[Alchemy] Alchemist's Domain: Virtual Booster
[Alchemy] Alchemist's Domain: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Specialize Index |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
If you would draw a card, you may seek a basic land card instead.
Domain – Tallwood Caregiver gets +1/+1 for each basic land type among lands you control. 3/4
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Unseen – When you draw Startling Apparition, discard it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Cycling (, Discard this card: Draw a card.) 3/3
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When Hallowed Rite enters the battlefield, conjure a Hallowed Priest card into your hand.
Whenever a creature enters the battlefield under your control or dies, you gain 1 life. |
Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token. 2/2
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Invading Worms dies, each opponent loses 1 life. 1/1
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Whenever Lion-Eyed Cleric attacks, perpetually increase its intensity by 1.
When Lion-Eyed Cleric dies, you gain life equal to its intensity. 2/2
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Destroy target creature with power 2 or less.
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Exile the top three cards of an opponent's library face-down. Conjure a copy of each card exiled this way into your hand.
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Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity. 2/3
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Lifelink
If you would create a Treasure token or Gold token, you may conjure a Nimble Pilferer card instead. 2/2
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When you cast Veteran Raider, conjure a Mardu Outrider card to your hand.
Veteran Raider gets +2/+2 for each player that has no cards in hand. , Exile three cards from your graveyard: Each player discards a card. 2/2
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Deathtouch
Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1. When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity. 2/2
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Flash (You may cast this spell any time you could cast an instant.)
2/1
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Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
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Specialize (Pay , choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)
1/2
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Tallwood Caregiver
(rare)
Startling Apparition
(uncommon)
Hallowed Rite
(uncommon)
Rotten Crowd
(common)
Invading Worms
(common)
Lion-Eyed Cleric
(common)
Cruel Cut
(common)
Appropriate
(uncommon)
Dead-Eyed Rogue
(common)
Nightgrasp Recruiter
(uncommon)
Veteran Raider
(mythic)
Snake-Eyed Druid
(common)
Nimble Pilferer
(common)
Compound Fracture
(common)
Pilgrim of Voices
(common)