(Generic)Isekai/Dungeon Test concepts: Virtual Booster
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Mechanics | End Ideas |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.)
: Until end of turn, when Bolkaz, Distant Terror deals combat damage to an opponent, that player mills two cards. When Bolkaz dies, if an opponent has fifteen or more cards in their graveyard, you may cast a Boss from your hand as if it had flash for less. 3/5
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Return target nonland permanent to its owner's hand. Then, that player mills X cards, where X is the number of cards in their hand.
"I understand you want to remember a certain spell. I'm sure you can do that if you forget less-important matters."- Isvanna of the Seven-Thousand Spells
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Vigilance, reach
Tier 3 (Tier 3 creatures aren't legendary as long as you control a Tier 4 creature. Creature spells you cast with Tier 1 cost less to cast.) Whenever a creature you don't control that dealt damage to a blocking creature this turn dies, put a +1/+1 counter on each creature you control. 9/9
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Whenever a land enters the battlefield under your control, each opponent loses 1 life.
Sacrifice a Lair: Abyssimian gets +3/+3 and gains flying until end of turn. 3/5
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As you cast Golden Loot, you may exile a card named Golden Loot from your graveyard.
Reward (If a creature an opponent controls left the battlefield this turn, you may cast this spell for its reward cost..) Create a Treasure token. If you exiled a card named Golden Loot while casting this spell, create two Treasure tokens instead. |
Hexproof
When Quichayan Wurm dies, untap all Lairs you control. 7/7
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Ward- Pay 2 life and deal 2 damage to each creature and planeswalker you control
Tier 4 (Tier 1 creature spells you cast cost less. Tier 2 creature spells you cast cost less.) Copy each instant or sorcery spell you cast that targets Kella Vinz, Rage-Ridden three times. ,: Exile the top five cards of your library. You may add all instant and sorcery cards exile this way to your hand. 9/9
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Ward
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your upkeep, tap each untapped creature with the least power that you don't control. 3/3
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(: Add .)
Whenever a creature an opponent controls leaves the battlefield, Volcanic Monastery becomes a Plains and an Island until end of turn. |
Haste, vigilance
When Treasure-Breaker Lion enters the battlefield destroy target artifact and gain 4 life. While the fields of Evroheild have seen many ways, the lions destroy most of the treasure when they eat the bodies that carried it.
3/4
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Vigilance
Tier 2 (Tier 2 creatures aren't legendary as long as you control a Tier 3 or higher creature.) At the beginning of your endstep, gain 1 life for each untapped creature you control. At the beginning of your upkeep, if you have more life than each opponent, distribute up to two +1/+1 counters among one or two target creatures. 3/4
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Haste
Tier 1 (Tier 1 creatures aren't legendary as long as you control a Tier 2 or higher creature.) Discard an instant or sorcery: Create a 1/1 red Goblin token. You can activate this ability X times per turn, where X is the number of Bosses you control. 2/1
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When Fourth-Floor Ambush Greeter enters the battlefield, you may sacrifice a Lair. If you do, put a +1/+1 counter, a menace counter, and a first strike counter on each Boss you control.
6/6
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Enchnated creature
Put a Flying counter on enchanted creature. Whenever the enchanted creature deals combat damage to a player, look at that player's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast. |
Flying, lifelink
, Exile Hravol Road Ghosts from your graveyard: Gain 2 life. Not all the things of the night want to kill.
2/3
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Bolkaz, Distant Terror
(common)
Reorganize Memories
(rare)
Ogarzha, Ruthless Roots
(rare)
Abyssimian
(rare)
Golden Loot
(common)
Quichayan Wurm
(common)
Kella Vinz, Rage-Ridden
(mythic)
Rosheik, Bully Arcanist
(uncommon)
Volcanic Monastery
(rare)
Treasure-Breaker Lion
(common)
Cheline, Light Elf Gate Keeper
(uncommon)
Cranawl, Warren Chief
(common)
Fourth-Floor Ambush Greeter
(common)
Aerial Banishing Rites
(rare)
Hravol Road Ghosts
(common)