Core Essentials: Virtual Booster
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Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Plainswalk
1/1
|
Spellcraft (This spell costs less to cast for each spell cast this turn.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
, : Tap target creature. That creature doesn't untap during its controller's next untap step.
, : Destroy target tapped creature. 1/2
|
Whenever a player sacrifices a creature, ~ gets +2/+1 until end of turn.
2/2
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Hounds you control get +1/+1.
, : Wolves you control get +1/+1 until end of turn. 2/2
|
When Flooder is turned face up, all lands are Islands until end of turn.
Terraform – Island |
Whenever Aurochs2 attacks, another target creature gets +2/+2.
2/2
|
You may cast Soldier, Knight, Mercenary, Rebel, and/or Samurai cards from your library.
3/4
|
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Focus (You may cast this spell for its focus cost rather than pay its mana cost.)
Hexproof 7/7
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Flying
Whenever you cast a black spell, target player loses 1 life. 2/1
|
As long as you control three or more forests, Barkskin Druid gets +2/+2 and has hexproof.
2/2
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When Sparkbug enters the battlefield, add to your mana pool.
1/1
|
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Meadow Dancer
(none)
Steal
(uncommon)
Widoweaver
(rare)
Card21211
(uncommon)
Kennel Master
(rare)
Flooder
(none)
Aurochs2
(none)
High King
(mythic)
1Drop
(common)
Beasty
(rare)
Apprentice's Ring
(common)
Fiendish Familiar
(uncommon)
Barkskin Druid
(uncommon)
Sparkbug
(common)
CombatTrick
(common)