Core Essentials: Virtual Booster
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Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
The next creature card you cast this turn can be played as though it had flash. That creature has haste until end of turn.
Draw a card. |
Whenever a player sacrifices a creature, ~ gets +2/+1 until end of turn.
2/2
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Flying
Whenever you cast a black spell, target player loses 1 life. 2/1
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Chroma – Exile target creature with power less than the number of white mana symbols in the mana costs of permanents you control.
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Terraform – Swamp
![]() 1/1
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Terraform – Mountain
![]() ![]() 3/3
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Focus
![]() ![]() Burn deals 5 damage to target creature. |
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Defender
![]() ![]() 3/3
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![]() ![]() 1/1
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Defender, flying
2/3
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![]() ![]() 2/3
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Ambush
(rare)
Card21211
(uncommon)
Fiendish Familiar
(uncommon)
Exile
(uncommon)
Murk Lurker
(common)
Sleepy Gaint
(common)
1Drop
(common)
Burn
(common)
2DropAggro
(common)
Centaur Guardian
(common)
Javelineers
(common)
Guardian Drake
(common)
Apprentice's Ring
(common)
Faith Kindler
(common)
Forest
(basic)