature – Faerie Rogue
Flying
Needleprick Accomplice gets +1/+1 as long as you control another Rogue.
2/2
 C 
Instant
Untap target creature. It gets +1/+1 until end of turn.
Draw a card.

Prismatic Spray (rare)
Backstabber (uncommon)
Dallnothax Paragon (uncommon)
Cleric of the Alabaster Order (uncommon)
Blueberry Thief (common)
Alleyway Cutthroat (common)
War Cleric (common)
Warforged Titan (common)
Speak With the Dead (common)
Armor of Faith (common)
Mage Hand (common)
Springfoot Forest-Sneak (common)
Turn Undead (common)
Needleprick Accomplice (common)
Bardic Inspiration (common)