[Alchemy] Alchemist's Domain: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Destroy target creature with power 2 or less.
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Haste
Goblins you control have haste. When Krenko's Underboss enters the battlefield, conjure a Goblin Gang Leader card to your hand. 3/3
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Exile the top three cards of an opponent's library face-down. Conjure a copy of each card exiled this way into your hand.
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Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
1/1
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Classified information – When Nameless Lord enters the battlefield, conjure a creature card into your hand that has the most prevalent creature type in your deck.
Classified information – Creatures with the most prevalent creature type in your deck get +1/+1. 3/3
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Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
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Flash (You may cast this spell any time you could cast an instant.)
2/1
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Whenever Lion-Eyed Cleric attacks, perpetually increase its intensity by 1.
When Lion-Eyed Cleric dies, you gain life equal to its intensity. 2/2
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
When Rotten Crowd enters the battlefield, you lose 2 life and create a 2/2 black Zombie creature token. 2/2
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Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3
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Double team (When this creature attacks, if it's not a token, conjure a duplicate of it into your hand. Then both cards perpetually lose double team.)
: Wolves you control get +2/+2 until end of turn. Activate only once each turn. 2/2
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Whenever Dead-Eyed Rogue attacks, perpetually increase its intensity by 1.
When Dead-Eyed Rogue dies, each player loses life equal to its intensity. 2/3
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Deathtouch
Whenever Snake-Eyed Druid attacks, perpetually increase its intensity by 1. When Snake-Eyed Druid dies, create a X/X green Snake Spirit creature token, where X is Snake-Eyed Druid's intensity. 2/2
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Specialize (Pay , choose a color, discard a card of that color or associated basic land type: This creature perpetually specializes into that color. Activate only as a sorcery.)
1/2
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Cruel Cut
(common, foil)
Krenko's Underboss
(rare)
Appropriate
(uncommon)
Hallowed Priest
(uncommon)
Nameless Lord
(uncommon)
Compound Fracture
(common)
Nimble Pilferer
(common)
Lion-Eyed Cleric
(common)
Rotten Crowd
(common)
Baloth Packhunter
(common)
Hunting Pack
(common)
Dead-Eyed Rogue
(common)
Snake-Eyed Druid
(common)
Pilgrim of Voices
(common)
Plains
(basic)