(Generic)Isekai/Dungeon Test concepts: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.) Whenever you cast an instant or sorcery spell, gain control of up to one target creature with a mana value of 3 or less until end of turn. Untap that creature. It gains haste and flying until end of turn. 5/3
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If a Boss you own would die, exile it instead.
Once per turn, you may cast a Boss card you own that was exiled this way. |
Whenever an opponent sacrifices a Treasure, create a 1/1 white Soldier token unless that player pays .
The citadel of Kolert silently submitted to Luid, and Luid would not submit to Cambis.
1/3
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Reach
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) Whenever a creature dealt combat damage by Tafket, Web King dies, create a Treasure token and untap target land you control. Sacrifice three treasures: Put a deathtouch and a menace counter on Tafket. 5/5
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Lairs you control have ",, Sacrifice this land: Target creature cannot be blocked until end of turn."
4/2
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: Tap target creature blocking the equipped creature. It gets -1/-0 until end of turn. It doesn't untap during its controller's next untap step.
Equip |
Vigilance
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Mekocz, Who'll Eat Everything gets +3/+3 until end of turn. 2/2
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As you cast Consecrating Dance, you may pay .
Gain 5 life. If you spent black or green mana casting Consecrating Dance, exile up to two target cards from an opponent's graveyard. |
Flying
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) : Until end of turn, target creature with flying you control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card." 3/3
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Whenever an opponent casts a spell during the combat phase, Blood-Sworn Knight gets +1/+0 and gains first strike until end of turn.
0/3
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Flash, deathtouch
Mor Gaush spreads a message of disease. No one needs to be faithful to carry that message.
2/2
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Draw two cards.
Each opponent mills four cards. Lis-Yei may not be able to kill and eat Hwalch if he swam upon the merfolk, the seas are big, and offer time to plan.
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Flash
When Untouched Abandoned enters the battlefield, cards in your hand with Reward may be cast as if they had flash until end of turn. "I'm sure there's a reason no one ventures into these ancient ruins." -Eshmoon the Healer
1/3
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Whenever Arnz, Horned Obnoxiousness deals combat damage to a player, create a 1/1 green Saproling token.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) ,: Return a basic land or Lair from your graveyard to the battlefield tapped and put a reach counter on up to one target creature. 3/5
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Invelle, the Alurring
(rare, foil)
Heroic Second-Coming
(rare)
Kolert Conscriptor
(uncommon)
Tafket, Web King
(uncommon)
Mist Stalker Sage
(uncommon)
Ice Lance
(common)
Mekocz, Who'll Eat Everything
(common)
Consecrating Dance
(common)
Su-Ahman, Thieving Wing
(common)
Blood-Sworn Knight
(common)
Noxious Commoner
(common)
Psychic Subjugation
(common)
Untouched Abandoned
(common)
Arnz, Horned Obnoxiousness
(common)
Island
(basic)