[Alchemy] Alchemist's Domain: Virtual Booster
[Alchemy] Alchemist's Domain: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Specialize Index |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
As an additional cost to cast this spell, discard a card.
5/5
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Classified information – When Nameless Lord enters the battlefield, conjure a creature card into your hand that has the most prevalent creature type in your deck.
Classified information – Creatures with the most prevalent creature type in your deck get +1/+1. 3/3
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Exile the top three cards of an opponent's library face-down. Conjure a copy of each card exiled this way into your hand.
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Menace
When Dusk Commander enters the battlefield or deals combat damage to an opponent, draft a card from Dusk Commander's spellbook. 3/3
Command the Dreadhorde
Cryptic Command Neurok Commando Profane Command Ray of Command Word of Command |
Specialize (Pay , choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)
1/2
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token. 2/2
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Deathtouch
Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1. When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity. 2/2
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
: Wolves you control get +2/+2 until end of turn. Activate only once each turn. 2/2
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Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3
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Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity. 2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hawk-Eyed Scout attacks, perpetually increase its intensity by 1. When Hawk-Eyed Scout dies, draw X cards, then discard that many cards, where X is Hawk-Eyed Scout's intensity. 2/1
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Whenever Lion-Eyed Cleric attacks, perpetually increase its intensity by 1.
When Lion-Eyed Cleric dies, you gain life equal to its intensity. 2/2
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Flash (You may cast this spell any time you could cast an instant.)
2/1
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Destroy target creature with power 2 or less.
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Mardu Outrider
(rare)
Nameless Lord
(uncommon)
Appropriate
(uncommon)
Dusk Commander
(uncommon)
Pilgrim of Voices
(common)
Rotten Crowd
(common)
Snake-Eyed Druid
(common)
Hunting Pack
(common)
Baloth Packhunter
(common)
Dead-Eyed Rogue
(common)
Hawk-Eyed Scout
(common)
Lion-Eyed Cleric
(common)
Nimble Pilferer
(common)
Cruel Cut
(common)
Swamp
(basic)