Core Essentials: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
The next creature card you cast this turn can be played as though it had flash. That creature has haste until end of turn.
Draw a card. |
Whenever a player sacrifices a creature, ~ gets +2/+1 until end of turn.
2/2
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Focus (You may cast this card for its focus cost rather than its mana cost.)
Put four 1/1 white Hound creature tokens onto the battlefield. |
Lifelink
Whenever you cast a white spell, target player gains 2 life. 1/3
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Terraform – Mountain (While this is face down, it is a Mountain. Turn it face up or face down for its terraform cost. Terraform only as a sorcery.)
3/3
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: Javelineers deals 1 damage to target attacking or blocking creature.
: Javelineers gets vigilance until end of turn. 1/1
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: Add to your mana pool.
2/3
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Defender, flying
2/3
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Focus (You may cast this spell for its focus cost rather than pay its mana cost.)
Burn deals 5 damage to target creature. |
Defender
: Centaur Guardian loses defender until end of turn. 3/3
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Ambush
(rare)
Card21211
(uncommon)
Release the Hounds
(uncommon)
Card21209
(uncommon)
2DropUtility
(common)
CombatTrick
(common)
Apprentice's Ring
(common)
Sleepy Gaint
(common)
Javelineers
(common)
1Drop
(common)
Faith Kindler
(common)
Guardian Drake
(common)
Burn
(common)
Centaur Guardian
(common)
Mountain
(basic)