Myths of Toril: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant non-Warrior creature you control
 
 R 
Creature – Fish Horror
Ward {x}, where X is the number of cards in your hand.
Whenever you cast a noncreature spell, gain control of target creature an opponent controls with power X or less, where X is the mana value of that spell. Untap that creature. It gains haste until end of turn.
6/5
 U 
Enchantment – Aura
Enchant creature
When Greater Invisibility enters the battlefield, draw a card.
Enchanted creature can’t be blocked.
As long as enchanted creature is a Rogue, it has ward {2}.
"Now you see me..."
 U 
Enchantment – Aura
Enchant non-Warrior creature you control
 U 
Creature – Elf Wizard
When Divine Soul Sorcerer enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card is exiled, its owner may play it. A card cast this way costs {2} more to cast.
1/4
 C 
Enchantment – Aura
Enchant creature
When Armor of Faith enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
 C 
Instant
Tap up to one target Skeleton, Spirit, Vampire, or Zombie and put a stun counter on it.
Draw a card.
 C 
Creature – Shapeshifter
Changeling (This card is every creature type.)
A deck can have any number of cards named Changeling.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Tap or untap another target permanent."
{u}, Discard Mage Hand: Tap or untap target permanent. Draw a card.
 C 
Creature – Faerie Rogue
Flying
Prowl {3}{u} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Blueberry Thief enters the battlefield, if its prowl cost was paid, draw 2 cards.
1/1
 C 
Sorcery
Return up to X creature cards from your graveyard to your hand, where X is the number of creatures in your party.
Draw a card.
 C 
Creature – Faerie Rogue
Flying
Needleprick Accomplice gets +1/+1 as long as you control another Rogue.
2/2
 C 
Instant
Untap target creature. It gets +1/+1 until end of turn.
Draw a card.
 C 
Creature – Human Warrior Cleric
As long as War Cleric is equipped, it has fist strike and lifelink.
3/1
 C 
Artifact Creature – Warrior Construct
When Warforged Titan enters the battlefield, scry 2.
Trample
Designed to make war, whether war is there or not.
5/5

Mage Armor (uncommon, foil)
Vicious Aboleth (rare)
Greater Invisibility (uncommon)
Mage Armor (uncommon)
Divine Soul Sorcerer (uncommon)
Armor of Faith (common)
Turn Undead (common)
Changeling (common)
Mage Hand (common)
Blueberry Thief (common)
Speak With the Dead (common)
Needleprick Accomplice (common)
Bardic Inspiration (common)
War Cleric (common)
Warforged Titan (common)