Core Essentials: Virtual Booster
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Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Chroma – Each creature you control gets +1/+1 for each black mana symbol in its mana cost.
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Focus (You may cast this card for its focus cost rather than its mana cost.)
Put four 1/1 white Hound creature tokens onto the battlefield. |
Spellcraft (This spell costs less to cast for each spell cast this turn.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
As long as you control three or more forests, Barkskin Druid gets +2/+2 and has hexproof.
2/2
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Terraform – Mountain (While this is face down, it is a Mountain. Turn it face up or face down for its terraform cost. Terraform only as a sorcery.)
3/3
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Defender, flying
2/3
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: Add to your mana pool.
2/3
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Terraform – Swamp (While this is facedown, it is a Swamp. Turn this face up or face down for its terraform cost. Terraform only as a sorcery.)
1/1
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When Sparkbug enters the battlefield, add to your mana pool.
1/1
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Defender
: Centaur Guardian loses defender until end of turn. 3/3
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: Javelineers deals 1 damage to target attacking or blocking creature.
: Javelineers gets vigilance until end of turn. 1/1
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Inner Darkness
(rare)
Release the Hounds
(uncommon)
Steal
(uncommon)
Barkskin Druid
(uncommon)
Sleepy Gaint
(common)
Guardian Drake
(common)
Faith Kindler
(common)
Murk Lurker
(common)
2DropUtility
(common)
Apprentice's Ring
(common)
1Drop
(common)
Sparkbug
(common)
Centaur Guardian
(common)
Javelineers
(common)
Forest
(basic)